Playing fans: negotiating fandom and media in the digital age
"Fans are everywhere: from Fifty Shades of Grey to Veronica Mars, from Comic-Con to sitcom, from niche to Geek Chic, fans are becoming the most visible and important audience of the twenty-first century. For years the media industries ignored fans and fan activities, but now they're paying...
Gespeichert in:
Beteilige Person: | |
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Format: | Buch |
Sprache: | Englisch |
Veröffentlicht: |
Iowa City, Iowa
Univ. of Iowa Press
2015
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Schriftenreihe: | Popular culture / media studies
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Schlagwörter: | |
Links: | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027906279&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
Zusammenfassung: | "Fans are everywhere: from Fifty Shades of Grey to Veronica Mars, from Comic-Con to sitcom, from niche to Geek Chic, fans are becoming the most visible and important audience of the twenty-first century. For years the media industries ignored fans and fan activities, but now they're paying attention and a lot of money to develop a whole new wave of products intended to harness the power of fandom. What impact do such corporate media efforts have on fan practice and fan identities? And are the media industries actually responding to fans as fans want them to? In Playing Fans, Paul Booth argues that the more attention entertainment businesses pay to fans, the more mainstream fans have become popularized. But such mainstreaming ignores important creative fan work and tries to channel fandom into activities lucrative for the companies. |
Umfang: | XI, 227 S. Ill. |
ISBN: | 9781609383190 9781609383206 |
Internformat
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Datensatz im Suchindex
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adam_text |
Titel: Playing fans
Autor: Booth, Paul
Jahr: 2015
CONTENTS Acknowledgments ix Introduction: Playing Fans; Playing Fandom i CHAPTER 1 SuperWhoLock, gif Fics, and Fan Pastiche 25 CHAPTER 2 Inspector Spacetime as Fan Pastiche 53 CHAPTER 3 Hyperreal Parody: Mocking Hyperfans 75 CHAPTER 4 Fan Spaces as Media Parody 101 CHAPTER 5 Porn Parodies and Slash Discourses 123 CHAPTER 6 Digital Cosplay 150 Notes 173 Bibliography 201 Index 219 |
any_adam_object | 1 |
author | Booth, Paul 1981- |
author_GND | (DE-588)1023503832 |
author_facet | Booth, Paul 1981- |
author_role | aut |
author_sort | Booth, Paul 1981- |
author_variant | p b pb |
building | Verbundindex |
bvnumber | BV042471114 |
callnumber-first | H - Social Science |
callnumber-label | HM851 |
callnumber-raw | HM851 |
callnumber-search | HM851 |
callnumber-sort | HM 3851 |
callnumber-subject | HM - Sociology |
classification_rvk | LB 42000 LC 13000 |
ctrlnum | (OCoLC)909717757 (DE-599)BVBBV042471114 |
dewey-full | 302.23/1 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 302 - Social interaction |
dewey-raw | 302.23/1 |
dewey-search | 302.23/1 |
dewey-sort | 3302.23 11 |
dewey-tens | 300 - Social sciences |
discipline | Soziologie Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
format | Book |
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illustrated | Illustrated |
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institution | BVB |
isbn | 9781609383190 9781609383206 |
language | English |
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physical | XI, 227 S. Ill. |
publishDate | 2015 |
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publisher | Univ. of Iowa Press |
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spelling | Booth, Paul 1981- Verfasser (DE-588)1023503832 aut Playing fans negotiating fandom and media in the digital age Paul Booth Iowa City, Iowa Univ. of Iowa Press 2015 XI, 227 S. Ill. txt rdacontent n rdamedia nc rdacarrier Popular culture / media studies "Fans are everywhere: from Fifty Shades of Grey to Veronica Mars, from Comic-Con to sitcom, from niche to Geek Chic, fans are becoming the most visible and important audience of the twenty-first century. For years the media industries ignored fans and fan activities, but now they're paying attention and a lot of money to develop a whole new wave of products intended to harness the power of fandom. What impact do such corporate media efforts have on fan practice and fan identities? And are the media industries actually responding to fans as fans want them to? In Playing Fans, Paul Booth argues that the more attention entertainment businesses pay to fans, the more mainstream fans have become popularized. But such mainstreaming ignores important creative fan work and tries to channel fandom into activities lucrative for the companies. SOCIAL SCIENCE / Media Studies bisacsh Gesellschaft Digital media Social aspects Fans (Persons) Psychology Mass media and culture Popular culture Social aspects SOCIAL SCIENCE / Media Studies Neue Medien (DE-588)4196910-8 gnd rswk-swf Massenkultur (DE-588)4125858-7 gnd rswk-swf Fan (DE-588)4131020-2 gnd rswk-swf Neue Medien (DE-588)4196910-8 s Fan (DE-588)4131020-2 s Massenkultur (DE-588)4125858-7 s DE-604 HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027906279&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Booth, Paul 1981- Playing fans negotiating fandom and media in the digital age SOCIAL SCIENCE / Media Studies bisacsh Gesellschaft Digital media Social aspects Fans (Persons) Psychology Mass media and culture Popular culture Social aspects SOCIAL SCIENCE / Media Studies Neue Medien (DE-588)4196910-8 gnd Massenkultur (DE-588)4125858-7 gnd Fan (DE-588)4131020-2 gnd |
subject_GND | (DE-588)4196910-8 (DE-588)4125858-7 (DE-588)4131020-2 |
title | Playing fans negotiating fandom and media in the digital age |
title_auth | Playing fans negotiating fandom and media in the digital age |
title_exact_search | Playing fans negotiating fandom and media in the digital age |
title_full | Playing fans negotiating fandom and media in the digital age Paul Booth |
title_fullStr | Playing fans negotiating fandom and media in the digital age Paul Booth |
title_full_unstemmed | Playing fans negotiating fandom and media in the digital age Paul Booth |
title_short | Playing fans |
title_sort | playing fans negotiating fandom and media in the digital age |
title_sub | negotiating fandom and media in the digital age |
topic | SOCIAL SCIENCE / Media Studies bisacsh Gesellschaft Digital media Social aspects Fans (Persons) Psychology Mass media and culture Popular culture Social aspects SOCIAL SCIENCE / Media Studies Neue Medien (DE-588)4196910-8 gnd Massenkultur (DE-588)4125858-7 gnd Fan (DE-588)4131020-2 gnd |
topic_facet | SOCIAL SCIENCE / Media Studies Gesellschaft Digital media Social aspects Fans (Persons) Psychology Mass media and culture Popular culture Social aspects Neue Medien Massenkultur Fan |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027906279&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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