Values at play in digital games:
Gespeichert in:
Beteiligte Personen: | , |
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Format: | Buch |
Sprache: | Englisch |
Veröffentlicht: |
Cambridge, Massachusetts ; London, England
The MIT Press
[2014]
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Schlagwörter: | |
Links: | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027491687&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027491687&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
Beschreibung: | Hier auch später erschienene, unveränderte Nachdrucke |
Umfang: | xiv, 207 Seiten Illustrationen, Diagramme |
ISBN: | 9780262027663 9780262529976 |
Internformat
MARC
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Datensatz im Suchindex
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DE-BY-TUM_katkey | 2237835 |
DE-BY-TUM_location | 01 |
DE-BY-TUM_media_number | 040008251154 |
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adam_text | Contents
Acknowledgments vii
Introducing Values at Play xi
Part 1: Understanding Values at Play
1 Groundwork for Values in Games 3
2 Uncovering Values at Play 15
3 Game Elements: The Language of Values 33
with Jonathan Belman
Part II: The Values at Play Heuristic
4 Overview of the Heuristic 75
5 Discovery 79
The Power of Values by Frank Lantz 94
6 Implementation 99
Values of Game Hardware by Kyle Rentschler 114
7 Verification 119
Part Ml: Values at Play at Work
8 Inspiring Designers 141
Developing a Reflective Design Process by Tracy Fullerton 144
Playing (and Designing) with Values through Board Game
Modification by Celia Pearce 150
A Brief Participatory Intervention for Understanding Values at Play by Karen
Schrier 156
vi
Contents
9 Reflections on Values at Play 163
Notes 167
References 179
Game References 193
Index 199
Values at Play in Digital Games
Mary Flanagan and Helen Nissenbaum
All games express and embody human values, providing a compelling arena in which
we play out beliefs and ideas. In this book, Mary Flanagan and Helen Nissenbaum
present Values at Play, a theoretical and practical framework for identifying socially
recognized moral and political values in digital games.
Flanagan and Nissenbaum provide detailed examinations of selected games,
demonstrating the many ways in which values are embedded in them. They introduce
the Values at Play heuristic, a systematic approach for incorporating values into the
game design process. Interspersed among the book’s chapters are texts by designers
who have put Values at Play into practice by accepting values as a design constraint
like any other, offering a real-world perspective on the design challenges involved.
Mary Flanagan is Sherman Fairchild Distinguished Professor in Digital Humanities,
Director of the Tiltfactor game research laboratory, and Professor in the Department
of Film and Media Studies at Dartmouth College. She is the author of Critical Play:
Radical Game Design (MIT Press). Helen Nissenbaum is Professor of Media, Culture,
and Communication and Computer Science at New York University, where she is
Director of the Information Law Institute. She is the author of Privacy in Context:
Technology, Policy, and the Integrity of Social Life and coauthor (with Finn Brunton)
of Obfuscation; A User s Guide for Privacy and Protest [MIT Press).
Like a work of art, this book will not leave the reader indifferent. At the same time,
it will equip readers with a how-to manual for building games.”
Goran Trajkovski, Computing Reviews
Confronts a complex, potentially contentious topic with full sensitivity, casting a
comprehensive theoretical net while distilling a code of practice that is pragmatic,
flexible, and inspiring.
J.A. Saklofske, Choice
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author | Flanagan, Mary 1969- Nissenbaum, Helen 1954- |
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dewey-hundreds | 700 - The arts |
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discipline | Allgemeines Sport Informatik Soziologie |
format | Book |
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id | DE-604.BV042050595 |
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indexdate | 2024-12-20T17:00:58Z |
institution | BVB |
isbn | 9780262027663 9780262529976 |
language | English |
lccn | 013043220 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-027491687 |
oclc_num | 892503695 |
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physical | xiv, 207 Seiten Illustrationen, Diagramme |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | The MIT Press |
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spellingShingle | Flanagan, Mary 1969- Nissenbaum, Helen 1954- Values at play in digital games Gesellschaft Computer games Social aspects Values Digital media Social aspects Computer games Design Wert (DE-588)4065654-8 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4065654-8 (DE-588)4010457-6 |
title | Values at play in digital games |
title_auth | Values at play in digital games |
title_exact_search | Values at play in digital games |
title_full | Values at play in digital games Mary Flanagan and Helen Nissenbaum |
title_fullStr | Values at play in digital games Mary Flanagan and Helen Nissenbaum |
title_full_unstemmed | Values at play in digital games Mary Flanagan and Helen Nissenbaum |
title_short | Values at play in digital games |
title_sort | values at play in digital games |
topic | Gesellschaft Computer games Social aspects Values Digital media Social aspects Computer games Design Wert (DE-588)4065654-8 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Gesellschaft Computer games Social aspects Values Digital media Social aspects Computer games Design Wert Computerspiel |
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Teilbibliothek Mathematik & Informatik
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0102 SOZ 360f 2016 A 5811 Lageplan |
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Exemplar 1 | Ausleihbar Am Standort |