Entertainment computing - ICEC 2012: 11th international conference, ICEC 2012, Bremen, Germany, September 26 - 29, 2012 ; proceedings
Gespeichert in:
Körperschaft: | |
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Format: | Tagungsbericht Buch |
Sprache: | Englisch |
Veröffentlicht: |
Berlin [u.a.]
Springer
2012
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Schriftenreihe: | Lecture Notes in Computer Science
7522 |
Schlagwörter: | |
Links: | http://deposit.dnb.de/cgi-bin/dokserv?id=4107624&prov=M&dok_var=1&dok_ext=htm http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025292238&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
Umfang: | XIX, 611 S. Ill., graph. Darst. |
ISBN: | 3642335411 9783642335419 |
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adam_text | IMAGE 1
TABLE O F C O N T E N T S
STORYTELLING SOCIAL INTERACTION FOR INTERACTIVE STORYTELLING 1
EDIRLEI SOARES DE LIM,A, BRUNO FEIJO, CESAR TADEU POZZER, ANGELO E.M.
CIARLINI, SIMONE DINIZ JUNQUEIRA BARBOSA, ANTONIO L. FURTADO, AND FABIO
A. GUILHERME DA SILVA
GAMING AFTER DARK: VISUAL PATTERNS AND THEIR SIGNIFICANCE FOR ATMOSPHERE
AND EMOTIONAL EXPERIENCE IN VIDEO GAMES 16
IVANA MIILLER, PETRA SIMDSTROM, MARTIN MURER, AND MANFRED TSCHELIGI
INFORMATION-GATHERING EVENTS IN STORY PLOTS 30
FABIO A. GUILHERME DA SILVA. ANTONIO L. FURTADO. ANGELO E.M. CIARLINI,
CESAR TADEU POZZER, BRUNO FEIJO, AND EDIRLEI SOARES DE LIMA
DESIGN AND EVALUATION OF PARAMETRIZABLE MULTI-GENRE GAME MECHANICS 45
DANIEL APKEN, HENDRIK LANDWEHR, MARC HERRLICH, MARKUS KRAUSE, DENNIS
PAUL, AND RAINER MALAKA
S E R I O U S G A M E S (LEARNING A N D TRAINING)
A VIRTUAL TRAINING TOOL FOR GIVING TALKS 53
OSWALD D. KOTHGASSNER, A N N A FELNHOFER, LEON BEUTL, HELMUT HLAVACS,
MARIO LEHENBAUER, AND BIRGIT STETINA
STORIES FROM THE HISTORY O F CZECHOSLOVAKIA, A SERIOUS GAME FOR TEACHING
HISTORY OF THE CZECH LANDS IN THE 20TH CENTURY - NOTES ON DESIGN
CONCEPTS AND DESIGN PROCESS 67
VIT SISLER, CYRIL BROM, JAROSLAV CUHRA, KAMIL CINATL, AND JAKUB GEMROT
S E L F A N D I D E N T I T Y
COGNITIVE PROCESSES INVOLVED IN VIDEO GAME IDENTIFICATION 75
CHRISTOPHER BLAKE, DOROTHEE HEFNER, CHRISTIAN ROTH, CHRISTOPH KLIMMT,
AND PETER VORDERER
AN ANNOTATION SCHEME FOR SOCIAL INTERACTION IN DIGITAL P L A Y G R O U N
D S . . . . 85 ALEJANDRO MORENO, ROBBY VAN DELDEN, DENNIS REIDSMA,
RONALD POPPE, AND DIRK HEYLEN
HTTP://D-NB.INFO/1025398726
IMAGE 2
X I I T A B L E O F C O N T E N T S
PHILOSOPHY MEETS ENTERTAINMENT: DESIGNING AN INTERACTIVE VIRTUAL
PHILOSOPHER 100
X U A N WANG, ENG TAT KHOO, SANATH SIRIWARDANA, HORATHALGE IROSHAN, AND
RYOHEI NAKATSU
SPOTTING THE DIFFERENCE: IDENTIFYING PLAYER OPPONENT PREFERENCES IN F P
S GAMES 114
DAVID CONROY, PETA WYETH, AND DANIEL JOHNSON
I N T E R A C T I V E P E R F O R M A N C E
A R PAINT: A FUSION SYSTEM OF A PAINT TOOL AND A R 122
SUWON LEE, JINKI JUNG, JIHYE HONG, J.B. RYU, AND HYUN S. YANG
PICTURES A T AN EXHIBITION: DESIGN OF A HYBRID PUPPETRY PERFORMANCE
PIECE 130
ALI MAZALEK, MICHAEL NITSCHE, CLAUDIA REBOLA, PAUL CLIFTON, ANDY WU,
NICK POIRIER, AND FIRAZ PEER
M I X E D R E A L I T Y A N D 3 D W O R L D S
FOLLOW T H E GRASS: A SMART MATERIAL INTERACTIVE PERVASIVE DISPLAY 144
ANDREA MINUTO, GIJS HUISMAN, AND ANTON NIJHOLT
T H E ICOCOON VIRTUAL MEETING ROOM: A VIRTUAL ENVIRONMENT AS A SUPPORT
TOOL FOR MULTIPOINT TELECONFERENCE SYSTEMS 158
ALJOSHA DEMEULEMEESTER, KATRIINA KILPI, SHIRLEY A. ELPRAMA, S A M M Y
LIEVENS, CHARLES-FREDERIK HOLLEMEERSCH, A N JACOBS, PETER LAMBERT, AND
RIK VAN DE WALLE
PLAYING WITH T H E WEATHER 172
SOFIA REIS AND NUNO CORREIA
FAARS: A PLATFORM FOR LOCATION-AWARE TRANS-REALITY GAMES 185
LUCIO GUTIERREZ, ELENI STROULIA, AND IOANIS NIKOLAIDIS
S E R I O U S G A M E S ( H E A L T H A N D SOCIAL)
HOW TO ANALYSE THERAPEUTIC GAMES: T H E PLAYER / GAME / THERAPY MODEL
193
STEPHANIE MADER, STEPHANE NATKIN, AND GUILLAUME LEVIEUX
GAME-BASED TRUST 207
SEBASTIAN MATYAS, DAISHI KATO, TAKAO SHIME, KAZUO KUNIEDA, AND KEIJI
YAMADA
IMAGE 3
T A B L E O F C O N T E N T S X I I I
DESIGN OF TANGIBLE GAMES FOR CHILDREN UNDERGOING OCCUPATIONAL AND
PHYSICAL THERAPY 221
ROBBY VAN DELDEN, PAULINE AARTS, AND BETSY VAN DIJK
GAME DESIGN FOR OLDER ADULTS: EFFECTS OF AGE-RELATED CHANGES ON
STRUCTURAL ELEMENTS OF DIGITAL GAINES 235
KATHRIN MARIA GERLING, FRANK PAUL SCHULTE, JAN SMEDDINCK, AND MAIC
MASUCH
P L A Y E R E X P E R I E N C E
THE EFFECT OF CLOSELY-COUPLED INTERACTION ON PLAYER EXPERIENCE IN CASUAL
GAMES 243
ANASTASIIA BEZNOSYK, PETER QUAX, WIM LAMOTTE, AND KARIN CONINX
LEISURE FOOD: DERIVE SOCIAL AND CULTURAL ENTERTAINMENT THROUGH PHYSICAL
INTERACTION WITH FOOD 256
JUN WEI AND RYOHEI NAKATSU
A METHOD FOR MEASURING THE CREATIVE POTENTIAL OF COMPUTER GAMES . . .
270 WILAWAN INCHAMNAN, PETA WYETH, DANIEL JOHNSON, AND DAVID CONROY
SIMILARITY IN VISUAL DESIGNS: EFFECTS ON WORKLOAD AND PERFORMANCE IN A
RAILED-SHOOTER GAME 284
DAVID MILAM, MAGY SEIF EL-NASR, L Y N BARTRAM, BARDIA AGHABEIGI, AND
PERRY TAN
T O O L S A N D M E T H O D S I
A HYBRID GPU RASTERIZED AND RAY TRACED RENDERING PIPELINE FOR REAL TIME
RENDERING OF PER PIXEL EFFECTS 292
THALES LUIS SABINO, PAULO ANDRADE, ESTEBAN WALTER GONZALES CLUA, ANSELMO
MONTENEGRO, AND PAULO PAGLIOSA
T O O L S A N D M E T H O D S I I
A PARALLEL FIPA ARCHITECTURE BASED ON G P U FOR GAMES AND REAL TIME
SIMULATIONS 306
LUIZ GUILHERME OLIVEIRA DOS SANTOS, ESTEBAN WALTER GONZALES CLUA, AND
FLAVIA CRISTINA BERNARDINI
COGNITIVE AGENTS FOR MICROSCOPIC TRAFFIC SIMULATIONS IN VIRTUAL
ENVIRONMENTS 318
SVEN SEELE, RAINER HERPERS, AND CHRISTIAN BAUCKHAGE
IMAGE 4
X I V TABLE O F C O N T E N T S
O U T OF CONTEXT AUGMENTED NAVFIELDS: DESIGNING CROWD
CHOREOGRAPHIES 326
GUILLAUME LEVIEUX, STEPHANE NATKIN, AND ALEXANDRE TOPOL
PRIORITY LEVEL PLANNING IN KRIEGSPIEL 333
PAOLO CIANCARINI AND ANDREA GASPARRO
WRITING REAL-TIME .NET GAMES IN CASANOVA 341
GIUSEPPE MAGGIORE, PIETER SPRONCK, RENZO ORSINI, MICHELE BUGLIESI,
ENRICO STEFFINLONGO, AND MOHAMED ABBADI
U S E R INTERFACE
A N ANALYSIS O F PLAYER STRATEGIES AND PERFORMANCE IN AUDIO PUZZLES . .
. . 349 JAIME CARVALHO, LUIS DUARTE, AND LUIS CARRIGO
CELL PHONE PUPPETS: TURNING MOBILE PHONES INTO PERFORMING OBJECTS. . .
363 MICHAEL NITSCHE AND SANJEEV NAYAK
BRAIN-COMPUTER INTERFACE GAMES: TOWARDS A FRAMEWORK 373
HAYRETTIN GIIRKOK, ANTON NIJHOLT, AND MARINES POEL
SEMIAUTOMATIC AND USER-CENTERED ORIENTATION OF DIGITAL ARTIFACTS ON
MULTI-TOUCH TABLETOPS 381
LORENZ BARNKOW AND KAI VON LUCK
P O S T E R S
TOWARDS A BREWERY EDUCATIONAL GAME: WOULD EXISTENCE OF A GAME GOAL
IMPROVE LEARNING? 389
CYRIL BROM, EDITA BROMOVA, AND MARTIN PERGEL
PLAYER CONTROL IN A REAL-TIME MOBILE AUGMENTED REALITY GAME 393
MAREIKE PICKLUM, GEORG MODZELEWSKI, SUSANNE KNOOP, TOKE LICHTENBERG,
PHILIPP DITTMANN, TAMMO BOHME, VOLKER FEHN, CHRISTIAN JOHN, JOHANNES
KENKEL, PHILIPP KRIETER, PATRICK NIETHEN, NICOLE PAMPUCH, MA,REEL
SCHNELLE, YVONNE SCHWARTE, SANJA STARK,
ALEXANDER STEENBERGEN, MALTE STEHR, HENNING WIELENBERG, MERUE YILDIRIM,
CAN YIIZIINCU, FREDERIC POLLMANN, DIRK WENIG, AND RAINER MALAKA
EVOLUTION OF GAMEBOTS PROJECT 397
MICHAL BIDA, MARTIN CERNY, JAKUB GEMROT, AND CYRIL BROM
A FRAMEWORK FOR USABILITY EVALUATION OF MOBILE MIXED REALITY GAMES 401
CHARLEY GIELKENS AND RICHARD WETZEL
IMAGE 5
T A B L E O F C O N T E N T S X V
THERAPEUTIC PRESENCE - VIRTUAL ILLUSIONS FOR NEUROREHABILITATION 405
THOMAS SCHIILER
INTEGRATED SYSTEM FOR AUTOMATIC PLATFORM GAME LEVEL CREATION WITH
DIFFICULTY AND CONTENT ADAPTATION 409
FAUSTO MOURATO, MANUEL PROSPERO DOS SANTOS, AND FERNANDO BIRRA
WEB-BASED GRAPHIC ENVIRONMENT T O SUPPORT PROGRAMMING IN T H E BEGINNING
LEARNING PROCESS 413
CARLOS J. COSTA, MANUELA APARICIO, AND CARLOS CORDEIRO
INTERACTIVE MUSIC RECOMMENDATION SYSTEM FOR ADAPTING PERSONAL AFFECTION:
I M R A P A 417
KEIGO TADA, RYOSUKE YAMANISHI, AND SHOHEI KATO
VALUE-BASED DESIGN FOR GAMIFYING DAILY ACTIVITIES 421
MIZUKI SAKAMOTO, TATSUO NAKAJIMA, AND TODORKA ALEXANDROVA
REAL STORY INTERACTION: THE ROLE OF GLOBAL AGENCY IN INTERACTIVE
STORYTELLING 425
CHRISTIAN ROTH AND IVAR VERMEULEN
ADAPTIVE DIFFICULTY WITH DYNAMIC RANGE OF MOTION ADJUSTMENTS IN
EXERGAMES FOR PARKINSON S DISEASE PATIENTS 429
SANDRA SIEGEL AND JAN SMEDDINCK
T H E INFLUENCE OF MUSIC ON PLAYER PERFORMANCE IN EXERGAMES FOR
PARKINSON S PATIENTS 433
DAMIAN LILLA, MARC HERRLICH, RAINER MALAKA, AND DENNIS KRANNICH
THE SOUNDTRACK O F YOUR LIFE 437
OLIVER KIEREPKA, CONSTANTIN BROSDA, AND CHRISTIAN GEIGER
MOBILE GAMING WITH INDIRECT SENSOR CONTROL 441
DANIEL BOHRS, DIRK WENIY, AND RAINER MALAKA
HEURISTICS FOR SOCIAL GAMES WITH A PURPOSE 445
ANETA TAKHTAMYSHEVA AND TIM DECKER
SERIOUS QUESTIONS IN PLAYFUL QUESTIONNAIRES 449
ANETA TAKHTAMYSHEVA AND JAN SMEDDINCK
D E M O N S T R A T I O N S
INTERACTIVE INSTALLATION DESIGN TO ENHANCE AUDIENCE IMMERSION AND
INFORMATIONAL BEHAVIOUR 453
MICHAELA BUCHTOVD
IMAGE 6
X V I TABLE O F C O N T E N T S
EMOTIONAL INTERACTION WITH SURFACES - WORKS OF DESIGN AND
COMPUTING 457
LARISSA MIILLER, SVENJA KEUNE, ARNE BERNIN, AND FLORIAN VOGT
T H E EMPATHY MACHINE: GENERATED MUSIC TO AUGMENT EMPATHIC INTERACTIONS
461
DAVID KADISH, NIKOLAI KUMMER, ALEKSANDRA DULIC, AND HOMAYOUN NAJJARAN
BLENDING REAL AND VIRTUAL WORLDS USING SELF-REFLECTION AND FIDUCIALS . .
. 465 MARTIN FISCHBACH, DENNIS WIEBUSCH, MARC ERICH LATOSCHIK, GERD
BRUDER, AND FRANK STEINICKE
T H E ANIMATION LOOP STATION: NEAR REAL-TIME ANIMATION PRODUCTION 469
BENJAMIN WALTHER-FRANKS, FLORIAN BIERMANN, NIKOLAAS STEENBERGEN, AND
RAINER MALAKA
EXPLORING USER INPUT METAPHORS FOR J U M P AND RUN GAMES ON MOBILE
DEVICES 473
KOLJA LUBITZ AND MARKUS KRAUSE
T H E SOCIAL MAZE: A COLLABORATIVE GAME TO MOTIVATE MS PATIENTS FOR
UPPER LIMB TRAINING 476
TOM DE WEYER, KAREL ROBERT, JOHANNA RENNY OCTAVIA HARIANDJA, GEERT
ALDERS, AND KARIN CONINX
I N D U S T R Y D E M O N S T R A T I O N
HTML5 - CHANCES AND PITFALLS: DEMONSTRATION FOR THE INDUSTRY TRACK OF
THE ICEC2012 480
STEFFEN HEES AND FELIX FABER
D O C T O R A L C O N S O R T I U M
A FRAMEWORK CONCEPT FOR EMOTION ENRICHED INTERFACES 482
ARNE BERNIN
EXPANDING THE MAGIC CIRCLE IN PERVASIVE CASUAL PLAY 486
SOFIA REIS
TIME SIMULATOR IN VIRTUAL REALITY FOR CHILDREN WITH ATTENTION DEFICIT
HYPERACTIVITY DISORDER 490
PONGPANOTE GONGSOOK
IMAGE 7
T A B L E OF C O N T E N T S X V I I
C O - L O C A T E D E V E N T
SGDA2012 494
JANNICKE MADELEINE BAALSRUD HAUGE, HEIKO DUIN, MINHUA MA, AND MANUEL
OLIVEIRA
W O R K S H O P S
H A R N E S S I N G COLLECTIVE INTELLIGENCE W I T H G A M E S
GCI 2012 HARNESSING COLLECTIVE INTELLIGENCE WITH GAMES: 1ST
INTERNATIONAL WORKSHOP ON SYSTEMS WITH HOMO LUDENS IN THE LOOP . . . .
496 MARKUS KRAUSE, ROBERTA CUEL, AND MAJA VUKOVIC
G A M E D E V E L O P M E N T A N D M O D E L - D R I V E N SOFTWARE D E
V E L O P M E N T
2 N D WORKSHOP ON GAME DEVELOPMENT AND MODEL-DRIVEN SOFTWARE DEVELOPMENT
500
ROBERT WALTER, MAIC MASUCH, AND MATHIAS FUNK
P U L P SCRIPTION: A DSL FOR MOBILE HTML5 GAME APPLICATIONS 504
MATHIAS FUNK AND MATTHIAS RAUTERBERG
MDSD FOR GAMES WITH ECLIPSE MODELING TECHNOLOGIES 511
STEVE A. ROBENALT
A FEATURE-BASED ENVIRONMENT FOR DIGITAL GAMES 518
VICTOR T. SARINHO, ANTONIO L. APOLINDRIO JR., AND EDUARDO S. ALMEIDA
AUTOMATING THE IMPLEMENTATION OF GAMES BASED ON MODEL-DRIVEN AUTHORING
ENVIRONMENTS 524
CHRISTOS KARAMANOS AND NIKITAS M. SGOUROS
GAME DEVELOPERS NEED LUA AIR: STATIC ANALYSIS OF LUA USING INTERFACE
MODELS 530
PAUL KLINT, LOREN ROOSENDAAL, AND RIEMER VAN ROZEN
FUTURE TRENDS IN GAME AUTHORING TOOLS 536
FLORIAN MEHM, CHRISTIAN REUTER, STEFAN GOBEL, AND RALF STEINMETZ
T H E EFFECTIVENESS AND EFFICIENCY OF MODEL DRIVEN GAME DESIGN 542
JORIS DORMANS
IMAGE 8
X V I I I TABLE O F C O N T E N T S
M O B I L E G A M I N G , M O B I L E LIFE - I N T E R W E A V I N G T H
E
V I R T U A L A N D T H E R E A L
PROPOSAL FOR THE 4TH WORKSHOP ON MOBILE GAMING, MOBILE LIFE -
INTERWEAVING THE VIRTUAL AND THE REAL 549
BARBARA GRIITER, HOLGER MIIGGE, LEIF OPPERMANN, AND MARK BILLINGHURST
DO NOT TOUCH THE PAINTINGS! THE BENEFITS OF INTERACTIVITY ON LEARNING
AND FUTURE VISITS IN A MUSEUM 553
KONSTANTINOS MIKALEF, MICHAIL N. GIANNAKOS, KONSTANTINOS CHORIANOPOULOS,
AND LETIZIA JACCHERI
MOBILE APPLICATION FOR NOISE POLLUTION MONITORING THROUGH GAMIFICATION
TECHNIQUES 562
IRENE GARCIA MARTI, LUIS E. RODRIGUEZ, MAURICIA BENEDITO, SERGI TRILLES,
ARTURO BELTRAN, LAURA DIAZ, AND JOAQUIN HUERTA
ATOMICORCHID: A MIXED REALITY GAME T O INVESTIGATE COORDINATION IN
DISASTER RESPONSE 572
JOEL E. FISCHER, WENCHAO JIANG, AND STUART MORAN
A UBIQUITOUS SOLUTION FOR LOCATION-AWARE GAMES 578
ANDRE PINTO, ANTONIO COELHO, AND HUGO DA SILVA
E X P L O R I N G T H E C H A L L E N G E S O F E T H I C S , P R I V A
C Y A N D TRUST IN SERIOUS G A M I N G
WORKSHOP ON: EXPLORING T H E CHALLENGES OF ETHICS, PRIVACY AND TRUST IN
SERIOUS GAMING 584
ROD MCCALL, LYNNE BAILLIE, FRANZISKA BOEHM, AND MIKE JUST
PERVASIVE GAMING AS A POTENTIAL SOLUTION TO TRAFFIC CONGESTION: NEW
CHALLENGES REGARDING ETHICS, PRIVACY AND TRUST 586
VINCENT KOENIG, FRANZISKA BOEHM, AND ROD MCCALL
CONDUCTING ETHICAL RESEARCH WITH A GAME-BASED INTERVENTION FOR GROUPS A
T RISK OF SOCIAL EXCLUSION 594
IAN DUNWELL
CYBER SECURITY GAMES: A NEW LINE OF RISK 600
JOHN M. BLYTHE AND LYNNE COVENTRY
IMAGE 9
T A B L E O F C O N T E N T S X I X
T U T O R I A L
O P E N S O U R C E SOFTWARE FOR E N T E R T A I N M E N T
OPEN SOURCE SOFTWARE FOR ENTERTAINMENT 604
LETIZIA JACCHERI AND MICHAIL N. GIANNAKOS
A U T H O R I N D E X 609
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genre | (DE-588)1071861417 Konferenzschrift 2012 Bremen gnd-content |
genre_facet | Konferenzschrift 2012 Bremen |
id | DE-604.BV040444466 |
illustrated | Illustrated |
indexdate | 2024-12-20T16:15:08Z |
institution | BVB |
institution_GND | (DE-588)1026337747 |
isbn | 3642335411 9783642335419 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-025292238 |
oclc_num | 815934454 |
open_access_boolean | |
owner | DE-706 DE-83 DE-91G DE-BY-TUM DE-11 |
owner_facet | DE-706 DE-83 DE-91G DE-BY-TUM DE-11 |
physical | XIX, 611 S. Ill., graph. Darst. |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | Springer |
record_format | marc |
series | Lecture Notes in Computer Science |
series2 | Lecture Notes in Computer Science |
spellingShingle | Entertainment computing - ICEC 2012 11th international conference, ICEC 2012, Bremen, Germany, September 26 - 29, 2012 ; proceedings Lecture Notes in Computer Science Infotainment (DE-588)4658795-0 gnd |
subject_GND | (DE-588)4658795-0 (DE-588)1071861417 |
title | Entertainment computing - ICEC 2012 11th international conference, ICEC 2012, Bremen, Germany, September 26 - 29, 2012 ; proceedings |
title_auth | Entertainment computing - ICEC 2012 11th international conference, ICEC 2012, Bremen, Germany, September 26 - 29, 2012 ; proceedings |
title_exact_search | Entertainment computing - ICEC 2012 11th international conference, ICEC 2012, Bremen, Germany, September 26 - 29, 2012 ; proceedings |
title_full | Entertainment computing - ICEC 2012 11th international conference, ICEC 2012, Bremen, Germany, September 26 - 29, 2012 ; proceedings Marc Herrlich ... (eds.) |
title_fullStr | Entertainment computing - ICEC 2012 11th international conference, ICEC 2012, Bremen, Germany, September 26 - 29, 2012 ; proceedings Marc Herrlich ... (eds.) |
title_full_unstemmed | Entertainment computing - ICEC 2012 11th international conference, ICEC 2012, Bremen, Germany, September 26 - 29, 2012 ; proceedings Marc Herrlich ... (eds.) |
title_short | Entertainment computing - ICEC 2012 |
title_sort | entertainment computing icec 2012 11th international conference icec 2012 bremen germany september 26 29 2012 proceedings |
title_sub | 11th international conference, ICEC 2012, Bremen, Germany, September 26 - 29, 2012 ; proceedings |
topic | Infotainment (DE-588)4658795-0 gnd |
topic_facet | Infotainment Konferenzschrift 2012 Bremen |
url | http://deposit.dnb.de/cgi-bin/dokserv?id=4107624&prov=M&dok_var=1&dok_ext=htm http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025292238&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV000000607 |
work_keys_str_mv | AT icecbremen entertainmentcomputingicec201211thinternationalconferenceicec2012bremengermanyseptember26292012proceedings AT herrlichmarc entertainmentcomputingicec201211thinternationalconferenceicec2012bremengermanyseptember26292012proceedings |
Inhaltsverzeichnis
Paper/Kapitel scannen lassen
Paper/Kapitel scannen lassen
Teilbibliothek Mathematik & Informatik
Signatur: |
0102 DAT 001z 2001 A 999-7522
Lageplan |
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Exemplar 1 | Ausleihbar Am Standort |