Edutainment technologies: educational games and virtual reality/augmented reality applications, 6th International Conference on E-Learning and Games, Edutainment 2011, Taipei, Taiwan, September 7 - 9, 2011 ; proceedings
Gespeichert in:
Weitere beteiligte Personen: | |
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Format: | Tagungsbericht Buch |
Sprache: | Englisch |
Veröffentlicht: |
Berlin [u.a.]
Springer
2011
|
Schriftenreihe: | Lecture notes in computer science
6872 |
Schlagwörter: | |
Links: | http://deposit.dnb.de/cgi-bin/dokserv?id=3857297&prov=M&dok_var=1&dok_ext=htm http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=024414688&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
Beschreibung: | Literaturangaben |
Umfang: | XXIV, 559 S. Ill., graph. Darst. 24 cm |
ISBN: | 9783642234552 3642234550 |
Internformat
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adam_text |
IMAGE 1
TABLE OF CONTENTS
AUGMENTED AND MIXED REALITY IN EDUCATION HYBRID DOCUMENT MATCHING METHOD
FOR PAGE IDENTIFICATION OF DIGILOG BOOKS 1
JONGHEE PARK AND WOONTACK WOO
THE DEVELOPMENT OF THE AR-FITNESS SYSTEM IN EDUCATION 2
KUEI-FANG HSIAO AND NIAN-SHING CHEN
ARMATE: AN INTERACTIVE AR CHARACTER RESPONDING TO REAL OBJECTS . . . 12
CHANGGU KANG AND WOONTACK WOO
THE APPLICATION OF AUGMENTED REALITY TO DESIGN EDUCATION 20 CHIH-HSIANG
KO, TING-CHIA CHANG, YUNG-HSUN CHEN, AND LI-HAN HUA
DESIGN AND APPLICATION OF THE AUGMENTED REALITY WITH DIGITAL MUSEUM AND
DIGITAL HERITAGE 25
TSUNG-HAN LEE, KUEI-SHU HSU, AND LONG-JYI YEH
EFFECTIVENESS OF VIRTUAL REALITY FOR EDUCATION
EFFECTS OF MULTI-SYMBOLS ON ENHANCING VIRTUAL REALITY BASED
COLLABORATIVE 27
SHIH-CHING YEH, WU-YUIN HWANG, JING-LIANG WANG, AND YUIN-REN CHEN
A VIRTUAL COMPUTATIONAL PAPER FOLDING ENVIRONMENT BASED ON COMPUTER
ALGEBRAIC SYSTEM 28
WING-KWONG WONG, PO-YU CHEN, AND SHENG-KAI YIN
PHYSICALLY-BASED VIRTUAL GLOVE PUPPET 38
SSU-HSIN HUANG, MING-TE CHI, AND TSAI-YEN LI
POTENTIAL OF SECOND LIFE FOR PSYCHOLOGICAL COUNSELING: A COMPARATIVE
APPROACH 44
FU- YUN YU, HSIAO- TING HSIEH, AND BEN CHANG
CONSTRUCTING A 3D VIRTUAL WORLD FOR FOREIGN LANGUAGE LEARNING BASED ON
OPEN SOURCE FREEWARE 46
HAO-JAN CHEN AND CHENG-CHAO SU
BIBLIOGRAFISCHE INFORMATIONEN HTTP://D-NB.INFO/1013760654
DIGITALISIERT DURCH
IMAGE 2
XVI TABLE OF CONTENTS
UBIQUITOUS GAMES AND UBIQUITOUS TECHNOLOGY AND LEARNING
ANALYSIS OF BRAINWAVE CHARACTERISTICS FOR PLAYING HETEROGENEOUS COMPUTER
GAMES 54
FU-CHIEN KAO, HAN-CHIEN HSIEH, AND WEI-TE LI
GAME-BASED MOBILE LEARNING SYSTEM FOR CAMPUS ON ANDROID PLATFORM 55
LU WANG, XIAOTING WANG, QIANG JU, QUANWEI LI, MANYI LI, AND WEI ZHANG
BAYESIAN NETWORK TO MANAGE LEARNER MODEL IN CONTEXT-AWARE ADAPTIVE
SYSTEM IN MOBILE LEARNING 63
VIET ANH NGUYEN AND VAN CONG PHAM
A WALK-RALLY SUPPORT SYSTEM USING TWO-DIMENSIONAL CODES AND MOBILEPHONES
71
TETSUYA MIYAGAWA, YOSHIO YAMAGISHI, AND SHUN MIZUNO
A SERVICE PLATFORM FOR LOGGING AND ANALYZING MOBILE USER BEHAVIORS 78
PO-MING CHEN, CHENG-HO CHEN, WEN-HUNG LIAO, AND TSAI- YEN LI
EDUCATIONAL AFFORDANCES OF UBIQUITOUS LEARNING 86
TSUNG-YU LIU, TAN-HSU TAN, MIN-SHENG LIN, AND YU-LING CHU
DEVELOPMENT OF A MOBILE RHYTHM LEARNING SYSTEM BASED ON DIGITAL
GAME-BASED LEARNING COMPANION 92
CHING- YU WANG AND AH-FUR LAI
MOTIVATIONS FOR GAME-PLAYING ON MOBILE DEVICES - USING SMARTPHONE AS AN
EXAMPLE 101
TZU-MIN LIN, SHENG-CHIH CHEN, AND PEI-JENG KUO
FUTURE CLASSROOM
A METHOD FOR DETERMINING CLASSROOM SEATING ARRANGEMENTS BY USING
BIOINFORMATICS 106
KAZUHIRO SHIN-IKE AND HITOSHI LIMA
EXPLORE THE NEXT GENERATION OF CLOUD-BASED E-LEARNING ENVIRONMENT 107
CHAO-CHUN KO AND SHELLEY SHWU- CHING YOUNG
RESEARCH ON RECOGNITION AND MOBILE LEARNING OF BIRDS BASE ON NETWORK
UNDER THE CONDITION OF HUMAN-MACHINE COLLABORATION 115 YI LIN AND YUE
LIU
IMAGE 3
TABLE OF CONTENTS XVII
BLUE SKY FLYING CAMP - A RELIEF PROJECT TO FACILITATE PUPILS'
UNDERSTANDING CONCERNING AERONAUTICS 123
SHYAN-JER LEE, I-CHUNG LU, AND LYNN FARH
PEER FEEDBACK IN ONLINE WRITING SYSTEM 126
YU- TING LAN, JEN-HANG WANG, SHIH-HSUN HSU, AND TAK- WAI CHAN
E-READER AND MULTI-TOUCH
DESIGNING A MIXED DIGITAL SIGNAGE AND MULTI-TOUCH INTERACTION FOR SOCIAL
LEARNING 130
LONG-CHYR CHANG AND HEIEN-KUN CHIANG
BUILDING A MULTI-TOUCH TABLETOP FOR CLASSROOMS 131
SHUHONG XU AND COREY MASON MANDERS
LEARNING PERFORMANCE AND ACHIEVEMENT
PERCEIVED FIT AND SATISFACTION ON ONLINE LEARNING PERFORMANCE: AN
EMPIRICAL STUDY 139
WEN-SHAN LIN
THE RELATIONSHIP OF MOTIVES AND ACHIEVEMENTS IN TEACHER'S ONLINE
TRAINING COURSE 147
WAN-CHUN LEE, YUAN-CHEN LIU, TE-HSINH FANG, AND WEI-CHUN HSU
LEARNING BY PLAYING
STUDENTS PRACTICE MINIMALLY INVASIVE SURGERY THROUGH GAME-BASED ASSISTED
LEARNING 152
CHIU-JUNG CHEN
THE STUDY OF DEVELOPING SPATIAL ABILITY BY APPLYING GAME-BASED LEARNING
158
WEN-WEI LIAO AND RONG-GUEY HO
A STUDY OF COOPERATIVE AND COLLABORATIVE ONLINE GAME-BASED LEARNING
SYSTEMS 163
WAN-CHUN LEE, WEN-CHI HUANG, YUAN-CHEN LIU, AND HONG-HUI WU
INVESTIGATING THE EFFECTS OF AN ADVENTURE VIDEO GAME ON FOREIGN LANGUAGE
LEARNING 168
HOWARD HAO-JAN CHEN AND CHRISTINE YANG
EMPLOYING SOFTWARE MAINTENANCE TECHNIQUES VIA A TOWER-DEFENSE SERIOUS
COMPUTER GAME 176
ADRIAN RUSU, ROBERT RUSSELL, EDWARD BURNS, AND ANDREW FABIAN
IMAGE 4
XVIII TABLE OF CONTENTS
PLAYING WEBCOMIC-BASED GAME ON FACEBOOK FOR LEARNING CHINESE FESTIVALS
185
WEI-CHEN HONG AND SHELLEY SHWU-CHING YOUNG
OLD DOGS CAN LEARN NEW TRICKS: EXPLORING EFFECTIVE STRATEGIES TO
FACILITATE SOMATOSENSORY VIDEO GAMES FOR INSTITUTIONALIZED OLDER
VETERANS 190
I-TSUN CHIANG
LEARNING ENGLISH WITH ONLINE GAME: A PRELIMINARY ANALYSIS OF THE STATUS
OF LEARNERS' LEARNING, PLAYING AND INTERACTION 191 HUEI-TSE HOU
GAME DESIGN AND DEVELOPMENT
ACIA-A COURSE DESIGN APPROACH TO GAME DESIGN THEORY 195 CHUN-TSAI WU,
SZU-MING CHUNG, AND SHAO-SHIUN CHANG
AN APPLICATION OF INTERACTIVE GAME FOR FACIAL EXPRESSION OF THE AUTISMS
204
TZU- WEI TSAI AND MENG- YING LIN
A CLOUD AND AGENT BASED ARCHITECTURE DESIGN FOR AN EDUCATIONAL MOBILE
SNS GAME 212
JUN LIN, CHUNYAN MIAO, AND HAN YU
FACILITATING COMPUTATIONAL THINKING THROUGH GAME DESIGN 220 MIN LUN WU
AND KARI RICHARDS
THE EMBARRASSING SITUATION OF CHINESE EDUCATIONAL GAME 228 KE JIN AND
SUJING ZHANG
USING SELF-COMPETITION TO ENHANCE STUDENTS' LEARNING 234 ZHI-HONG CHEN,
TZU-CHAO CHIEN, AND TAK-WAI CHAN
TOWARDS AN OPEN SOURCE GAME ENGINE FOR TEACHING AND RESEARCH 236 FLORIAN
BERGER AND WOLFGANG MUELLER
GAME DESIGN CONSIDERATIONS WHEN USING NON-TOUCH BASED NATURAL USER
INTERFACE 237
MOHD FAIRUZ SHIRATUDDIN AND KOK WAI WONG
GAME-BASED LEARNING/TRAINING
EFFECTS OF TYPE OF LEARNING APPROACH ON NOVICES' MOTIVATION, FLOW, AND
PERFORMANCE IN GAME-BASED LEARNING 238
LI-CHUN WANG AND MING-PUU CHEN
IMAGE 5
TABLE OF CONTENTS XIX
BEHAVIORAL TRAITS OF THE ONLINE PARENT-CHILD GAME PLAYERS: A CASE STUDY
AND ITS INSPIRATIONS 239
SUJING ZHANG AND FENG LI
THE EVALUATIVE CRITERIA OF COMPUTER-BASED VOCABULARY LEARNING GAMES 240
WEN-FENG CHEN AND JIA-JIUNN LO
THE IMPORTANCE AND USE OF TARGETED CONTENT KNOWLEDGE IN EDUCATIONAL
SIMULATION GAMES 245
FU-HSING TSAI, CHARLES KINZER, KUO-HSUN HUNG, CHENG-LING ALICE CHEN, AND
I-YING HSU
DEVELOPMENT OF TRAINING SYSTEM FOR FINGER DEXTERITY: USE IN
REHABILITATION FOR UPPER BODY PARALYSIS 248
KAZUYA TAKEMATA, SUMIO NAKAMURA, AKIYUKI MINAMIDE, AND SHIN TAKEUCHI
INVESTIGATING THE IMPACT OF INTEGRATING SELF-EXPLANATION INTO AN
EDUCATIONAL GAME: A PILOT STUDY 250
CHUNG-YUAN HSU AND CHIN-CHUNG TSAI
INTERACTIONS IN GAMES
A STUDY ON EXPLORING PARTICIPANT BEHAVIOR AND VIRTUAL COMMUNITY IN
MMORPG 255
SHIH-TING WANG, WEN-CHI KUO, AND JIE-CHI YANG
EXPLOITATION IN CONTEXT-SENSITIVE AFFECT SENSING FROM IMPROVISATIONAL
INTERACTION 263
LI ZHANG
IMPROVISING ON MUSIC COMPOSITION GAME 264
SZU-MING CHUNG AND CHIH-YEN CHEN
INCREASED GAME IMMERSION BY USING LIVE PLAYER-MAPPED AVATAR EVOLUTION
276
CHEN YAN AND JULIEN CORDRY
MY-BOOKSTORE: A GAME-BASED FOLLOW-UP ACTIVITY TO SUPPORT MODELED
SUSTAINED SILENT READING 281
TZU-CHAO CHIEN, ZHI-HONG CHEN, AND TAK-WAI CHAN
DIGITAL MUSEUM AND TECHNOLOGY AND BEHAVIOR IN GAMES WAY TO INSPIRE THE
MUSEUM AUDIENCES TO LEARN: DEVELOPMENT OF THE INTERPRETATIVE INTERACTIVE
INSTALLATIONS FOR CHINESE CULTURAL H E R I T A G E . . . 284
CHUN-KO HSIEH, YI-PING HUNG, AND YI-CHING CHIANG
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XX TABLE OF CONTENTS
LEARNING FROM INTERNET OF THINGS FOR IMPROVING ENVIRONMENTALLY
RESPONSIBLE BEHAVIOR 292
JUN HU, BRAM VAN DER VLIST, GERRIT NIEZEN, WILLEM WILLEMSEN, DON
WILLEMS, AND LOE FEIJS
USING INTELLIGENT 3D ANIMATED CHARACTER AS THE INTERFACE FOR INTERACTIVE
DIGITAL TV SYSTEM 300
YING-SZU CHEN, TSAI- YEN LI, SHWU-LIH HUANG, AND HUNG- WEI LEE
EDUCATIONAL ROBOTS AND TOYS
A NOVEL APPROACH OF LEARNING ENGLISH WITH ROBOT FOR ELEMENTARY SCHOOL
STUDENTS 309
NIAN-SHING CHEN, BENAZIR QUADIR, AND DANIEL C. TENG
FRAMEWORK FOR EDUCATIONAL ROBOTICS: A MULTIPHASE APPROACH TO ENHANCE
USER LEARNING IN A COMPETITIVE ARENA 317
NGIT CHAN LYE, KOK WAI WONG, AND ANDREW CHIOU
LEARNING ROBOTS: TEACHING DESIGN STUDENTS IN INTEGRATING INTELLIGENCE
326
EMILIA BARAKOVA AND JUN HU
APPLYING ARCS MODEL FOR ENHANCING AND SUSTAINING LEARNING MOTIVATION IN
USING ROBOT AS TEACHING ASSISTANT 334
I-CHUN HUNG, LING LEE, KUO-JEN CHAO, AND NIAN-SHING CHEN
AN INVESTIGATION OF USING EDUCATIONAL TOYS INTO SCIENCE INSTRUCTION FOR
4 TH GRADERS 342
CHING-S AN LAI AND FANG-CHU WANG
E-LEARNING PLATFORMS AND TOOLS
HUAYUNAVI: A MOBILE CHINESE LEARNING APPLICATION BASED ON INTELLIGENT
CHARACTER RECOGNITION 346
JEN-HO KUO, CHENG-MING HUANG, WEN-HUNG LIAO, AND CHUN-CHIEH HUANG
WEBPAGE-BASED AND VIDEO SUMMARIZATION-BASED LEARNING PLATFORM FOR ONLINE
MULTIMEDIA LEARNING 355
WEN-HSUAN CHANG, YU-CHIEH WU, AND JIE-CHI YANG
EFFECTS OF LEARNING ENGLISH MAXIM THROUGH M-LEARNING WITH DIFFERENT
CONTENT REPRESENTATION 363
CHIU-JUNG CHEN AND PEI-LIN LIU
IMAGE 7
TABLE OF CONTENTS XXI
MOBILE TERMINAL-BASED TENNIS INSTRUCTION SUPPORT SYSTEM FOR BEGINNERS
376
KIYOSHI NOSU, AKIRA GOSHIMA, TAKAYUKI IMAMURA, AND KENJI MITSUMOTO
DEVELOPING A COMPLEXITY PROBLEM-BASED E-LEARNING MODEL: A LONGITUDINAL
QUALITATIVE CASE STUDY OF A SIX-YEAR COURSE BLOG 383 I-TSUN CHIANG AND
MEI-LI CHEN
AN ONLINE SUMMARY WRITING SYSTEM COMBINING WITH CONCEPT MAPPING AND
ANNOTATION SHARING 392
WAN-CHUN LEE, SHIH-PO HUANG, YUAN-CHEN LIU, SHENG-REN WANG, AND WEI-CHUN
HSU
WEB PROGRAMMING EDUCATION THROUGH DEVELOPING ONLINE SHOP WEB APPLICATION
397
MAKOTO J. HIRAYAMA AND TOSHIYUKI YAMAMOTO
E-ADVISER: A WEB-BASED ACADEMIC SUPPORT SYSTEM FOR HIGH SCHOOL STUDENTS
399
HSI-MEI CHEN AND YA-TIN HSU
CONSTRUCTING DIRECTED SEMANTIC RELATIONSHIPS BETWEEN CONCEPTS FOR
TRAINING SEMANTIC REASONING 402
MING-CHI LIU, YUEH-MIN HUANG, KINSHUK, AND DUNWEI WEN
LIVE PYTHON-BASED VISUALIZATION LABORATORY 407
CHU-CHING HUANG, TSANG-HAI KUO, AND SHAO-HSUAN CHIU
GAME ENGINE/RENDERING/ANIMATIONS
CAGE-BASED TREE DEFORMATION 409
CHAO ZHU, WEILIANG MENG, YINGHUI WANG, AND XIAOPENG ZHANG
STYLIZED TEXTILE IMAGE PATTERN CLASSIFICATION USING SIFT KEYPOINT
HISTOGRAMS 414
HUI ZHANG, ZHIGENG PAN, AND MING-MIN ZHANG
GAME-ASSISTED LANGUAGE LEARNING
THE ATTRIBUTES AND IMPORTANCE OF ONLINE GAME WITH LANGUAGE LEARNING FOR
COLLEGE ENGLISH-MAJORED STUDENTS 420
RU-CHU SHIH, CHARLES PAPA, TIEN-HSIN HSIN, AND SHI-J ER LOU
THE INFLUENCE OF THE PRESENTATIONS OF GAME-BASED LEARNING TEACHING
MATERIALS ON CHINESE IDIOM LEARNING 425
SHI-J ER LOU, YU-YEN WENG, HUEI-YIN TSAI, AND RU-CHU SHIH
IMAGE 8
XXII TABLE OF CONTENTS
STUDY ON INFLUENCE OF ADVENTURE GAME ON ENGLISH READING CONFIDENCE,
MOTIVE AND SELF-EFFICACY 430
HSIU-MIN LU, SHI-J ER LOU, CHARLES PAPA, AND CHIH-CHAO CHUNG
THE APPLICATION OF DIGITAL GAME-BASED LEARNING TO IDIOMS EDUCATION
ACCEPTANCE 435
SHENG-HUANG KUO, SHI-JER LOU, TIEN-HSIN HSIN, AND WEI-YUAN DZAN
USING WEB 2.0 SOCIAL NETWORKING TO ENHANCE COLLABORATIVE LEARNING IN
PREPARING GRADUATION EVENTS 440
I-TSUN CHIANG, ERIC ZHI-FENG LIU, SHANG-TI CHEN, AND RU-CHU SHIH
LEARNING WITH ROBOTS AND ROBOTICS EDUCATION
A PILOT STUDY OF TAIWAN ELEMENTARY SCHOOL STUDENTS LEARNING MOTIVATION
AND STRATEGIES IN ROBOTICS LEARNING 445
CHUN-HUNG LIN AND ERIC ZHI-FENG LIU
A SURVEY ON STORYTELLING WITH ROBOTS 450
GWO-DONG CHEN, NURKHAMID, AND CHIN-YEH WANG
DESIGN A PARTNER ROBOT WITH EMOTIONS IN THE MIXED REALITY LEARNING
ENVIRONMENT 457
GWO-DONG CHEN, YU-LING CHI, CHI-WEN HUANG, CHENG-YU FAN, AND CHIA-JUNG
WU
THE HUMAN-LIKE EMOTIONS RECOGNITION USING MUTUAL INFORMATION AND
SEMANTIC CLUES 464
HAO-CHIANG KOONG LIN, MIN-CHAI HSIEH, AND WEI-JHE WANG
E-PORTFOLIO AND ICT-ENHANCED LEARNING
PARADIGM SHIFT IN EDUCATION WITH THE USE OF E-PORTFOLIO: SHOWCASES OF
E-PORTFOLIO AT WORK AT THE VARIOUS LEVELS OF EDUCATION - INTRODUCTION
AND SHOWCASE I: K-12 E-PORTFOLIO INVOLVING ALL STAKEHOLDERS 471
TOSHIYUKI YAMAMOTO
COLLABORATION AND COMMUNICATION USING E-PORTFOLIO AMONG JUNIOR-HIGH/HIGH
SCHOOL STUDENTS FROM JAPAN, TAIWAN, AND THE UNITED KINGDOM 476
TAKASHI TAKEKAWA AND TOMOKA HIGUCHI
USE OF E-PORTFOLIO IN EFFECTIVE CAREER ADVISING: CASE OF RITSUMEIKAN
UNIVERSITY 481
TOMOKA HIGUCHI AND TAKASHI TAKEKAWA
IMAGE 9
TABLE OF CONTENTS XXIII
PORTFOLIO INTELLIGENCE SYSTEM AT GRADUATE SCHOOL LEVEL 486
MINORU NAKAZAWA
GAME-BASED TESTING AND ASSESSMENT
DEPLOYMENT OF INTERACTIVE GAMES IN LEARNING MANAGEMENT SYSTEMS ON CLOUD
ENVIRONMENTS FOR DIAGNOSTIC ASSESSMENTS 492
WEN-CHUNG SHIH, SHIAN-SHYONG TSENG, AND CHAO-TUNG YANG
A PILOT STUDY OF INTERACTIVE STORYTELLING FOR BULLYING PREVENTION
EDUCATION 497
MIN-KUN TSAI, SHIAN-SHYONG TSENG, AND JUI-FENG WENG
ASSESSMENT FOR ONLINE SMALL GROUP DISCUSSION BASED ON CONCEPT MAP
SCORING 502
ZHE-HAO HU, SHEIN-YUNG CHENG, KUO-CHEN LI, AND JIA-SHENG HEH
TREND, DEVELOPMENT AND LEARNING PROCESS OF EDUCATIONAL MINI GAMES USING
GAME-BASED LEARNING AND INTERACTIVE PEER ASSESSMENT TO IMPROVE CAREER
GOALS AND OBJECTIVES FOR COLLEGE STUDENTS 507
I-TSUN CHIANG, RU-CHU SHIH, ERIC ZHI-FENG LIU, AND ALEX JUN-YEN LEE
DIGITAL EDUCATIONAL GAMES IN SCIENCE LEARNING: A REVIEW OF EMPIRICAL
RESEARCH 512
I-HUA CHUNG AND YING-TIEN WU
A REVIEW ON THE CONCEPTS AND INSTRUCTIONAL METHODS OF MINI DIGITAL
PHYSICS GAMES OF PHYSICSGAMES.NET 517
YEN-HUNG SHIH, HUEI-TSE HOU, AND YING-TIEN WU
A FLASH-BASED GAME FOR EMPLOYEE DOING ON-THE-JOB TRAINING 522 EDUARDO
WERNECK AND MAIGA CHANG
THE CONSTRUCTION OF TEXT-BASED AND GAME-BASED TEACHER CAREER APTITUDE
TESTS AND VALIDITY COMPARISONS 527
KUO-HUNG CHAO AND ZI-YANG CHAO
INVESTIGATING DIFFERENT INSTRUCTIONAL APPROACHES ADOPTED IN EDUCATIONAL
GAMES 532
CHUNG-YUAN HSU
VR AND EDUTAINMENT
DIRECT LIGHTING UNDER DYNAMIC LOCAL AREA LIGHT SOURCES 537
JIE GUO AND JINGUI PAN
IMAGE 10
XXIV TABLE OF CONTENTS
A GROUP-BASED LOAD BALANCING APPROACH FOR THE MULTI-SERVICE DISTRIBUTED
VIRTUAL ENVIRONMENT 542
YAN ZHUANG AND JINGUI PAN
RESEARCH OF EMOTION PROMOTING TEACHING INTERACTION IN VIRTUAL LEARNING
COMMUNITY - A CASE STUDY OF VIRTUAL LEARNING COMMUNITY BASED ON
BLACKBOARD 548
ZHONGWU ZHOU, SHAOCHUN ZHONG, JIANXIN SHANG, MIN ZHOU, AND PENG LU
AUTHOR INDEX 557 |
any_adam_object | 1 |
author2 | Chang, Maiga |
author2_role | edt |
author2_variant | m c mc |
author_facet | Chang, Maiga |
building | Verbundindex |
bvnumber | BV039563072 |
classification_rvk | AL 40450 DW 4000 |
classification_tum | EDU 660f DAT 758f |
ctrlnum | (OCoLC)751036066 (DE-599)DNB1013760654 |
dewey-full | 006.77 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.77 |
dewey-search | 006.77 |
dewey-sort | 16.77 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Allgemeines Sport Pädagogik Informatik |
format | Conference Proceeding Book |
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genre_facet | Konferenzschrift 2011 Taipeh |
id | DE-604.BV039563072 |
illustrated | Illustrated |
indexdate | 2025-01-11T19:03:55Z |
institution | BVB |
institution_GND | (DE-588)16179718-0 |
isbn | 9783642234552 3642234550 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-024414688 |
oclc_num | 751036066 |
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physical | XXIV, 559 S. Ill., graph. Darst. 24 cm |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | Springer |
record_format | marc |
series | Lecture notes in computer science |
series2 | Lecture notes in computer science |
spellingShingle | Edutainment technologies educational games and virtual reality/augmented reality applications, 6th International Conference on E-Learning and Games, Edutainment 2011, Taipei, Taiwan, September 7 - 9, 2011 ; proceedings Lecture notes in computer science Erweiterte Realität Informatik (DE-588)4715802-5 gnd Lernspiel (DE-588)4074167-9 gnd Edutainment (DE-588)4658793-7 gnd E-Learning (DE-588)4727098-6 gnd Ubiquitous Computing (DE-588)4657367-7 gnd Computerspiel (DE-588)4010457-6 gnd Graphische Benutzeroberfläche (DE-588)4275084-2 gnd Systemplattform (DE-588)4674460-5 gnd |
subject_GND | (DE-588)4715802-5 (DE-588)4074167-9 (DE-588)4658793-7 (DE-588)4727098-6 (DE-588)4657367-7 (DE-588)4010457-6 (DE-588)4275084-2 (DE-588)4674460-5 (DE-588)1071861417 |
title | Edutainment technologies educational games and virtual reality/augmented reality applications, 6th International Conference on E-Learning and Games, Edutainment 2011, Taipei, Taiwan, September 7 - 9, 2011 ; proceedings |
title_auth | Edutainment technologies educational games and virtual reality/augmented reality applications, 6th International Conference on E-Learning and Games, Edutainment 2011, Taipei, Taiwan, September 7 - 9, 2011 ; proceedings |
title_exact_search | Edutainment technologies educational games and virtual reality/augmented reality applications, 6th International Conference on E-Learning and Games, Edutainment 2011, Taipei, Taiwan, September 7 - 9, 2011 ; proceedings |
title_full | Edutainment technologies educational games and virtual reality/augmented reality applications, 6th International Conference on E-Learning and Games, Edutainment 2011, Taipei, Taiwan, September 7 - 9, 2011 ; proceedings Maiga Chang ... (eds.) |
title_fullStr | Edutainment technologies educational games and virtual reality/augmented reality applications, 6th International Conference on E-Learning and Games, Edutainment 2011, Taipei, Taiwan, September 7 - 9, 2011 ; proceedings Maiga Chang ... (eds.) |
title_full_unstemmed | Edutainment technologies educational games and virtual reality/augmented reality applications, 6th International Conference on E-Learning and Games, Edutainment 2011, Taipei, Taiwan, September 7 - 9, 2011 ; proceedings Maiga Chang ... (eds.) |
title_short | Edutainment technologies |
title_sort | edutainment technologies educational games and virtual reality augmented reality applications 6th international conference on e learning and games edutainment 2011 taipei taiwan september 7 9 2011 proceedings |
title_sub | educational games and virtual reality/augmented reality applications, 6th International Conference on E-Learning and Games, Edutainment 2011, Taipei, Taiwan, September 7 - 9, 2011 ; proceedings |
topic | Erweiterte Realität Informatik (DE-588)4715802-5 gnd Lernspiel (DE-588)4074167-9 gnd Edutainment (DE-588)4658793-7 gnd E-Learning (DE-588)4727098-6 gnd Ubiquitous Computing (DE-588)4657367-7 gnd Computerspiel (DE-588)4010457-6 gnd Graphische Benutzeroberfläche (DE-588)4275084-2 gnd Systemplattform (DE-588)4674460-5 gnd |
topic_facet | Erweiterte Realität Informatik Lernspiel Edutainment E-Learning Ubiquitous Computing Computerspiel Graphische Benutzeroberfläche Systemplattform Konferenzschrift 2011 Taipeh |
url | http://deposit.dnb.de/cgi-bin/dokserv?id=3857297&prov=M&dok_var=1&dok_ext=htm http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=024414688&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV000000607 |
work_keys_str_mv | AT changmaiga edutainmenttechnologieseducationalgamesandvirtualrealityaugmentedrealityapplications6thinternationalconferenceonelearningandgamesedutainment2011taipeitaiwanseptember792011proceedings AT internationalconferenceonelearningandgamestaipei edutainmenttechnologieseducationalgamesandvirtualrealityaugmentedrealityapplications6thinternationalconferenceonelearningandgamesedutainment2011taipeitaiwanseptember792011proceedings |
Inhaltsverzeichnis
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Teilbibliothek Mathematik & Informatik
Signatur: |
0102 DAT 001z 2001 A 999-6872 Lageplan |
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Exemplar 1 | Ausleihbar Am Standort |