Organizational patterns of agile software development:
Gespeichert in:
Beteilige Person: | |
---|---|
Format: | Buch |
Sprache: | Englisch |
Veröffentlicht: |
Upper Saddle River, NJ
Pearson Prentice Hall
2005
|
Schlagwörter: | |
Links: | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=022080319&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
Umfang: | XIX, 401 S. ill. |
ISBN: | 0131467409 |
Internformat
MARC
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100 | 1 | |a Coplien, James O. |e Verfasser |4 aut | |
245 | 1 | 0 | |a Organizational patterns of agile software development |c James O. Coplien, Neil B. Harrison |
264 | 1 | |a Upper Saddle River, NJ |b Pearson Prentice Hall |c 2005 | |
300 | |a XIX, 401 S. |b ill. | ||
336 | |b txt |2 rdacontent | ||
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Datensatz im Suchindex
DE-BY-TUM_call_number | 0102 DAT 310f 2012 A 3784 |
---|---|
DE-BY-TUM_katkey | 1849411 |
DE-BY-TUM_location | 01 |
DE-BY-TUM_media_number | 040071408872 |
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adam_text | Titel: Organizational patterns of agile software development
Autor: Coplien, James O
Jahr: 2005
Contents
PART I History and Introduction................................1
1 An Overview of Patterns and Organizational Patterns................3
1.1 What Are Patterns?....................................................3
1.1.1 TeamPerTask** ...........................................5
1.2 What Are Pattern Languages? ...........................................6
1.3 Organizational Pattern Languages ........................................8
1.3.1 The Structure of Social Systems................................8
1.3.2 The Multiple Structures of Social Systems........................8
1.3.3 Pattern Languages and Sequences...............................9
2 How the Patterns Came to Us....................................11
2.1 Gathering Organizational Data..........................................12
2.1.1 Introspection in and Analysis of Organizations ...................12
2.1.2 Shortcomings of State of the Art...............................13
2.1.3 The CRC Card Methodology..................................14
2.1.4 Analyzing Roles and Relationships.............................16
2.2 Creating Sequences...................................................18
2.2.1 Why Sequences Are Important................................18
2.2.2 Our Sequences.............................................19
2.3 History and Related Work .............................................20
XIII
xiv Contents
3 How to Use This Book..........................................22
3.1 Reading the Patterns..................................................22
3.1.1 The Form.................................................22
3.1.2 Understanding the Models Behind the Patterns ...................22
3.1.3 Stories and Pictures in the Patterns.............................25
3.1.4 Finding Your Way .........................................26
3.2 Applying the Patterns.................................................26
3.2.1 Sequences ................................................26
3.2.2 Which Patterns? ...........................................26
3.2.3 Human Concerns...........................................27
3.3 Updating the Patterns.................................................27
3.4 Who Should Use This Book?...........................................27
PART II The Pattern Languages .................................29
4 Organization Design Patterns...................................31
4.1 Project Management Pattern Language...................................31
4.1.1 Community of Trust ** .....................................34
4.1.2 Size the Schedule **........................................36
4.1.3 Get On with It ** ..........................................38
4.1.4 Named Stable Bases *.......................................42
4.1.5 Incremental Integration ** ...................................44
4.1.6 Private World **...........................................46
4.1.7 Build Prototypes **.........................................49
4.1.8 Surrogate Customer.........................................53
4.1.9 Take No Small Slips ** .....................................54
4.1.10 Completion Headroom **....................................56
4.1.11 Work Split * ..............................................58
4.1.12 Recommitment Meeting *....................................60
4.1.13 Work Queue *.............................................62
4.1.14 Informal Labor Plan **......................................64
4.1.15 Development Episode * .....................................66
4.1.16 Implied Requirements.......................................68
4.1.17 Developer Controls Process **................................70
4.1.18 Work Hows Inward **......................................73
4.1.19 Programming Episodes ** ...................................78
4.1.20 Someone Always Makes Progress* ............................80
4.1.21 Team Per Task **..........................................82
4.1.22 Sacrifice One Person * ......................................85
4.1.23 Day Care * ...............................................88
4.1.24 Mercenary Analyst *........................................92
Contents
xv
4.1.25 Interrupts Unjam Blocking **.................................96
4.1.26 Don t Interrupt an Interrupt * .................................98
4.2 Piecemeal Growth Pattern Language.....................................99
4.2.1 Community of Trust .......................................102
4.2.2 Size the Organization **....................................103
4.2.3 Phasingltln **...........................................106
4.2.4 Apprenticeship *..........................................108
4.2.5 Solo Virtuoso * ...........................................110
4.2.6 Engage Customers ** ......................................112
4.2.7 Surrogate Customer * ......................................116
4.2.8 Scenarios Define Problem * .................................118
4.2.9 Firewalls **..............................................120
4.2.10 Gatekeeper ** ............................................122
4.2.11 Self-Selecting Team **.....................................124
4.2.12 Unity of Purpose **........................................126
4.2.13 Team Pride **............................................128
4.2.14 Skunk Works * ...........................................130
4.2.15 PatronRole **............................................133
4.2.16 Diverse Groups *..........................................135
4.2.17 Public Character **........................................137
4.2.18 Matron Role * ............................................140
4.2.19 Holistic Diversity *........................................142
4.2.20 Legend Role *............................................145
4.2.21 Wise Fool *..............................................148
4.2.22 Domain Expertise in Roles **................................150
4.2.23 Subsystem by Skill *.......................................152
4.2.24 Moderate Truck Number....................................155
4.2.25 Compensate Success **.....................................158
4.2.26 Failed Project Wake *......................................162
4.2.27 Don t Interrupt an Interrupt..................................164
4.2.28 Developing in Pairs ** .....................................165
4.2.29 Engage Quality Assurance **................................168
4.2.30 Application Design Is Bounded by Test Design * ................171
4.2.31 Mercenary Analyst ........................................173
4.2.32 Group Validation * ........................................174
5 Organization Construction Patterns..............................176
5.1 Organizational Style Pattern Language ..................................176
5.1.1 Community of Trust .......................................179
5.1.2 Few Roles **.............................................180
5.1.3 Producer Roles *..........................................182
5.1.4 Producers in the Middle **..................................184
xvi Contents
5.1.5 Stable Roles * ............................................187
5.1.6 Divide and Conquer **.....................................189
5.1.7 Conway s Law **.........................................192
5.1.8 Organization Follows Location ** ............................194
5.1.9 Organization Follows Market * ..............................197
5.1.10 Face to Face Before Working Remotely ** .....................199
5.1.11 Form Follows Function.....................................202
5.1.12 Shaping Circulation Realms *................................204
5.1.13 Distribute Work Evenly *...................................206
5.1.14 Responsibilities Engage ....................................209
5.1.15 Hallway Chatter *.........................................213
5.1.16 Decouple Stages ..........................................217
5.1.17 Hub, Spoke, and Rim ......................................219
5.1.18 Move Responsibilities * ....................................222
5.1.19 Upside-Down Matrix Management *..........................224
5.1.20 The Watercooler *.........................................226
5.1.21 Three to Seven Helpers Per Role .............................229
5.1.22 Coupling Decreases Latency * ...............................231
5.1.23 Standards Linking Locations ................................234
5.2 People and Code Pattern Language.....................................235
5.2.1 Community of Trust .......................................237
5.2.2 Conway s Law ...........................................238
5.2.3 Architect Controls Product **................................239
5.2.4 Architecture Team * .......................................241
5.2.5 Lock em Up Together *....................................243
5.2.6 Smoke-Filled Room .......................................245
5.2.7 Stand-Up Meeting ** ......................................247
5.2.8 Deploy along the Grain ** ..................................250
5.2.9 Subsystem by Skill ........................................253
5.2.10 Architect Also Implements ** ...............................254
5.2.11 Generics and Specifics .....................................257
5.2.12 Standards Linking Locations **..............................259
5.2.13 Code Ownership **........................................261
5.2.14 Feature Assignment * ......................................264
5.2.15 Variation Behind Interface **................................266
5.2.16 Private Versioning ** ......................................268
5.2.17 Loose Interfaces **........................................270
5.2.18 Subclass Per Team ........................................272
5.2.19 Hierarchy of Factories......................................274
5.2.20 Parser Builder *...........................................278
5.2.21 Incremental Integration.....................................281
5.2.22 Private World............................................282
5.2.23 Named Stable Bases.......................................283
Contents xvii
PART III Foundations and History ..............................285
6 Organizational Principles.......................................287
6.1 Priming the Organization for Change....................................287
6.1.1 Dissonance Precedes Resolution..............................288
6.1.2 Team Burnout ............................................288
6.1.3 Stability and Crisis Management..............................290
6.1.4 The Open/Closed Principle Of Teams..........................293
6.1.5 Team Building............................................295
6.1.6 Building on the Solid Core ..................................297
6.2 Piecemeal Growth...................................................297
6.2.1 The Fundamental Process ...................................299
6.2.2 When Do I Apply These Patterns? ............................301
6.2.3 Writing Your Own Patterns..................................301
6.2.4 Master Planning and the Theory of Constraints ..................301
6.2.5 Communication and Organizational Learning ...................302
6.3 Some General Rules.................................................302
6.3.1 Make Love, Not War.......................................302
6.3.2 Organizational Patterns Are Inspiration Rather than Prescription .... 303
6.3.3 It Depends on Your Role in Your Organization..................303
6.3.4 It Depends on the Context of the Organization...................303
6.3.5 Organizational Patterns Are Used by Groups
Rather Than by Individuals..................................304
6.3.6 People Are Less Predictable Than Code........................304
6.3.7 The Role of Management ...................................305
7 Anthropological Foundations...................................307
7.1 Patterns In Anthropology.............................................307
7.2 Beyond Process to Structure and Values .................................309
7.2.1 The Shortcomings of Process ................................309
7.2.2 Structure ................................................310
7.2.3 Values: The Human Element.................................311
7.3 Roles and Communication............................................311
7.4 Social Network Analysis.............................................312
7.5 Distilling the Patterns................................................313
7.5.1 CRC Cards and Roles ......................................313
7.5.2 Social Network Theory Foundations...........................314
7.5.3 Scatterplots and Patterns....................................318
xviii Contents
PART IV Case Studies ........................................321
8 Borland Quattro Pro for Windows..............................323
8.1 Introduction to the QPWCase Study ....................................323
8.2 Origins and Description of QPW.......................................324
8.3 Analysis of QPWData ...............................................327
8.4 Personal Excellence and Integrity ......................................330
8.5 Do One Thing and Do It Well .........................................330
8.6 A Piecemeal Architecture Process......................................331
8.7 Personality and Development..........................................332
8.8 No Wine Before Its Time.............................................333
8.9 Create Rather Than Conform..........................................333
8.10 California Gold Rush?...............................................334
8.11 Introspection by the Team ............................................334
8.12 Process and Quality .................................................335
8.13 Concluding Thoughts about QPW......................................336
9 A Hyperproductive Telecommunications Development Team.......338
9.1 The Culture........................................................339
9.2 The Development Process ............................................340
9.3 The Pasteur Analysis of the Process ....................................340
9.4 The Human Side....................................................342
9.4.1 Engineering People Issues into the Process .....................342
9.4.2 Code Ownership and Programming Anthropomorphism...........343
9.4.3 Growing a Garden.........................................344
9.4.4 Rewarding Excellence......................................344
9.5 The Small Team Spirit...............................................345
9.6 Process Improvement Opportunities ....................................345
9.7 Thoughts and Conclusions............................................346
A Summary Patlets..............................................349
A.I Project Management Patlets...........................................349
A.2 Piecemeal Growth Patlets.............................................352
A.3 Organizational Style Patlets...........................................356
A.4 People and Code Patlets..............................................359
A.5 Patlets from Other Pattern Languages ...................................362
A.5.1 Arranging the Furniture....................................362
A.5.2 Ad-Hoc Corrections .......................................363
A.5.3 All at Once ..............................................363
A.5.4 Architecture Definition Team................................363
A.5.5 Balanced Team...........................................363
A.5.6 Business Process Model ....................................363
Contents xix
A.5.7 Clear the Fog.............................................363
A.5.8 Creator-Reviewer .........................................363
A.5.9 Demo Prep...............................................364
A.5.10 Designers Are Our Friends ..................................364
A.5.11 Early and Regular Delivery..................................364
A.5.12 Establish the Business Objectives.............................364
A.5.13 Get Involved Early ........................................364
A.5.14 Gradual Stiffening.........................................364
A.5.15 Guru Does All............................................365
A.5.16 Market Walkthrough.......................................365
A.5.17 Master-Journeyman........................................365
A.5.18 Microcosm...............................................365
A.5.19 Owner per Deliverable .....................................365
A.5.20 Participating Audience .....................................365
A.5.21 Peacemaker..............................................366
A.5.22 Product Initiative..........................................366
A.5.23 Prototypes ...............................................366
A.5.24 Query Objects ............................................366
A.5.25 Shared Clear Vision........................................366
A.5.26 Shearing Layers...........................................366
A.5.27 Small Writing Team .......................................367
A.5.28 Skill Mix ................................................367
A.5.29 Work Allocation ..........................................367
A.5.30 Work Group..............................................367
 Bibliography..................................................368
C Photo Credits.................................................379
Index........................................................38S
|
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author_facet | Coplien, James O. |
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dewey-ones | 005 - Computer programming, programs, data, security |
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institution | BVB |
isbn | 0131467409 |
language | English |
lccn | 2004044606 |
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owner_facet | DE-188 DE-91G DE-BY-TUM |
physical | XIX, 401 S. ill. |
publishDate | 2005 |
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publisher | Pearson Prentice Hall |
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spellingShingle | Coplien, James O. Organizational patterns of agile software development Computer software Development Software Engineering (DE-588)4116521-4 gnd Projektmanagement (DE-588)4047441-0 gnd |
subject_GND | (DE-588)4116521-4 (DE-588)4047441-0 |
title | Organizational patterns of agile software development |
title_auth | Organizational patterns of agile software development |
title_exact_search | Organizational patterns of agile software development |
title_full | Organizational patterns of agile software development James O. Coplien, Neil B. Harrison |
title_fullStr | Organizational patterns of agile software development James O. Coplien, Neil B. Harrison |
title_full_unstemmed | Organizational patterns of agile software development James O. Coplien, Neil B. Harrison |
title_short | Organizational patterns of agile software development |
title_sort | organizational patterns of agile software development |
topic | Computer software Development Software Engineering (DE-588)4116521-4 gnd Projektmanagement (DE-588)4047441-0 gnd |
topic_facet | Computer software Development Software Engineering Projektmanagement |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=022080319&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT coplienjameso organizationalpatternsofagilesoftwaredevelopment AT harrisonneilb organizationalpatternsofagilesoftwaredevelopment |
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Teilbibliothek Mathematik & Informatik
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0102 DAT 310f 2012 A 3784 Lageplan |
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Exemplar 1 | Ausleihbar Am Standort |