Gespeichert in:
Beteilige Person: | |
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Weitere beteiligte Personen: | |
Format: | Elektronisch Video |
Sprache: | Englisch |
Veröffentlicht: |
[Birmingham, United Kingdom]
Packt Publishing
[2025]
|
Ausgabe: | [First edition]. |
Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9781837023554/?ar |
Zusammenfassung: | This course guides you through building an advanced inventory system in Unity. You'll start by learning inventory algorithms, data structures, and Scriptable Objects to manage items efficiently. Then, you'll implement key features like adding, removing, and sorting items while designing custom UI elements such as grids, tabs, and 3D previews. You'll also develop item interactions, stacking, and categorization to create a fully functional inventory system. Next, you'll focus on UI integration and player interactions, ensuring seamless item management. You'll build an intuitive inventory interface, implement drag-and-drop mechanics, and synchronize inventory data with gameplay. You'll also handle item dropping, physics-based interactions, and real-time UI updates. The course then shifts to Blender, where you'll model, texture, and export 3D assets like potions, shields, and weapons for seamless integration into Unity. By the end, you'll have a fully interactive inventory system with a polished UI and custom 3D assets. The final sections refine inventory mechanics, optimize performance, and enhance UI responsiveness. Whether you're a Unity developer, game designer, or 3D artist, this course equips you with the skills to create robust inventory systems for your game projects. |
Beschreibung: | Online resource; title from title details screen (O'Reilly, viewed February 17, 2025) |
Umfang: | 1 online resource (1 video file (15 hr., 50 min.)) sound, color. |
ISBN: | 9781837023554 1837023557 |
Internformat
MARC
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520 | |a This course guides you through building an advanced inventory system in Unity. You'll start by learning inventory algorithms, data structures, and Scriptable Objects to manage items efficiently. Then, you'll implement key features like adding, removing, and sorting items while designing custom UI elements such as grids, tabs, and 3D previews. You'll also develop item interactions, stacking, and categorization to create a fully functional inventory system. Next, you'll focus on UI integration and player interactions, ensuring seamless item management. You'll build an intuitive inventory interface, implement drag-and-drop mechanics, and synchronize inventory data with gameplay. You'll also handle item dropping, physics-based interactions, and real-time UI updates. The course then shifts to Blender, where you'll model, texture, and export 3D assets like potions, shields, and weapons for seamless integration into Unity. By the end, you'll have a fully interactive inventory system with a polished UI and custom 3D assets. The final sections refine inventory mechanics, optimize performance, and enhance UI responsiveness. Whether you're a Unity developer, game designer, or 3D artist, this course equips you with the skills to create robust inventory systems for your game projects. | ||
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650 | 0 | |a Three-dimensional display systems | |
650 | 0 | |a Computer graphics | |
650 | 0 | |a Video games |x Design | |
650 | 4 | |a Affichage tridimensionnel | |
650 | 4 | |a Infographie | |
650 | 4 | |a Jeux vidéo ; Conception | |
650 | 4 | |a three-dimensional | |
650 | 4 | |a computer graphics | |
655 | 4 | |a Instructional films | |
655 | 4 | |a Nonfiction films | |
655 | 4 | |a Internet videos | |
655 | 4 | |a Films de formation | |
655 | 4 | |a Films autres que de fiction | |
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adam_text | |
any_adam_object | |
author | Bridges, Michael |
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author2_role | ctb |
author2_variant | b p d bp bpd |
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building | Verbundindex |
bvnumber | localTUM |
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dewey-full | 794.8/151 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/151 |
dewey-search | 794.8/151 |
dewey-sort | 3794.8 3151 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
edition | [First edition]. |
format | Electronic Video |
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spelling | Master inventory system creation Unity 6 & Blender fundamentals [First edition]. [Birmingham, United Kingdom] Packt Publishing [2025] 1 online resource (1 video file (15 hr., 50 min.)) sound, color. zweidimensionales bewegtes Bild tdi rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Online resource; title from title details screen (O'Reilly, viewed February 17, 2025) This course guides you through building an advanced inventory system in Unity. You'll start by learning inventory algorithms, data structures, and Scriptable Objects to manage items efficiently. Then, you'll implement key features like adding, removing, and sorting items while designing custom UI elements such as grids, tabs, and 3D previews. You'll also develop item interactions, stacking, and categorization to create a fully functional inventory system. Next, you'll focus on UI integration and player interactions, ensuring seamless item management. You'll build an intuitive inventory interface, implement drag-and-drop mechanics, and synchronize inventory data with gameplay. You'll also handle item dropping, physics-based interactions, and real-time UI updates. The course then shifts to Blender, where you'll model, texture, and export 3D assets like potions, shields, and weapons for seamless integration into Unity. By the end, you'll have a fully interactive inventory system with a polished UI and custom 3D assets. The final sections refine inventory mechanics, optimize performance, and enhance UI responsiveness. Whether you're a Unity developer, game designer, or 3D artist, this course equips you with the skills to create robust inventory systems for your game projects. Unity (Electronic resource) Blender (Computer file) Three-dimensional display systems Computer graphics Video games Design Affichage tridimensionnel Infographie Jeux vidéo ; Conception three-dimensional computer graphics Instructional films Nonfiction films Internet videos Films de formation Films autres que de fiction Vidéos sur Internet De Byl, Penny MitwirkendeR ctb Bridges, Michael VerfasserIn aut Packt Publishing, Verlag pbl |
spellingShingle | Bridges, Michael Master inventory system creation Unity 6 & Blender fundamentals Unity (Electronic resource) Blender (Computer file) Three-dimensional display systems Computer graphics Video games Design Affichage tridimensionnel Infographie Jeux vidéo ; Conception three-dimensional computer graphics |
title | Master inventory system creation Unity 6 & Blender fundamentals |
title_auth | Master inventory system creation Unity 6 & Blender fundamentals |
title_exact_search | Master inventory system creation Unity 6 & Blender fundamentals |
title_full | Master inventory system creation Unity 6 & Blender fundamentals |
title_fullStr | Master inventory system creation Unity 6 & Blender fundamentals |
title_full_unstemmed | Master inventory system creation Unity 6 & Blender fundamentals |
title_short | Master inventory system creation |
title_sort | master inventory system creation unity 6 blender fundamentals |
title_sub | Unity 6 & Blender fundamentals |
topic | Unity (Electronic resource) Blender (Computer file) Three-dimensional display systems Computer graphics Video games Design Affichage tridimensionnel Infographie Jeux vidéo ; Conception three-dimensional computer graphics |
topic_facet | Unity (Electronic resource) Blender (Computer file) Three-dimensional display systems Computer graphics Video games Design Affichage tridimensionnel Infographie Jeux vidéo ; Conception three-dimensional computer graphics Instructional films Nonfiction films Internet videos Films de formation Films autres que de fiction Vidéos sur Internet |
work_keys_str_mv | AT debylpenny masterinventorysystemcreationunity6blenderfundamentals AT bridgesmichael masterinventorysystemcreationunity6blenderfundamentals AT packtpublishing masterinventorysystemcreationunity6blenderfundamentals |