Level up!: the guide to great video game design
If you want to design and build cutting-edge video games but aren't sure where to start, then the third edition of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed for the hits Pac-Man World, God of War, Maximo and SpongeBob SquarePants, th...
Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Hoboken, New Jersey
John Wiley & Sons, Inc.
[2025]
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Ausgabe: | Third edition. |
Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9781394298761/?ar |
Zusammenfassung: | If you want to design and build cutting-edge video games but aren't sure where to start, then the third edition of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed for the hits Pac-Man World, God of War, Maximo and SpongeBob SquarePants, this updated edition provides clear and well-thought-out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. The book teaches you how to develop marketable ideas, learn what perils and pitfalls await during a game's pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects. |
Beschreibung: | Includes index. - Description based on print version record |
Umfang: | 1 online resource (575 pages) illustrations |
ISBN: | 9781394298761 |
Internformat
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DE-BY-TUM_katkey | ZDB-30-ORH-111748577 |
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building | Verbundindex |
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dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
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dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
edition | Third edition. |
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illustrated | Illustrated |
indexdate | 2025-05-28T09:46:46Z |
institution | BVB |
isbn | 9781394298761 |
language | English |
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physical | 1 online resource (575 pages) illustrations |
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publisher | John Wiley & Sons, Inc. |
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spelling | Rogers, Scott VerfasserIn aut Level up! the guide to great video game design Scott Rogers Third edition. Hoboken, New Jersey John Wiley & Sons, Inc. [2025] ©2025 1 online resource (575 pages) illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Includes index. - Description based on print version record If you want to design and build cutting-edge video games but aren't sure where to start, then the third edition of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed for the hits Pac-Man World, God of War, Maximo and SpongeBob SquarePants, this updated edition provides clear and well-thought-out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. The book teaches you how to develop marketable ideas, learn what perils and pitfalls await during a game's pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects. Video games Programming Video games Design Jeux vidéo ; Programmation Jeux vidéo ; Conception 9781394298761 Erscheint auch als Druck-Ausgabe 9781394298761 |
spellingShingle | Rogers, Scott Level up! the guide to great video game design Video games Programming Video games Design Jeux vidéo ; Programmation Jeux vidéo ; Conception |
title | Level up! the guide to great video game design |
title_auth | Level up! the guide to great video game design |
title_exact_search | Level up! the guide to great video game design |
title_full | Level up! the guide to great video game design Scott Rogers |
title_fullStr | Level up! the guide to great video game design Scott Rogers |
title_full_unstemmed | Level up! the guide to great video game design Scott Rogers |
title_short | Level up! |
title_sort | level up the guide to great video game design |
title_sub | the guide to great video game design |
topic | Video games Programming Video games Design Jeux vidéo ; Programmation Jeux vidéo ; Conception |
topic_facet | Video games Programming Video games Design Jeux vidéo ; Programmation Jeux vidéo ; Conception |
work_keys_str_mv | AT rogersscott leveluptheguidetogreatvideogamedesign |