Dramatic storytelling and narrative design: a writer's guide to video games and transmedia
This book provides an industry professional's first-hand perspective on narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book delves into the foundations of compelling storytelling through structural analysis and charact...
Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Boca Raton, FL
CRC Press
2025
|
Ausgabe: | 2nd edition. |
Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9781040117132/?ar |
Zusammenfassung: | This book provides an industry professional's first-hand perspective on narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book delves into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The understanding of game narrative is widened to include examples from other media. The author breaks down the structure of popular games and show how the structural elements are applied in practice. In addition to discussing industry trends, the author illustrates how the leveraging of transmedia can make a video game franchise endure over time. This updated new edition containsbrand new chapters on Conflict and The Future of Interactive Storytelling, as well as deepened coverage on Character and World and Roles and Responsibilities. The author adds new discussion to the Analysis of Narrative in Contemporary Games through an examination of the HBO television adaption of The Last of Us. This book will be of great interest to all those interested in the craft of storytelling, narrative design, and game writing. |
Beschreibung: | Includes bibliographical references and index. - Description based on online resource; title from digital title page (viewed on November 13, 2024) |
Umfang: | 1 Online-Ressource (xxviii, 232 Seiten) illustrations |
ISBN: | 9781040117118 1040117112 9781003438113 1003438113 9781040117132 1040117139 |
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520 | |a This book provides an industry professional's first-hand perspective on narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book delves into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The understanding of game narrative is widened to include examples from other media. The author breaks down the structure of popular games and show how the structural elements are applied in practice. In addition to discussing industry trends, the author illustrates how the leveraging of transmedia can make a video game franchise endure over time. This updated new edition containsbrand new chapters on Conflict and The Future of Interactive Storytelling, as well as deepened coverage on Character and World and Roles and Responsibilities. The author adds new discussion to the Analysis of Narrative in Contemporary Games through an examination of the HBO television adaption of The Last of Us. This book will be of great interest to all those interested in the craft of storytelling, narrative design, and game writing. | ||
650 | 0 | |a Video games |x Authorship | |
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dewey-ones | 794 - Indoor games of skill |
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discipline | Sport |
edition | 2nd edition. |
format | Electronic eBook |
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spelling | Berger, Ross VerfasserIn aut Dramatic storytelling and narrative design a writer's guide to video games and transmedia Ross Berger 2nd edition. Boca Raton, FL CRC Press 2025 ©2025 1 Online-Ressource (xxviii, 232 Seiten) illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Includes bibliographical references and index. - Description based on online resource; title from digital title page (viewed on November 13, 2024) This book provides an industry professional's first-hand perspective on narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book delves into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The understanding of game narrative is widened to include examples from other media. The author breaks down the structure of popular games and show how the structural elements are applied in practice. In addition to discussing industry trends, the author illustrates how the leveraging of transmedia can make a video game franchise endure over time. This updated new edition containsbrand new chapters on Conflict and The Future of Interactive Storytelling, as well as deepened coverage on Character and World and Roles and Responsibilities. The author adds new discussion to the Analysis of Narrative in Contemporary Games through an examination of the HBO television adaption of The Last of Us. This book will be of great interest to all those interested in the craft of storytelling, narrative design, and game writing. Video games Authorship Video games Design Digital storytelling Interactive multimedia Authorship Jeux vidéo ; Art d'écrire Jeux vidéo ; Conception Récits numériques Multimédias interactifs ; Art d'écrire COMPUTERS / Computer Graphics / Game Programming & Design 1032571616 Erscheint auch als Druck-Ausgabe 1032571616 |
spellingShingle | Berger, Ross Dramatic storytelling and narrative design a writer's guide to video games and transmedia Video games Authorship Video games Design Digital storytelling Interactive multimedia Authorship Jeux vidéo ; Art d'écrire Jeux vidéo ; Conception Récits numériques Multimédias interactifs ; Art d'écrire COMPUTERS / Computer Graphics / Game Programming & Design |
title | Dramatic storytelling and narrative design a writer's guide to video games and transmedia |
title_auth | Dramatic storytelling and narrative design a writer's guide to video games and transmedia |
title_exact_search | Dramatic storytelling and narrative design a writer's guide to video games and transmedia |
title_full | Dramatic storytelling and narrative design a writer's guide to video games and transmedia Ross Berger |
title_fullStr | Dramatic storytelling and narrative design a writer's guide to video games and transmedia Ross Berger |
title_full_unstemmed | Dramatic storytelling and narrative design a writer's guide to video games and transmedia Ross Berger |
title_short | Dramatic storytelling and narrative design |
title_sort | dramatic storytelling and narrative design a writer s guide to video games and transmedia |
title_sub | a writer's guide to video games and transmedia |
topic | Video games Authorship Video games Design Digital storytelling Interactive multimedia Authorship Jeux vidéo ; Art d'écrire Jeux vidéo ; Conception Récits numériques Multimédias interactifs ; Art d'écrire COMPUTERS / Computer Graphics / Game Programming & Design |
topic_facet | Video games Authorship Video games Design Digital storytelling Interactive multimedia Authorship Jeux vidéo ; Art d'écrire Jeux vidéo ; Conception Récits numériques Multimédias interactifs ; Art d'écrire COMPUTERS / Computer Graphics / Game Programming & Design |
work_keys_str_mv | AT bergerross dramaticstorytellingandnarrativedesignawritersguidetovideogamesandtransmedia |