Beginning C++ game programming : b learn C++ from scratch by building fun games:
Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a...
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Main Author: | |
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Format: | Electronic eBook |
Language: | English |
Published: |
Birmingham, UK
Packt Publishing Ltd.
2024
|
Edition: | Third edition. |
Series: | Expert insight
|
Subjects: | |
Links: | https://learning.oreilly.com/library/view/-/9781835081747/?ar |
Summary: | Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You'll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch. |
Item Description: | Includes index |
Physical Description: | 1 Online-Ressource (648 Seiten) illustrations |
ISBN: | 9781835081747 |
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series2 | Expert insight |
spelling | Horton, John VerfasserIn aut Beginning C++ game programming : b learn C++ from scratch by building fun games John Horton Third edition. Birmingham, UK Packt Publishing Ltd. 2024 1 Online-Ressource (648 Seiten) illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Expert insight Includes index Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You'll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch. C++ (Computer program language) Video games Programming C++ (Langage de programmation) Jeux vidéo ; Programmation |
spellingShingle | Horton, John Beginning C++ game programming : b learn C++ from scratch by building fun games C++ (Computer program language) Video games Programming C++ (Langage de programmation) Jeux vidéo ; Programmation |
title | Beginning C++ game programming : b learn C++ from scratch by building fun games |
title_auth | Beginning C++ game programming : b learn C++ from scratch by building fun games |
title_exact_search | Beginning C++ game programming : b learn C++ from scratch by building fun games |
title_full | Beginning C++ game programming : b learn C++ from scratch by building fun games John Horton |
title_fullStr | Beginning C++ game programming : b learn C++ from scratch by building fun games John Horton |
title_full_unstemmed | Beginning C++ game programming : b learn C++ from scratch by building fun games John Horton |
title_short | Beginning C++ game programming : b learn C++ from scratch by building fun games |
title_sort | beginning c game programming b learn c from scratch by building fun games |
topic | C++ (Computer program language) Video games Programming C++ (Langage de programmation) Jeux vidéo ; Programmation |
topic_facet | C++ (Computer program language) Video games Programming C++ (Langage de programmation) Jeux vidéo ; Programmation |
work_keys_str_mv | AT hortonjohn beginningcgameprogrammingblearncfromscratchbybuildingfungames |