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Main Authors: | , , |
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Format: | Electronic eBook |
Language: | English |
Published: |
Sebastopol
O'Reilly Media, Incorporated
2023
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Edition: | Second edition. |
Subjects: | |
Links: | https://learning.oreilly.com/library/view/-/9781098113704/?ar |
Summary: | Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs visuals and real-time simulation. With this thoroughly updated problem-solving cookbook, beginner and intermediate Unity developers will learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. You'll apply a collection of snippets of code to address common scenarios such as properly keeping score, accepting input, and sharing state over the network. This cookbook pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible. You'll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Narrative and dialogue Input and gameplay Scripting and user interface Simulation and synthetic data creation Networking and accessing web content Analytics and telemetry. |
Item Description: | Description based upon print version of record. - Discussion |
Physical Description: | 1 online resource (433 p.) |
ISBN: | 9781098113681 1098113683 |
Staff View
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id | ZDB-30-ORH-096168668 |
illustrated | Not Illustrated |
indexdate | 2025-05-28T09:47:01Z |
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spelling | Buttfield-Addison, Paris VerfasserIn aut Unity Development Cookbook real-time solutions from game development to AI Paris Buttfield-Addison, Jon Manning & Tim Nugent Second edition. Sebastopol O'Reilly Media, Incorporated 2023 1 online resource (433 p.) Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Description based upon print version of record. - Discussion Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs visuals and real-time simulation. With this thoroughly updated problem-solving cookbook, beginner and intermediate Unity developers will learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. You'll apply a collection of snippets of code to address common scenarios such as properly keeping score, accepting input, and sharing state over the network. This cookbook pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible. You'll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Narrative and dialogue Input and gameplay Scripting and user interface Simulation and synthetic data creation Networking and accessing web content Analytics and telemetry. Unity (Electronic resource) Video games Programming Video games Design Jeux vidéo ; Programmation Jeux vidéo ; Conception Manning, Jon VerfasserIn aut Nugent, Tim VerfasserIn aut 9781098113711 Erscheint auch als Druck-Ausgabe 9781098113711 |
spellingShingle | Buttfield-Addison, Paris Manning, Jon Nugent, Tim Unity Development Cookbook real-time solutions from game development to AI Unity (Electronic resource) Video games Programming Video games Design Jeux vidéo ; Programmation Jeux vidéo ; Conception |
title | Unity Development Cookbook real-time solutions from game development to AI |
title_auth | Unity Development Cookbook real-time solutions from game development to AI |
title_exact_search | Unity Development Cookbook real-time solutions from game development to AI |
title_full | Unity Development Cookbook real-time solutions from game development to AI Paris Buttfield-Addison, Jon Manning & Tim Nugent |
title_fullStr | Unity Development Cookbook real-time solutions from game development to AI Paris Buttfield-Addison, Jon Manning & Tim Nugent |
title_full_unstemmed | Unity Development Cookbook real-time solutions from game development to AI Paris Buttfield-Addison, Jon Manning & Tim Nugent |
title_short | Unity Development Cookbook |
title_sort | unity development cookbook real time solutions from game development to ai |
title_sub | real-time solutions from game development to AI |
topic | Unity (Electronic resource) Video games Programming Video games Design Jeux vidéo ; Programmation Jeux vidéo ; Conception |
topic_facet | Unity (Electronic resource) Video games Programming Video games Design Jeux vidéo ; Programmation Jeux vidéo ; Conception |
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