Design thinking for tech: solving problems and realizing value in 24 hours
In just 24 lessons of one hour or less, Design Thinking for Tech helps you inject techniques and exercises into your projects using the same systematic and creative process that designers have used for years. Anderson walks you through a simple four-phase Design Thinking model, showing how to loop b...
Gespeichert in:
Beteilige Person: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
[Place of publication not identified]
Pearson
[2022]
|
Ausgabe: | [First edition]. |
Schriftenreihe: | Rough cuts
|
Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9780137933167/?ar |
Zusammenfassung: | In just 24 lessons of one hour or less, Design Thinking for Tech helps you inject techniques and exercises into your projects using the same systematic and creative process that designers have used for years. Anderson walks you through a simple four-phase Design Thinking model, showing how to loop back, keep learning, and continuously refine your work. Youll start by understanding the essential what, how, when, why, and who of Design Thinking. Next, youll use core Design Thinking techniques to understand the big picture, focus on your most critical problems, think more creatively about them, take the "next best steps" toward problem resolution and value creation, and along the way rapidly iterate for progress. Every lesson builds on what youve already learned, with exercises crafted to deliver directly relevant experience. Regardless of your role in the world of technology, youll learn how to supercharge success for any tech-related project, business initiative, or digital transformation. |
Beschreibung: | Includes bibliographical references |
Umfang: | 1 Online-Ressource (512 Seiten) illustrations |
ISBN: | 9780137933129 0137933126 |
Internformat
MARC
LEADER | 00000cam a22000002 4500 | ||
---|---|---|---|
001 | ZDB-30-ORH-08253649X | ||
003 | DE-627-1 | ||
005 | 20240228121819.0 | ||
007 | cr uuu---uuuuu | ||
008 | 221111s2022 xx |||||o 00| ||eng c | ||
020 | |a 9780137933129 |c electronic bk. |9 978-0-13-793312-9 | ||
020 | |a 0137933126 |c electronic bk. |9 0-13-793312-6 | ||
035 | |a (DE-627-1)08253649X | ||
035 | |a (DE-599)KEP08253649X | ||
035 | |a (ORHE)9780137933167 | ||
035 | |a (DE-627-1)08253649X | ||
040 | |a DE-627 |b ger |c DE-627 |e rda | ||
041 | |a eng | ||
082 | 0 | |a 004.068 |2 23/eng/20221004 | |
100 | 1 | |a Anderson, George W. |e VerfasserIn |4 aut | |
245 | 1 | 0 | |a Design thinking for tech |b solving problems and realizing value in 24 hours |c George W. Anderson |
250 | |a [First edition]. | ||
264 | 1 | |a [Place of publication not identified] |b Pearson |c [2022] | |
300 | |a 1 Online-Ressource (512 Seiten) |b illustrations | ||
336 | |a Text |b txt |2 rdacontent | ||
337 | |a Computermedien |b c |2 rdamedia | ||
338 | |a Online-Ressource |b cr |2 rdacarrier | ||
490 | 0 | |a Rough cuts | |
500 | |a Includes bibliographical references | ||
520 | |a In just 24 lessons of one hour or less, Design Thinking for Tech helps you inject techniques and exercises into your projects using the same systematic and creative process that designers have used for years. Anderson walks you through a simple four-phase Design Thinking model, showing how to loop back, keep learning, and continuously refine your work. Youll start by understanding the essential what, how, when, why, and who of Design Thinking. Next, youll use core Design Thinking techniques to understand the big picture, focus on your most critical problems, think more creatively about them, take the "next best steps" toward problem resolution and value creation, and along the way rapidly iterate for progress. Every lesson builds on what youve already learned, with exercises crafted to deliver directly relevant experience. Regardless of your role in the world of technology, youll learn how to supercharge success for any tech-related project, business initiative, or digital transformation. | ||
650 | 0 | |a Information technology projects | |
650 | 4 | |a Projets de technologie de l'information | |
650 | 4 | |a Information technology projects | |
776 | 1 | |z 0137933037 | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 0137933037 |
966 | 4 | 0 | |l DE-91 |p ZDB-30-ORH |q TUM_PDA_ORH |u https://learning.oreilly.com/library/view/-/9780137933167/?ar |m X:ORHE |x Aggregator |z lizenzpflichtig |3 Volltext |
912 | |a ZDB-30-ORH | ||
912 | |a ZDB-30-ORH | ||
951 | |a BO | ||
912 | |a ZDB-30-ORH | ||
049 | |a DE-91 |
Datensatz im Suchindex
DE-BY-TUM_katkey | ZDB-30-ORH-08253649X |
---|---|
_version_ | 1821494818173353984 |
adam_text | |
any_adam_object | |
author | Anderson, George W. |
author_facet | Anderson, George W. |
author_role | aut |
author_sort | Anderson, George W. |
author_variant | g w a gw gwa |
building | Verbundindex |
bvnumber | localTUM |
collection | ZDB-30-ORH |
ctrlnum | (DE-627-1)08253649X (DE-599)KEP08253649X (ORHE)9780137933167 |
dewey-full | 004.068 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 004 - Computer science |
dewey-raw | 004.068 |
dewey-search | 004.068 |
dewey-sort | 14.068 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | [First edition]. |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02539cam a22004332 4500</leader><controlfield tag="001">ZDB-30-ORH-08253649X</controlfield><controlfield tag="003">DE-627-1</controlfield><controlfield tag="005">20240228121819.0</controlfield><controlfield tag="007">cr uuu---uuuuu</controlfield><controlfield tag="008">221111s2022 xx |||||o 00| ||eng c</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780137933129</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">978-0-13-793312-9</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0137933126</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">0-13-793312-6</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627-1)08253649X</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)KEP08253649X</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ORHE)9780137933167</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627-1)08253649X</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-627</subfield><subfield code="b">ger</subfield><subfield code="c">DE-627</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1=" " ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">004.068</subfield><subfield code="2">23/eng/20221004</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Anderson, George W.</subfield><subfield code="e">VerfasserIn</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Design thinking for tech</subfield><subfield code="b">solving problems and realizing value in 24 hours</subfield><subfield code="c">George W. Anderson</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">[First edition].</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">[Place of publication not identified]</subfield><subfield code="b">Pearson</subfield><subfield code="c">[2022]</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (512 Seiten)</subfield><subfield code="b">illustrations</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">Text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">Computermedien</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">Online-Ressource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Rough cuts</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">In just 24 lessons of one hour or less, Design Thinking for Tech helps you inject techniques and exercises into your projects using the same systematic and creative process that designers have used for years. Anderson walks you through a simple four-phase Design Thinking model, showing how to loop back, keep learning, and continuously refine your work. Youll start by understanding the essential what, how, when, why, and who of Design Thinking. Next, youll use core Design Thinking techniques to understand the big picture, focus on your most critical problems, think more creatively about them, take the "next best steps" toward problem resolution and value creation, and along the way rapidly iterate for progress. Every lesson builds on what youve already learned, with exercises crafted to deliver directly relevant experience. Regardless of your role in the world of technology, youll learn how to supercharge success for any tech-related project, business initiative, or digital transformation.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Information technology projects</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Projets de technologie de l'information</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Information technology projects</subfield></datafield><datafield tag="776" ind1="1" ind2=" "><subfield code="z">0137933037</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="z">0137933037</subfield></datafield><datafield tag="966" ind1="4" ind2="0"><subfield code="l">DE-91</subfield><subfield code="p">ZDB-30-ORH</subfield><subfield code="q">TUM_PDA_ORH</subfield><subfield code="u">https://learning.oreilly.com/library/view/-/9780137933167/?ar</subfield><subfield code="m">X:ORHE</subfield><subfield code="x">Aggregator</subfield><subfield code="z">lizenzpflichtig</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="951" ind1=" " ind2=" "><subfield code="a">BO</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-91</subfield></datafield></record></collection> |
id | ZDB-30-ORH-08253649X |
illustrated | Illustrated |
indexdate | 2025-01-17T11:20:25Z |
institution | BVB |
isbn | 9780137933129 0137933126 |
language | English |
open_access_boolean | |
owner | DE-91 DE-BY-TUM |
owner_facet | DE-91 DE-BY-TUM |
physical | 1 Online-Ressource (512 Seiten) illustrations |
psigel | ZDB-30-ORH TUM_PDA_ORH ZDB-30-ORH |
publishDate | 2022 |
publishDateSearch | 2022 |
publishDateSort | 2022 |
publisher | Pearson |
record_format | marc |
series2 | Rough cuts |
spelling | Anderson, George W. VerfasserIn aut Design thinking for tech solving problems and realizing value in 24 hours George W. Anderson [First edition]. [Place of publication not identified] Pearson [2022] 1 Online-Ressource (512 Seiten) illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Rough cuts Includes bibliographical references In just 24 lessons of one hour or less, Design Thinking for Tech helps you inject techniques and exercises into your projects using the same systematic and creative process that designers have used for years. Anderson walks you through a simple four-phase Design Thinking model, showing how to loop back, keep learning, and continuously refine your work. Youll start by understanding the essential what, how, when, why, and who of Design Thinking. Next, youll use core Design Thinking techniques to understand the big picture, focus on your most critical problems, think more creatively about them, take the "next best steps" toward problem resolution and value creation, and along the way rapidly iterate for progress. Every lesson builds on what youve already learned, with exercises crafted to deliver directly relevant experience. Regardless of your role in the world of technology, youll learn how to supercharge success for any tech-related project, business initiative, or digital transformation. Information technology projects Projets de technologie de l'information 0137933037 Erscheint auch als Druck-Ausgabe 0137933037 |
spellingShingle | Anderson, George W. Design thinking for tech solving problems and realizing value in 24 hours Information technology projects Projets de technologie de l'information |
title | Design thinking for tech solving problems and realizing value in 24 hours |
title_auth | Design thinking for tech solving problems and realizing value in 24 hours |
title_exact_search | Design thinking for tech solving problems and realizing value in 24 hours |
title_full | Design thinking for tech solving problems and realizing value in 24 hours George W. Anderson |
title_fullStr | Design thinking for tech solving problems and realizing value in 24 hours George W. Anderson |
title_full_unstemmed | Design thinking for tech solving problems and realizing value in 24 hours George W. Anderson |
title_short | Design thinking for tech |
title_sort | design thinking for tech solving problems and realizing value in 24 hours |
title_sub | solving problems and realizing value in 24 hours |
topic | Information technology projects Projets de technologie de l'information |
topic_facet | Information technology projects Projets de technologie de l'information |
work_keys_str_mv | AT andersongeorgew designthinkingfortechsolvingproblemsandrealizingvaluein24hours |