Dynamic story scripting with the ink scripting language:
ink is a narrative scripting language designed for use with game engines such as Unity through a plugin that provides an application programming interface (API) to help you to move between the branches of a story and access the values within it. Hands-On Dynamic Story Scripting with the ink Scriptin...
Gespeichert in:
Beteilige Person: | |
---|---|
Körperschaften: | , |
Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
[Birmingham, UK]
Packt Publishing
2021
|
Ausgabe: | First edition. |
Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9781801819329/?ar |
Zusammenfassung: | ink is a narrative scripting language designed for use with game engines such as Unity through a plugin that provides an application programming interface (API) to help you to move between the branches of a story and access the values within it. Hands-On Dynamic Story Scripting with the ink Scripting Language begins by showing you how ink understands stories and how to write some simple branching projects. You'll then move on to advanced usage with looping structures, discovering how to use variables to set up dynamic events in a story and defining simple rules to create complex narratives for use with larger Unity projects. As you advance, you'll learn how the Unity plugin allows access to a running story through its API and explore the ways in which this can be used to move data in and out of an ink story to adapt to different interactions and forms of user input. You'll also work with three specific use cases of ink with Unity by writing a dialogue system and creating quest structures and other branching narrative patterns. Finally, this will help you to find out how ink can be used to generate procedural storytelling patterns for Unity projects using different forms of data input. By the end of this book, you will be able to move from a simple story to an intricate Unity project using ink to power complex narrative structures. |
Beschreibung: | Includes question section at chapter ends. - Online resource; Title from title page (viewed November 12, 2021) |
Umfang: | 1 Online-Ressource (272 Seiten) illustrations |
ISBN: | 9781801819329 1801819327 |
Internformat
MARC
LEADER | 00000cam a22000002 4500 | ||
---|---|---|---|
001 | ZDB-30-ORH-071016538 | ||
003 | DE-627-1 | ||
005 | 20240228121521.0 | ||
007 | cr uuu---uuuuu | ||
008 | 211206s2021 xx |||||o 00| ||eng c | ||
020 | |a 9781801819329 |c paperback |9 978-1-80181-932-9 | ||
020 | |a 1801819327 |c paperback |9 1-80181-932-7 | ||
035 | |a (DE-627-1)071016538 | ||
035 | |a (DE-599)KEP071016538 | ||
035 | |a (ORHE)9781801819329 | ||
035 | |a (DE-627-1)071016538 | ||
040 | |a DE-627 |b ger |c DE-627 |e rda | ||
041 | |a eng | ||
082 | 0 | |a 794.8/151 |2 23 | |
100 | 1 | |a Cox, Daniel |e VerfasserIn |4 aut | |
245 | 1 | 0 | |a Dynamic story scripting with the ink scripting language |c Daniel Cox |
250 | |a First edition. | ||
264 | 1 | |a [Birmingham, UK] |b Packt Publishing |c 2021 | |
300 | |a 1 Online-Ressource (272 Seiten) |b illustrations | ||
336 | |a Text |b txt |2 rdacontent | ||
337 | |a Computermedien |b c |2 rdamedia | ||
338 | |a Online-Ressource |b cr |2 rdacarrier | ||
500 | |a Includes question section at chapter ends. - Online resource; Title from title page (viewed November 12, 2021) | ||
520 | |a ink is a narrative scripting language designed for use with game engines such as Unity through a plugin that provides an application programming interface (API) to help you to move between the branches of a story and access the values within it. Hands-On Dynamic Story Scripting with the ink Scripting Language begins by showing you how ink understands stories and how to write some simple branching projects. You'll then move on to advanced usage with looping structures, discovering how to use variables to set up dynamic events in a story and defining simple rules to create complex narratives for use with larger Unity projects. As you advance, you'll learn how the Unity plugin allows access to a running story through its API and explore the ways in which this can be used to move data in and out of an ink story to adapt to different interactions and forms of user input. You'll also work with three specific use cases of ink with Unity by writing a dialogue system and creating quest structures and other branching narrative patterns. Finally, this will help you to find out how ink can be used to generate procedural storytelling patterns for Unity projects using different forms of data input. By the end of this book, you will be able to move from a simple story to an intricate Unity project using ink to power complex narrative structures. | ||
650 | 0 | |a Video games |x Authorship | |
650 | 0 | |a Video games |x Programming | |
650 | 4 | |a Jeux vidéo ; Art d'écrire | |
650 | 4 | |a Jeux vidéo ; Programmation | |
650 | 4 | |a Video games ; Authorship | |
650 | 4 | |a Video games ; Programming | |
650 | 4 | |a handbooks | |
650 | 4 | |a Instructional and educational works | |
650 | 4 | |a Handbooks and manuals | |
650 | 4 | |a Handbooks and manuals | |
650 | 4 | |a Instructional and educational works | |
650 | 4 | |a Guides et manuels | |
650 | 4 | |a Matériel d'éducation et de formation | |
655 | 2 | |a Handbook | |
710 | 2 | |a O'Reilly for Higher Education (Firm), |e MitwirkendeR |4 ctb | |
710 | 2 | |a Safari Books Online (Firm) |e MitwirkendeR |4 ctb | |
966 | 4 | 0 | |l DE-91 |p ZDB-30-ORH |q TUM_PDA_ORH |u https://learning.oreilly.com/library/view/-/9781801819329/?ar |m X:ORHE |x Aggregator |z lizenzpflichtig |3 Volltext |
912 | |a ZDB-30-ORH | ||
912 | |a ZDB-30-ORH | ||
951 | |a BO | ||
912 | |a ZDB-30-ORH | ||
049 | |a DE-91 |
Datensatz im Suchindex
DE-BY-TUM_katkey | ZDB-30-ORH-071016538 |
---|---|
_version_ | 1821494827246682112 |
adam_text | |
any_adam_object | |
author | Cox, Daniel |
author_corporate | O'Reilly for Higher Education (Firm) Safari Books Online (Firm) |
author_corporate_role | ctb ctb |
author_facet | Cox, Daniel O'Reilly for Higher Education (Firm) Safari Books Online (Firm) |
author_role | aut |
author_sort | Cox, Daniel |
author_variant | d c dc |
building | Verbundindex |
bvnumber | localTUM |
collection | ZDB-30-ORH |
ctrlnum | (DE-627-1)071016538 (DE-599)KEP071016538 (ORHE)9781801819329 |
dewey-full | 794.8/151 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/151 |
dewey-search | 794.8/151 |
dewey-sort | 3794.8 3151 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
edition | First edition. |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03335cam a22005532 4500</leader><controlfield tag="001">ZDB-30-ORH-071016538</controlfield><controlfield tag="003">DE-627-1</controlfield><controlfield tag="005">20240228121521.0</controlfield><controlfield tag="007">cr uuu---uuuuu</controlfield><controlfield tag="008">211206s2021 xx |||||o 00| ||eng c</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781801819329</subfield><subfield code="c">paperback</subfield><subfield code="9">978-1-80181-932-9</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1801819327</subfield><subfield code="c">paperback</subfield><subfield code="9">1-80181-932-7</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627-1)071016538</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)KEP071016538</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ORHE)9781801819329</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627-1)071016538</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-627</subfield><subfield code="b">ger</subfield><subfield code="c">DE-627</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1=" " ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8/151</subfield><subfield code="2">23</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Cox, Daniel</subfield><subfield code="e">VerfasserIn</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Dynamic story scripting with the ink scripting language</subfield><subfield code="c">Daniel Cox</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">First edition.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">[Birmingham, UK]</subfield><subfield code="b">Packt Publishing</subfield><subfield code="c">2021</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (272 Seiten)</subfield><subfield code="b">illustrations</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">Text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">Computermedien</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">Online-Ressource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes question section at chapter ends. - Online resource; Title from title page (viewed November 12, 2021)</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">ink is a narrative scripting language designed for use with game engines such as Unity through a plugin that provides an application programming interface (API) to help you to move between the branches of a story and access the values within it. Hands-On Dynamic Story Scripting with the ink Scripting Language begins by showing you how ink understands stories and how to write some simple branching projects. You'll then move on to advanced usage with looping structures, discovering how to use variables to set up dynamic events in a story and defining simple rules to create complex narratives for use with larger Unity projects. As you advance, you'll learn how the Unity plugin allows access to a running story through its API and explore the ways in which this can be used to move data in and out of an ink story to adapt to different interactions and forms of user input. You'll also work with three specific use cases of ink with Unity by writing a dialogue system and creating quest structures and other branching narrative patterns. Finally, this will help you to find out how ink can be used to generate procedural storytelling patterns for Unity projects using different forms of data input. By the end of this book, you will be able to move from a simple story to an intricate Unity project using ink to power complex narrative structures.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Authorship</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Programming</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Jeux vidéo ; Art d'écrire</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Jeux vidéo ; Programmation</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games ; Authorship</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games ; Programming</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">handbooks</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Instructional and educational works</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Handbooks and manuals</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Handbooks and manuals</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Instructional and educational works</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Guides et manuels</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Matériel d'éducation et de formation</subfield></datafield><datafield tag="655" ind1=" " ind2="2"><subfield code="a">Handbook</subfield></datafield><datafield tag="710" ind1="2" ind2=" "><subfield code="a">O'Reilly for Higher Education (Firm),</subfield><subfield code="e">MitwirkendeR</subfield><subfield code="4">ctb</subfield></datafield><datafield tag="710" ind1="2" ind2=" "><subfield code="a">Safari Books Online (Firm)</subfield><subfield code="e">MitwirkendeR</subfield><subfield code="4">ctb</subfield></datafield><datafield tag="966" ind1="4" ind2="0"><subfield code="l">DE-91</subfield><subfield code="p">ZDB-30-ORH</subfield><subfield code="q">TUM_PDA_ORH</subfield><subfield code="u">https://learning.oreilly.com/library/view/-/9781801819329/?ar</subfield><subfield code="m">X:ORHE</subfield><subfield code="x">Aggregator</subfield><subfield code="z">lizenzpflichtig</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="951" ind1=" " ind2=" "><subfield code="a">BO</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-91</subfield></datafield></record></collection> |
genre | Handbook |
genre_facet | Handbook |
id | ZDB-30-ORH-071016538 |
illustrated | Illustrated |
indexdate | 2025-01-17T11:20:34Z |
institution | BVB |
isbn | 9781801819329 1801819327 |
language | English |
open_access_boolean | |
owner | DE-91 DE-BY-TUM |
owner_facet | DE-91 DE-BY-TUM |
physical | 1 Online-Ressource (272 Seiten) illustrations |
psigel | ZDB-30-ORH TUM_PDA_ORH ZDB-30-ORH |
publishDate | 2021 |
publishDateSearch | 2021 |
publishDateSort | 2021 |
publisher | Packt Publishing |
record_format | marc |
spelling | Cox, Daniel VerfasserIn aut Dynamic story scripting with the ink scripting language Daniel Cox First edition. [Birmingham, UK] Packt Publishing 2021 1 Online-Ressource (272 Seiten) illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Includes question section at chapter ends. - Online resource; Title from title page (viewed November 12, 2021) ink is a narrative scripting language designed for use with game engines such as Unity through a plugin that provides an application programming interface (API) to help you to move between the branches of a story and access the values within it. Hands-On Dynamic Story Scripting with the ink Scripting Language begins by showing you how ink understands stories and how to write some simple branching projects. You'll then move on to advanced usage with looping structures, discovering how to use variables to set up dynamic events in a story and defining simple rules to create complex narratives for use with larger Unity projects. As you advance, you'll learn how the Unity plugin allows access to a running story through its API and explore the ways in which this can be used to move data in and out of an ink story to adapt to different interactions and forms of user input. You'll also work with three specific use cases of ink with Unity by writing a dialogue system and creating quest structures and other branching narrative patterns. Finally, this will help you to find out how ink can be used to generate procedural storytelling patterns for Unity projects using different forms of data input. By the end of this book, you will be able to move from a simple story to an intricate Unity project using ink to power complex narrative structures. Video games Authorship Video games Programming Jeux vidéo ; Art d'écrire Jeux vidéo ; Programmation Video games ; Authorship Video games ; Programming handbooks Instructional and educational works Handbooks and manuals Guides et manuels Matériel d'éducation et de formation Handbook O'Reilly for Higher Education (Firm), MitwirkendeR ctb Safari Books Online (Firm) MitwirkendeR ctb |
spellingShingle | Cox, Daniel Dynamic story scripting with the ink scripting language Video games Authorship Video games Programming Jeux vidéo ; Art d'écrire Jeux vidéo ; Programmation Video games ; Authorship Video games ; Programming handbooks Instructional and educational works Handbooks and manuals Guides et manuels Matériel d'éducation et de formation |
title | Dynamic story scripting with the ink scripting language |
title_auth | Dynamic story scripting with the ink scripting language |
title_exact_search | Dynamic story scripting with the ink scripting language |
title_full | Dynamic story scripting with the ink scripting language Daniel Cox |
title_fullStr | Dynamic story scripting with the ink scripting language Daniel Cox |
title_full_unstemmed | Dynamic story scripting with the ink scripting language Daniel Cox |
title_short | Dynamic story scripting with the ink scripting language |
title_sort | dynamic story scripting with the ink scripting language |
topic | Video games Authorship Video games Programming Jeux vidéo ; Art d'écrire Jeux vidéo ; Programmation Video games ; Authorship Video games ; Programming handbooks Instructional and educational works Handbooks and manuals Guides et manuels Matériel d'éducation et de formation |
topic_facet | Video games Authorship Video games Programming Jeux vidéo ; Art d'écrire Jeux vidéo ; Programmation Video games ; Authorship Video games ; Programming handbooks Instructional and educational works Handbooks and manuals Guides et manuels Matériel d'éducation et de formation Handbook |
work_keys_str_mv | AT coxdaniel dynamicstoryscriptingwiththeinkscriptinglanguage AT oreillyforhighereducationfirm dynamicstoryscriptingwiththeinkscriptinglanguage AT safaribooksonlinefirm dynamicstoryscriptingwiththeinkscriptinglanguage |