Apple game frameworks and technologies: build 2D games with SpriteKit & Swift
Saved in:
Main Author: | |
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Format: | Electronic eBook |
Language: | English |
Published: |
Raleigh, North Carolina
The Pragmatic Bookshelf
[2021]
|
Series: | The pragmatic programmers
|
Subjects: | |
Links: | https://learning.oreilly.com/library/view/-/9781680508543/?ar |
Physical Description: | 1 Online-Ressource. |
ISBN: | 9781680508529 1680508520 |
Staff View
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adam_text | |
any_adam_object | |
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dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | ZDB-30-ORH-067576958 |
illustrated | Not Illustrated |
indexdate | 2025-05-05T13:23:45Z |
institution | BVB |
isbn | 9781680508529 1680508520 |
language | English |
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physical | 1 Online-Ressource. |
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publishDate | 2021 |
publishDateSearch | 2021 |
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publisher | The Pragmatic Bookshelf |
record_format | marc |
series2 | The pragmatic programmers |
spelling | Coron, Tammy VerfasserIn aut Apple game frameworks and technologies build 2D games with SpriteKit & Swift Tammy Coron Raleigh, North Carolina The Pragmatic Bookshelf [2021] 1 Online-Ressource. Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier The pragmatic programmers Video games Programming Video games Design Swift (Computer program language) Application software Development Apple computer Programming Jeux vidéo ; Programmation Jeux vidéo ; Conception Swift (Langage de programmation) Logiciels d'application ; Développement Apple computer ; Programming Application software ; Development Computer games ; Design Video games ; Programming 9781680507843 Erscheint auch als Druck-Ausgabe 9781680507843 |
spellingShingle | Coron, Tammy Apple game frameworks and technologies build 2D games with SpriteKit & Swift Video games Programming Video games Design Swift (Computer program language) Application software Development Apple computer Programming Jeux vidéo ; Programmation Jeux vidéo ; Conception Swift (Langage de programmation) Logiciels d'application ; Développement Apple computer ; Programming Application software ; Development Computer games ; Design Video games ; Programming |
title | Apple game frameworks and technologies build 2D games with SpriteKit & Swift |
title_auth | Apple game frameworks and technologies build 2D games with SpriteKit & Swift |
title_exact_search | Apple game frameworks and technologies build 2D games with SpriteKit & Swift |
title_full | Apple game frameworks and technologies build 2D games with SpriteKit & Swift Tammy Coron |
title_fullStr | Apple game frameworks and technologies build 2D games with SpriteKit & Swift Tammy Coron |
title_full_unstemmed | Apple game frameworks and technologies build 2D games with SpriteKit & Swift Tammy Coron |
title_short | Apple game frameworks and technologies |
title_sort | apple game frameworks and technologies build 2d games with spritekit swift |
title_sub | build 2D games with SpriteKit & Swift |
topic | Video games Programming Video games Design Swift (Computer program language) Application software Development Apple computer Programming Jeux vidéo ; Programmation Jeux vidéo ; Conception Swift (Langage de programmation) Logiciels d'application ; Développement Apple computer ; Programming Application software ; Development Computer games ; Design Video games ; Programming |
topic_facet | Video games Programming Video games Design Swift (Computer program language) Application software Development Apple computer Programming Jeux vidéo ; Programmation Jeux vidéo ; Conception Swift (Langage de programmation) Logiciels d'application ; Développement Apple computer ; Programming Application software ; Development Computer games ; Design Video games ; Programming |
work_keys_str_mv | AT corontammy applegameframeworksandtechnologiesbuild2dgameswithspritekitswift |