Learning Java by Building Android Games - Third Edition:
Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition Key Features Learn Java, Android, and object-oriented programming from scratch Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scroll...
Gespeichert in:
Beteilige Person: | |
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Körperschaften: | , |
Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
[Erscheinungsort nicht ermittelbar]
Packt Publishing
2021
|
Ausgabe: | 3rd edition. |
Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9781800565869/?ar |
Zusammenfassung: | Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition Key Features Learn Java, Android, and object-oriented programming from scratch Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters Create and design your own games by learning all the concepts that a game developer must know Book Description Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn't assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you've learned to develop a game. Toward the end, you'll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Respond to a player's touch and program intelligent enemies who can challenge the player in different ways Explore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 FPS and manage multiple independent objects using OOP Work with design patterns such as OOP, singleton, strategy, and entity-component Work with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbers Who this book is for Learning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new ... |
Beschreibung: | Online resource; Title from title page (viewed March 26, 2021) |
Umfang: | 1 Online-Ressource (686 Seiten) |
ISBN: | 1800565860 9781800565869 9781800563124 1800563124 |
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spelling | Horton, John VerfasserIn aut Learning Java by Building Android Games - Third Edition Horton, John 3rd edition. [Erscheinungsort nicht ermittelbar] Packt Publishing 2021 1 Online-Ressource (686 Seiten) Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Online resource; Title from title page (viewed March 26, 2021) Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition Key Features Learn Java, Android, and object-oriented programming from scratch Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters Create and design your own games by learning all the concepts that a game developer must know Book Description Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn't assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you've learned to develop a game. Toward the end, you'll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Respond to a player's touch and program intelligent enemies who can challenge the player in different ways Explore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 FPS and manage multiple independent objects using OOP Work with design patterns such as OOP, singleton, strategy, and entity-component Work with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbers Who this book is for Learning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new ... Video games Development Video games Programming Jeux vidéo ; Programmation O'Reilly for Higher Education (Firm), MitwirkendeR ctb Safari, an O'Reilly Media Company. MitwirkendeR ctb |
spellingShingle | Horton, John Learning Java by Building Android Games - Third Edition Video games Development Video games Programming Jeux vidéo ; Programmation |
title | Learning Java by Building Android Games - Third Edition |
title_auth | Learning Java by Building Android Games - Third Edition |
title_exact_search | Learning Java by Building Android Games - Third Edition |
title_full | Learning Java by Building Android Games - Third Edition Horton, John |
title_fullStr | Learning Java by Building Android Games - Third Edition Horton, John |
title_full_unstemmed | Learning Java by Building Android Games - Third Edition Horton, John |
title_short | Learning Java by Building Android Games - Third Edition |
title_sort | learning java by building android games third edition |
topic | Video games Development Video games Programming Jeux vidéo ; Programmation |
topic_facet | Video games Development Video games Programming Jeux vidéo ; Programmation |
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