Saved in:
Main Author: | |
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Other Authors: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Berkeley, CA
Apress
2021
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Series: | Design Thinking
|
Subjects: | |
Links: | https://learning.oreilly.com/library/view/-/9781484262641/?ar |
Summary: | Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike. You will: Review ideas and approaches from creative programming to different professional domains Work with computational tools like the Processing language Understand the skills needed to move from static elements to animation to interaction Use interactivity as input to bring creative concepts closer to refinement and depth Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures Leverage the diversity of art code on other platforms like the web or mobile applications Understand the end-to-end process of computation art through real world use cases Study best practices, common pitfalls, and challenges of the creative process. |
Item Description: | Includes bibliographical references and index. - Print version record |
Physical Description: | 1 Online-Ressource (284 pages) |
ISBN: | 9781484262641 1484262646 1484262654 |
Staff View
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discipline | Kunstgeschichte Informatik |
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spelling | Zhang, Yu VerfasserIn aut Coding art the four steps to creative programming with the processing language Yu Zhang, Mathias Funk Berkeley, CA Apress 2021 1 Online-Ressource (284 pages) Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Design Thinking Includes bibliographical references and index. - Print version record Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike. You will: Review ideas and approaches from creative programming to different professional domains Work with computational tools like the Processing language Understand the skills needed to move from static elements to animation to interaction Use interactivity as input to bring creative concepts closer to refinement and depth Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures Leverage the diversity of art code on other platforms like the web or mobile applications Understand the end-to-end process of computation art through real world use cases Study best practices, common pitfalls, and challenges of the creative process. Computer graphics Computer software Computer Graphics Software Infographie Logiciels computer graphics software Funk, Mathias MitwirkendeR ctb 9781484262634 Erscheint auch als Druck-Ausgabe 9781484262634 |
spellingShingle | Zhang, Yu Coding art the four steps to creative programming with the processing language Computer graphics Computer software Computer Graphics Software Infographie Logiciels computer graphics software |
title | Coding art the four steps to creative programming with the processing language |
title_auth | Coding art the four steps to creative programming with the processing language |
title_exact_search | Coding art the four steps to creative programming with the processing language |
title_full | Coding art the four steps to creative programming with the processing language Yu Zhang, Mathias Funk |
title_fullStr | Coding art the four steps to creative programming with the processing language Yu Zhang, Mathias Funk |
title_full_unstemmed | Coding art the four steps to creative programming with the processing language Yu Zhang, Mathias Funk |
title_short | Coding art |
title_sort | coding art the four steps to creative programming with the processing language |
title_sub | the four steps to creative programming with the processing language |
topic | Computer graphics Computer software Computer Graphics Software Infographie Logiciels computer graphics software |
topic_facet | Computer graphics Computer software Computer Graphics Software Infographie Logiciels computer graphics software |
work_keys_str_mv | AT zhangyu codingartthefourstepstocreativeprogrammingwiththeprocessinglanguage AT funkmathias codingartthefourstepstocreativeprogrammingwiththeprocessinglanguage |