Game magic: a designer's guide to magic systems in theory and practice
"This book provides a guide to performing magic and combining arcane symbols to render meaningful and powerful utterances. The author analyzes magic systems in games and shows how to effectively design better systems. The text encompasses the theory, history, and structure of magic systems in b...
Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Baco Raton, FL
A K Peters/CRC Press
[2014]
|
Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9781466567870/?ar |
Zusammenfassung: | "This book provides a guide to performing magic and combining arcane symbols to render meaningful and powerful utterances. The author analyzes magic systems in games and shows how to effectively design better systems. The text encompasses the theory, history, and structure of magic systems in both games and human belief and incorporates pseudocode examples of how to design and program magic systems, with working examples offered online"-- |
Beschreibung: | Includes bibliographical references and index |
Umfang: | 1 Online-Ressource text file, PDF |
ISBN: | 9781466567870 1466567872 9781466567856 1466567856 |
Internformat
MARC
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082 | 0 | |a 793.8 |2 23 | |
100 | 1 | |a Howard, Jeff |d 1978- |e VerfasserIn |4 aut | |
245 | 1 | 0 | |a Game magic |b a designer's guide to magic systems in theory and practice |c Jeff Howard, Ph. D., Assistant Professor of Game Development and Design, Dakota State University |
264 | 1 | |a Baco Raton, FL |b A K Peters/CRC Press |c [2014] | |
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650 | 0 | |a Magic |x Psychological aspects | |
650 | 0 | |a Magic tricks | |
650 | 4 | |a Prestidigitation | |
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Datensatz im Suchindex
DE-BY-TUM_katkey | ZDB-30-ORH-051692147 |
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adam_text | |
any_adam_object | |
author | Howard, Jeff 1978- |
author_facet | Howard, Jeff 1978- |
author_role | aut |
author_sort | Howard, Jeff 1978- |
author_variant | j h jh |
building | Verbundindex |
bvnumber | localTUM |
collection | ZDB-30-ORH |
ctrlnum | (DE-627-1)051692147 (DE-599)KEP051692147 (ORHE)9781466567870 |
dewey-full | 793.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 793 - Indoor games and amusements |
dewey-raw | 793.8 |
dewey-search | 793.8 |
dewey-sort | 3793.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | ZDB-30-ORH-051692147 |
illustrated | Not Illustrated |
indexdate | 2025-01-17T11:22:28Z |
institution | BVB |
isbn | 9781466567870 1466567872 9781466567856 1466567856 |
language | English |
open_access_boolean | |
owner | DE-91 DE-BY-TUM |
owner_facet | DE-91 DE-BY-TUM |
physical | 1 Online-Ressource text file, PDF |
psigel | ZDB-30-ORH TUM_PDA_ORH ZDB-30-ORH |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | A K Peters/CRC Press |
record_format | marc |
spelling | Howard, Jeff 1978- VerfasserIn aut Game magic a designer's guide to magic systems in theory and practice Jeff Howard, Ph. D., Assistant Professor of Game Development and Design, Dakota State University Baco Raton, FL A K Peters/CRC Press [2014] ©20 1 Online-Ressource text file, PDF Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Includes bibliographical references and index "This book provides a guide to performing magic and combining arcane symbols to render meaningful and powerful utterances. The author analyzes magic systems in games and shows how to effectively design better systems. The text encompasses the theory, history, and structure of magic systems in both games and human belief and incorporates pseudocode examples of how to design and program magic systems, with working examples offered online"-- Magic Psychological aspects Magic tricks Prestidigitation Magic ; Psychological aspects |
spellingShingle | Howard, Jeff 1978- Game magic a designer's guide to magic systems in theory and practice Magic Psychological aspects Magic tricks Prestidigitation Magic ; Psychological aspects |
title | Game magic a designer's guide to magic systems in theory and practice |
title_auth | Game magic a designer's guide to magic systems in theory and practice |
title_exact_search | Game magic a designer's guide to magic systems in theory and practice |
title_full | Game magic a designer's guide to magic systems in theory and practice Jeff Howard, Ph. D., Assistant Professor of Game Development and Design, Dakota State University |
title_fullStr | Game magic a designer's guide to magic systems in theory and practice Jeff Howard, Ph. D., Assistant Professor of Game Development and Design, Dakota State University |
title_full_unstemmed | Game magic a designer's guide to magic systems in theory and practice Jeff Howard, Ph. D., Assistant Professor of Game Development and Design, Dakota State University |
title_short | Game magic |
title_sort | game magic a designer s guide to magic systems in theory and practice |
title_sub | a designer's guide to magic systems in theory and practice |
topic | Magic Psychological aspects Magic tricks Prestidigitation Magic ; Psychological aspects |
topic_facet | Magic Psychological aspects Magic tricks Prestidigitation Magic ; Psychological aspects |
work_keys_str_mv | AT howardjeff gamemagicadesignersguidetomagicsystemsintheoryandpractice |