OpenGL data visualization cookbook: over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL
Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL About This Book Get acquainted with a set of fundamental OpenGL primitives and concepts that enable users to create stunning visuals of arbitrarily complex 2D and 3D d...
Gespeichert in:
Beteiligte Personen: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Birmingham, UK
Packt Publishing
2015
|
Schriftenreihe: | Quick answers to common problems
|
Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9781782169727/?ar |
Zusammenfassung: | Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL About This Book Get acquainted with a set of fundamental OpenGL primitives and concepts that enable users to create stunning visuals of arbitrarily complex 2D and 3D datasets for many common applications Explore interactive, real-time visualization of large 2D and 3D datasets or models, including the use of more advanced techniques such as stereoscopic 3D rendering. Create stunning visuals on the latest platforms including mobile phones and state-of-the-art wearable computing devices Who This Book Is For This book is aimed at anyone interested in creating impressive data visualization tools using modern graphics hardware. Whether you are a developer, engineer, or scientist, if you are interested in exploring the power of OpenGL for data visualization, this book is for you. While familiarity with C/C++ is recommended, no previous experience with OpenGL is assumed. What You Will Learn Install, compile, and integrate the OpenGL pipeline into your own project Create interactive applications using GLFW to handle user inputs and the Android Sensor framework to detect gestures and motions on mobile devices Use OpenGL primitives to plot 2-D datasets such as time series dynamically Render complex 3D volumetric datasets with techniques such as data slicers and multiple viewpoint projection Render images, videos, and point cloud data from 3D range-sensing cameras using the OpenGL Shading Language (GLSL) Develop video see-through augmented reality applications on mobile devices with OpenGL ES 3.0 and OpenCV Visualize 3D models with meshes and surfaces using stereoscopic 3D technology In Detail OpenGL is a great multi-platform, cross-language, and hardware-accelerated graphics interface for visualizing large 2D and 3D datasets. Data visualization has become increasingly challenging using conventional approaches as datasets become larger and larger, especially with the Big Data evolution. From a mobile device to a sophisticated high-performance computing cluster, OpenGL libraries provide developers with an easy-to-use interface to create stunning visuals in 3D in real time for a wide range of interactive applications. This book provides a series of easy-to-follow, hands-on tutorials to create appealing OpenGL-based visualization tools with minimal development time. We will first illustrate how to quickly set up the development ... |
Beschreibung: | Includes bibliographical references and index. - Online resource; title from cover page (Safari, viewed September 29, 2015) |
Umfang: | 1 Online-Ressource illustrations |
ISBN: | 9781782169734 1782169733 1782169725 9781782169727 |
Internformat
MARC
LEADER | 00000cam a22000002 4500 | ||
---|---|---|---|
001 | ZDB-30-ORH-04767881X | ||
003 | DE-627-1 | ||
005 | 20240228115939.0 | ||
007 | cr uuu---uuuuu | ||
008 | 191023s2015 xx |||||o 00| ||eng c | ||
020 | |a 9781782169734 |c electronic bk. |9 978-1-78216-973-4 | ||
020 | |a 1782169733 |c electronic bk. |9 1-78216-973-3 | ||
020 | |a 1782169725 |9 1-78216-972-5 | ||
020 | |a 9781782169727 |9 978-1-78216-972-7 | ||
020 | |a 9781782169727 |9 978-1-78216-972-7 | ||
035 | |a (DE-627-1)04767881X | ||
035 | |a (DE-599)KEP04767881X | ||
035 | |a (ORHE)9781782169727 | ||
035 | |a (DE-627-1)04767881X | ||
040 | |a DE-627 |b ger |c DE-627 |e rda | ||
041 | |a eng | ||
072 | 7 | |a COM |2 bisacsh | |
082 | 0 | |a 006.6/6 |2 23 | |
100 | 1 | |a Lo, Raymond C. H. |e VerfasserIn |4 aut | |
245 | 1 | 0 | |a OpenGL data visualization cookbook |b over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL |c Raymond C.H. Lo, William C.Y. Lo |
246 | 3 | 3 | |a Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL |
264 | 1 | |a Birmingham, UK |b Packt Publishing |c 2015 | |
264 | 4 | |c ©2015 | |
300 | |a 1 Online-Ressource |b illustrations | ||
336 | |a Text |b txt |2 rdacontent | ||
337 | |a Computermedien |b c |2 rdamedia | ||
338 | |a Online-Ressource |b cr |2 rdacarrier | ||
490 | 0 | |a Quick answers to common problems | |
500 | |a Includes bibliographical references and index. - Online resource; title from cover page (Safari, viewed September 29, 2015) | ||
520 | |a Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL About This Book Get acquainted with a set of fundamental OpenGL primitives and concepts that enable users to create stunning visuals of arbitrarily complex 2D and 3D datasets for many common applications Explore interactive, real-time visualization of large 2D and 3D datasets or models, including the use of more advanced techniques such as stereoscopic 3D rendering. Create stunning visuals on the latest platforms including mobile phones and state-of-the-art wearable computing devices Who This Book Is For This book is aimed at anyone interested in creating impressive data visualization tools using modern graphics hardware. Whether you are a developer, engineer, or scientist, if you are interested in exploring the power of OpenGL for data visualization, this book is for you. While familiarity with C/C++ is recommended, no previous experience with OpenGL is assumed. What You Will Learn Install, compile, and integrate the OpenGL pipeline into your own project Create interactive applications using GLFW to handle user inputs and the Android Sensor framework to detect gestures and motions on mobile devices Use OpenGL primitives to plot 2-D datasets such as time series dynamically Render complex 3D volumetric datasets with techniques such as data slicers and multiple viewpoint projection Render images, videos, and point cloud data from 3D range-sensing cameras using the OpenGL Shading Language (GLSL) Develop video see-through augmented reality applications on mobile devices with OpenGL ES 3.0 and OpenCV Visualize 3D models with meshes and surfaces using stereoscopic 3D technology In Detail OpenGL is a great multi-platform, cross-language, and hardware-accelerated graphics interface for visualizing large 2D and 3D datasets. Data visualization has become increasingly challenging using conventional approaches as datasets become larger and larger, especially with the Big Data evolution. From a mobile device to a sophisticated high-performance computing cluster, OpenGL libraries provide developers with an easy-to-use interface to create stunning visuals in 3D in real time for a wide range of interactive applications. This book provides a series of easy-to-follow, hands-on tutorials to create appealing OpenGL-based visualization tools with minimal development time. We will first illustrate how to quickly set up the development ... | ||
546 | |a English. | ||
630 | 2 | 0 | |a OpenGL |
650 | 0 | |a Computer graphics | |
650 | 4 | |a OpenGL | |
650 | 4 | |a Infographie | |
650 | 4 | |a computer graphics | |
650 | 4 | |a COMPUTERS ; General | |
650 | 4 | |a Computer graphics | |
700 | 1 | |a Lo, William C. Y. |e VerfasserIn |4 aut | |
776 | 1 | |z 9781782169727 | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 9781782169727 |
966 | 4 | 0 | |l DE-91 |p ZDB-30-ORH |q TUM_PDA_ORH |u https://learning.oreilly.com/library/view/-/9781782169727/?ar |m X:ORHE |x Aggregator |z lizenzpflichtig |3 Volltext |
912 | |a ZDB-30-ORH | ||
912 | |a ZDB-30-ORH | ||
951 | |a BO | ||
912 | |a ZDB-30-ORH | ||
049 | |a DE-91 |
Datensatz im Suchindex
DE-BY-TUM_katkey | ZDB-30-ORH-04767881X |
---|---|
_version_ | 1821494864269803520 |
adam_text | |
any_adam_object | |
author | Lo, Raymond C. H. Lo, William C. Y. |
author_facet | Lo, Raymond C. H. Lo, William C. Y. |
author_role | aut aut |
author_sort | Lo, Raymond C. H. |
author_variant | r c h l rch rchl w c y l wcy wcyl |
building | Verbundindex |
bvnumber | localTUM |
collection | ZDB-30-ORH |
ctrlnum | (DE-627-1)04767881X (DE-599)KEP04767881X (ORHE)9781782169727 |
dewey-full | 006.6/6 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/6 |
dewey-search | 006.6/6 |
dewey-sort | 16.6 16 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>04652cam a22005652 4500</leader><controlfield tag="001">ZDB-30-ORH-04767881X</controlfield><controlfield tag="003">DE-627-1</controlfield><controlfield tag="005">20240228115939.0</controlfield><controlfield tag="007">cr uuu---uuuuu</controlfield><controlfield tag="008">191023s2015 xx |||||o 00| ||eng c</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781782169734</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">978-1-78216-973-4</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1782169733</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">1-78216-973-3</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1782169725</subfield><subfield code="9">1-78216-972-5</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781782169727</subfield><subfield code="9">978-1-78216-972-7</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781782169727</subfield><subfield code="9">978-1-78216-972-7</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627-1)04767881X</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)KEP04767881X</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ORHE)9781782169727</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627-1)04767881X</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-627</subfield><subfield code="b">ger</subfield><subfield code="c">DE-627</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1=" " ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">COM</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">006.6/6</subfield><subfield code="2">23</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Lo, Raymond C. H.</subfield><subfield code="e">VerfasserIn</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">OpenGL data visualization cookbook</subfield><subfield code="b">over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL</subfield><subfield code="c">Raymond C.H. Lo, William C.Y. Lo</subfield></datafield><datafield tag="246" ind1="3" ind2="3"><subfield code="a">Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Birmingham, UK</subfield><subfield code="b">Packt Publishing</subfield><subfield code="c">2015</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2015</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource</subfield><subfield code="b">illustrations</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">Text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">Computermedien</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">Online-Ressource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Quick answers to common problems</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index. - Online resource; title from cover page (Safari, viewed September 29, 2015)</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL About This Book Get acquainted with a set of fundamental OpenGL primitives and concepts that enable users to create stunning visuals of arbitrarily complex 2D and 3D datasets for many common applications Explore interactive, real-time visualization of large 2D and 3D datasets or models, including the use of more advanced techniques such as stereoscopic 3D rendering. Create stunning visuals on the latest platforms including mobile phones and state-of-the-art wearable computing devices Who This Book Is For This book is aimed at anyone interested in creating impressive data visualization tools using modern graphics hardware. Whether you are a developer, engineer, or scientist, if you are interested in exploring the power of OpenGL for data visualization, this book is for you. While familiarity with C/C++ is recommended, no previous experience with OpenGL is assumed. What You Will Learn Install, compile, and integrate the OpenGL pipeline into your own project Create interactive applications using GLFW to handle user inputs and the Android Sensor framework to detect gestures and motions on mobile devices Use OpenGL primitives to plot 2-D datasets such as time series dynamically Render complex 3D volumetric datasets with techniques such as data slicers and multiple viewpoint projection Render images, videos, and point cloud data from 3D range-sensing cameras using the OpenGL Shading Language (GLSL) Develop video see-through augmented reality applications on mobile devices with OpenGL ES 3.0 and OpenCV Visualize 3D models with meshes and surfaces using stereoscopic 3D technology In Detail OpenGL is a great multi-platform, cross-language, and hardware-accelerated graphics interface for visualizing large 2D and 3D datasets. Data visualization has become increasingly challenging using conventional approaches as datasets become larger and larger, especially with the Big Data evolution. From a mobile device to a sophisticated high-performance computing cluster, OpenGL libraries provide developers with an easy-to-use interface to create stunning visuals in 3D in real time for a wide range of interactive applications. This book provides a series of easy-to-follow, hands-on tutorials to create appealing OpenGL-based visualization tools with minimal development time. We will first illustrate how to quickly set up the development ...</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">English.</subfield></datafield><datafield tag="630" ind1="2" ind2="0"><subfield code="a">OpenGL</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer graphics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">OpenGL</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Infographie</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">computer graphics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">COMPUTERS ; General</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer graphics</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Lo, William C. Y.</subfield><subfield code="e">VerfasserIn</subfield><subfield code="4">aut</subfield></datafield><datafield tag="776" ind1="1" ind2=" "><subfield code="z">9781782169727</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="z">9781782169727</subfield></datafield><datafield tag="966" ind1="4" ind2="0"><subfield code="l">DE-91</subfield><subfield code="p">ZDB-30-ORH</subfield><subfield code="q">TUM_PDA_ORH</subfield><subfield code="u">https://learning.oreilly.com/library/view/-/9781782169727/?ar</subfield><subfield code="m">X:ORHE</subfield><subfield code="x">Aggregator</subfield><subfield code="z">lizenzpflichtig</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="951" ind1=" " ind2=" "><subfield code="a">BO</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-91</subfield></datafield></record></collection> |
id | ZDB-30-ORH-04767881X |
illustrated | Illustrated |
indexdate | 2025-01-17T11:21:09Z |
institution | BVB |
isbn | 9781782169734 1782169733 1782169725 9781782169727 |
language | English |
open_access_boolean | |
owner | DE-91 DE-BY-TUM |
owner_facet | DE-91 DE-BY-TUM |
physical | 1 Online-Ressource illustrations |
psigel | ZDB-30-ORH TUM_PDA_ORH ZDB-30-ORH |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | Packt Publishing |
record_format | marc |
series2 | Quick answers to common problems |
spelling | Lo, Raymond C. H. VerfasserIn aut OpenGL data visualization cookbook over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL Raymond C.H. Lo, William C.Y. Lo Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL Birmingham, UK Packt Publishing 2015 ©2015 1 Online-Ressource illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Quick answers to common problems Includes bibliographical references and index. - Online resource; title from cover page (Safari, viewed September 29, 2015) Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL About This Book Get acquainted with a set of fundamental OpenGL primitives and concepts that enable users to create stunning visuals of arbitrarily complex 2D and 3D datasets for many common applications Explore interactive, real-time visualization of large 2D and 3D datasets or models, including the use of more advanced techniques such as stereoscopic 3D rendering. Create stunning visuals on the latest platforms including mobile phones and state-of-the-art wearable computing devices Who This Book Is For This book is aimed at anyone interested in creating impressive data visualization tools using modern graphics hardware. Whether you are a developer, engineer, or scientist, if you are interested in exploring the power of OpenGL for data visualization, this book is for you. While familiarity with C/C++ is recommended, no previous experience with OpenGL is assumed. What You Will Learn Install, compile, and integrate the OpenGL pipeline into your own project Create interactive applications using GLFW to handle user inputs and the Android Sensor framework to detect gestures and motions on mobile devices Use OpenGL primitives to plot 2-D datasets such as time series dynamically Render complex 3D volumetric datasets with techniques such as data slicers and multiple viewpoint projection Render images, videos, and point cloud data from 3D range-sensing cameras using the OpenGL Shading Language (GLSL) Develop video see-through augmented reality applications on mobile devices with OpenGL ES 3.0 and OpenCV Visualize 3D models with meshes and surfaces using stereoscopic 3D technology In Detail OpenGL is a great multi-platform, cross-language, and hardware-accelerated graphics interface for visualizing large 2D and 3D datasets. Data visualization has become increasingly challenging using conventional approaches as datasets become larger and larger, especially with the Big Data evolution. From a mobile device to a sophisticated high-performance computing cluster, OpenGL libraries provide developers with an easy-to-use interface to create stunning visuals in 3D in real time for a wide range of interactive applications. This book provides a series of easy-to-follow, hands-on tutorials to create appealing OpenGL-based visualization tools with minimal development time. We will first illustrate how to quickly set up the development ... English. OpenGL Computer graphics Infographie computer graphics COMPUTERS ; General Lo, William C. Y. VerfasserIn aut 9781782169727 Erscheint auch als Druck-Ausgabe 9781782169727 |
spellingShingle | Lo, Raymond C. H. Lo, William C. Y. OpenGL data visualization cookbook over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL OpenGL Computer graphics Infographie computer graphics COMPUTERS ; General |
title | OpenGL data visualization cookbook over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL |
title_alt | Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL |
title_auth | OpenGL data visualization cookbook over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL |
title_exact_search | OpenGL data visualization cookbook over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL |
title_full | OpenGL data visualization cookbook over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL Raymond C.H. Lo, William C.Y. Lo |
title_fullStr | OpenGL data visualization cookbook over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL Raymond C.H. Lo, William C.Y. Lo |
title_full_unstemmed | OpenGL data visualization cookbook over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL Raymond C.H. Lo, William C.Y. Lo |
title_short | OpenGL data visualization cookbook |
title_sort | opengl data visualization cookbook over 35 hands on recipes to create impressive stunning visuals for a wide range of real time interactive applications using opengl |
title_sub | over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL |
topic | OpenGL Computer graphics Infographie computer graphics COMPUTERS ; General |
topic_facet | OpenGL Computer graphics Infographie computer graphics COMPUTERS ; General |
work_keys_str_mv | AT loraymondch opengldatavisualizationcookbookover35handsonrecipestocreateimpressivestunningvisualsforawiderangeofrealtimeinteractiveapplicationsusingopengl AT lowilliamcy opengldatavisualizationcookbookover35handsonrecipestocreateimpressivestunningvisualsforawiderangeofrealtimeinteractiveapplicationsusingopengl AT loraymondch over35handsonrecipestocreateimpressivestunningvisualsforawiderangeofrealtimeinteractiveapplicationsusingopengl AT lowilliamcy over35handsonrecipestocreateimpressivestunningvisualsforawiderangeofrealtimeinteractiveapplicationsusingopengl |