Saved in:
Main Author: | |
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Format: | Electronic eBook |
Language: | English |
Published: |
Burlington, MA
Focal Press
2014
|
Subjects: | |
Links: | https://learning.oreilly.com/library/view/-/9780415732505/?ar |
Summary: | "The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the 'evil' or 'manipulative' experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Games as a Service features: - Step-by-Step guide to ethical social and freemium game design principles - Product Design techniques to help create commercial games without compromising fun - The Role of the Player Lifecycle from Discovery, Learning, Engaging, and Churning - End-of-chapter exercises providing a design framework for Game As A Service - Companion website (www.GamesAsAService.net) for designers to share ideas"--Back cover |
Item Description: | Includes bibliographical references and index. - Online resource; title from title page (Safari, viewed February 20, 2014) |
Physical Description: | 1 Online-Ressource (1 volume) illustrations |
ISBN: | 9781317908869 1317908864 9781315849102 1315849100 9780415732505 |
Staff View
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Record in the Search Index
DE-BY-TUM_katkey | ZDB-30-ORH-047473274 |
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adam_text | |
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author | Clark, Oscar |
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dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1536 |
dewey-search | 794.8/1536 |
dewey-sort | 3794.8 41536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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illustrated | Illustrated |
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language | English |
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publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Focal Press |
record_format | marc |
spelling | Clark, Oscar VerfasserIn aut Games as a service how free2play design can make better games Oscar Clark How free2play design can make better games Burlington, MA Focal Press 2014 1 Online-Ressource (1 volume) illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Includes bibliographical references and index. - Online resource; title from title page (Safari, viewed February 20, 2014) "The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the 'evil' or 'manipulative' experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Games as a Service features: - Step-by-Step guide to ethical social and freemium game design principles - Product Design techniques to help create commercial games without compromising fun - The Role of the Player Lifecycle from Discovery, Learning, Engaging, and Churning - End-of-chapter exercises providing a design framework for Game As A Service - Companion website (www.GamesAsAService.net) for designers to share ideas"--Back cover Video games Design Video games Economic aspects Video games Marketing Jeux sur Internet ; Aspect économique Jeux vidéo ; Conception GAMES ; Video & Electronic 9780415732505 Erscheint auch als Druck-Ausgabe 9780415732505 |
spellingShingle | Clark, Oscar Games as a service how free2play design can make better games Video games Design Video games Economic aspects Video games Marketing Jeux sur Internet ; Aspect économique Jeux vidéo ; Conception GAMES ; Video & Electronic |
title | Games as a service how free2play design can make better games |
title_alt | How free2play design can make better games |
title_auth | Games as a service how free2play design can make better games |
title_exact_search | Games as a service how free2play design can make better games |
title_full | Games as a service how free2play design can make better games Oscar Clark |
title_fullStr | Games as a service how free2play design can make better games Oscar Clark |
title_full_unstemmed | Games as a service how free2play design can make better games Oscar Clark |
title_short | Games as a service |
title_sort | games as a service how free2play design can make better games |
title_sub | how free2play design can make better games |
topic | Video games Design Video games Economic aspects Video games Marketing Jeux sur Internet ; Aspect économique Jeux vidéo ; Conception GAMES ; Video & Electronic |
topic_facet | Video games Design Video games Economic aspects Video games Marketing Jeux sur Internet ; Aspect économique Jeux vidéo ; Conception GAMES ; Video & Electronic |
work_keys_str_mv | AT clarkoscar gamesasaservicehowfree2playdesigncanmakebettergames AT clarkoscar howfree2playdesigncanmakebettergames |