GPU gems 2: programming techniques for high-performance graphics and general-purpose computation
"This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competiti...
Saved in:
Other Authors: | , |
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Format: | Electronic eBook |
Language: | English |
Published: |
Upper Saddle River, N.J.
Addison-Wesley
2005
|
Series: | GPU gems
2 |
Subjects: | |
Links: | https://learning.oreilly.com/library/view/-/9780321545411/?ar |
Summary: | "This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and techniques for advanced image processing. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book's forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs."--Page 4 of cover |
Item Description: | Includes bibliographical references and index. - Print version record |
Physical Description: | 1 Online-Ressource (xlix, 814 Seiten) Illustrationen |
ISBN: | 9780321545411 0321545419 |
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series2 | GPU gems |
spelling | GPU gems 2 programming techniques for high-performance graphics and general-purpose computation edited by Matt Pharr ; Randima Fernando, series editor Upper Saddle River, N.J. Addison-Wesley 2005 1 Online-Ressource (xlix, 814 Seiten) Illustrationen Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier GPU gems 2 Includes bibliographical references and index. - Print version record "This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and techniques for advanced image processing. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book's forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs."--Page 4 of cover Computer graphics Real-time programming Computer Graphics Infographie Programmation en temps réel computer graphics CD-ROMs Pharr, Matt MitwirkendeR ctb Fernando, Randima MitwirkendeR ctb 0321335597 Erscheint auch als Druck-Ausgabe 0321335597 |
spellingShingle | GPU gems 2 programming techniques for high-performance graphics and general-purpose computation Computer graphics Real-time programming Computer Graphics Infographie Programmation en temps réel computer graphics |
title | GPU gems 2 programming techniques for high-performance graphics and general-purpose computation |
title_auth | GPU gems 2 programming techniques for high-performance graphics and general-purpose computation |
title_exact_search | GPU gems 2 programming techniques for high-performance graphics and general-purpose computation |
title_full | GPU gems 2 programming techniques for high-performance graphics and general-purpose computation edited by Matt Pharr ; Randima Fernando, series editor |
title_fullStr | GPU gems 2 programming techniques for high-performance graphics and general-purpose computation edited by Matt Pharr ; Randima Fernando, series editor |
title_full_unstemmed | GPU gems 2 programming techniques for high-performance graphics and general-purpose computation edited by Matt Pharr ; Randima Fernando, series editor |
title_short | GPU gems 2 |
title_sort | gpu gems 2 programming techniques for high performance graphics and general purpose computation |
title_sub | programming techniques for high-performance graphics and general-purpose computation |
topic | Computer graphics Real-time programming Computer Graphics Infographie Programmation en temps réel computer graphics |
topic_facet | Computer graphics Real-time programming Computer Graphics Infographie Programmation en temps réel computer graphics CD-ROMs |
work_keys_str_mv | AT pharrmatt gpugems2programmingtechniquesforhighperformancegraphicsandgeneralpurposecomputation AT fernandorandima gpugems2programmingtechniquesforhighperformancegraphicsandgeneralpurposecomputation |