Programming the cell processor: for games, graphics, and computation
Whether you're a game developer, graphics programmer, or engineer, Matthew Scarpino shows you how to create applications that leverage all the Cell's extraordinary power. Scarpino covers everything from the Cell's advanced architecture to its powerful tools and libraries, presenting r...
Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Upper Saddle River, N.J.
Prentice Hall
2009
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Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9780137156115/?ar |
Zusammenfassung: | Whether you're a game developer, graphics programmer, or engineer, Matthew Scarpino shows you how to create applications that leverage all the Cell's extraordinary power. Scarpino covers everything from the Cell's advanced architecture to its powerful tools and libraries, presenting realistic code examples that help you gain an increasingly deep and intuitive understanding of Cell development. |
Beschreibung: | Print version record |
Umfang: | 1 online resource (xiii, 721 pages) illustrations |
ISBN: | 9780137156115 0137156111 013715612X 9780137156122 0136008860 9780136008866 |
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id | ZDB-30-ORH-047455381 |
illustrated | Illustrated |
indexdate | 2025-05-28T09:46:25Z |
institution | BVB |
isbn | 9780137156115 0137156111 013715612X 9780137156122 0136008860 9780136008866 |
language | English |
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physical | 1 online resource (xiii, 721 pages) illustrations |
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publishDate | 2009 |
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publisher | Prentice Hall |
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spelling | Scarpino, Matthew 1975- VerfasserIn aut Programming the cell processor for games, graphics, and computation Matthew Scarpino Upper Saddle River, N.J. Prentice Hall 2009 1 online resource (xiii, 721 pages) illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Print version record Whether you're a game developer, graphics programmer, or engineer, Matthew Scarpino shows you how to create applications that leverage all the Cell's extraordinary power. Scarpino covers everything from the Cell's advanced architecture to its powerful tools and libraries, presenting realistic code examples that help you gain an increasingly deep and intuitive understanding of Cell development. Microprocessors Programming Computer architecture Video games Programming Microprocesseurs ; Programmation Ordinateurs ; Architecture Jeux vidéo ; Programmation Microprocessors ; Programming Computer games ; Programming Video games ; Programming 0136008860 Erscheint auch als Druck-Ausgabe 0136008860 |
spellingShingle | Scarpino, Matthew 1975- Programming the cell processor for games, graphics, and computation Microprocessors Programming Computer architecture Video games Programming Microprocesseurs ; Programmation Ordinateurs ; Architecture Jeux vidéo ; Programmation Microprocessors ; Programming Computer games ; Programming Video games ; Programming |
title | Programming the cell processor for games, graphics, and computation |
title_auth | Programming the cell processor for games, graphics, and computation |
title_exact_search | Programming the cell processor for games, graphics, and computation |
title_full | Programming the cell processor for games, graphics, and computation Matthew Scarpino |
title_fullStr | Programming the cell processor for games, graphics, and computation Matthew Scarpino |
title_full_unstemmed | Programming the cell processor for games, graphics, and computation Matthew Scarpino |
title_short | Programming the cell processor |
title_sort | programming the cell processor for games graphics and computation |
title_sub | for games, graphics, and computation |
topic | Microprocessors Programming Computer architecture Video games Programming Microprocesseurs ; Programmation Ordinateurs ; Architecture Jeux vidéo ; Programmation Microprocessors ; Programming Computer games ; Programming Video games ; Programming |
topic_facet | Microprocessors Programming Computer architecture Video games Programming Microprocesseurs ; Programmation Ordinateurs ; Architecture Jeux vidéo ; Programmation Microprocessors ; Programming Computer games ; Programming Video games ; Programming |
work_keys_str_mv | AT scarpinomatthew programmingthecellprocessorforgamesgraphicsandcomputation |