Communities of innovation: how video game makers capture millions of dollars of innovation from user communities and you can too!
"This Element is an excerpt from Changing the game: how video games are transforming the future of business (ISBN: 9780132357814) by David Edery and Ethan Mollick. Unleash user-driven innovation beyond your wildest imagination, for a fraction of the cost of creating it yourself! Game companies...
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Upper Saddle River, N.J.
FTPress Delivers
c2010
|
Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/9780132143271/?ar |
Zusammenfassung: | "This Element is an excerpt from Changing the game: how video games are transforming the future of business (ISBN: 9780132357814) by David Edery and Ethan Mollick. Unleash user-driven innovation beyond your wildest imagination, for a fraction of the cost of creating it yourself! Game companies have spent years learning to channel user passion into mutually beneficial work. These lessons are increasingly important to every industry because games aren't the only products that attract communities of user innovators"--Resource description page. |
Beschreibung: | Includes bibliographical references. - Online resource; title from PDF title page (EBSCO, viewed January 23, 2018) |
Umfang: | 1 Online-Ressource ([8] Seiten) |
ISBN: | 9780132143288 0132143283 9780132143271 0132143275 |
Internformat
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650 | 0 | |a Video games industry |x Customer services | |
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discipline | Wirtschaftswissenschaften |
format | Electronic eBook |
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spelling | Edery, David 1976- VerfasserIn aut Communities of innovation how video game makers capture millions of dollars of innovation from user communities and you can too! David Edery and Ethan Mollick How video game makers capture millions of dollars of innovation from user communities and you can too! Upper Saddle River, N.J. FTPress Delivers c2010 1 Online-Ressource ([8] Seiten) Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Includes bibliographical references. - Online resource; title from PDF title page (EBSCO, viewed January 23, 2018) "This Element is an excerpt from Changing the game: how video games are transforming the future of business (ISBN: 9780132357814) by David Edery and Ethan Mollick. Unleash user-driven innovation beyond your wildest imagination, for a fraction of the cost of creating it yourself! Game companies have spent years learning to channel user passion into mutually beneficial work. These lessons are increasingly important to every industry because games aren't the only products that attract communities of user innovators"--Resource description page. Video games industry Customer services Customer relations Video games Design Jeux vidéo ; Industrie ; Service à la clientèle Jeux vidéo ; Conception BUSINESS & ECONOMICS / Industrial Management BUSINESS & ECONOMICS / Management BUSINESS & ECONOMICS / Management Science BUSINESS & ECONOMICS / Organizational Behavior Video games ; Design Mollick, Ethan 1975- MitwirkendeR ctb |
spellingShingle | Edery, David 1976- Communities of innovation how video game makers capture millions of dollars of innovation from user communities and you can too! Video games industry Customer services Customer relations Video games Design Jeux vidéo ; Industrie ; Service à la clientèle Jeux vidéo ; Conception BUSINESS & ECONOMICS / Industrial Management BUSINESS & ECONOMICS / Management BUSINESS & ECONOMICS / Management Science BUSINESS & ECONOMICS / Organizational Behavior Video games ; Design |
title | Communities of innovation how video game makers capture millions of dollars of innovation from user communities and you can too! |
title_alt | How video game makers capture millions of dollars of innovation from user communities and you can too! |
title_auth | Communities of innovation how video game makers capture millions of dollars of innovation from user communities and you can too! |
title_exact_search | Communities of innovation how video game makers capture millions of dollars of innovation from user communities and you can too! |
title_full | Communities of innovation how video game makers capture millions of dollars of innovation from user communities and you can too! David Edery and Ethan Mollick |
title_fullStr | Communities of innovation how video game makers capture millions of dollars of innovation from user communities and you can too! David Edery and Ethan Mollick |
title_full_unstemmed | Communities of innovation how video game makers capture millions of dollars of innovation from user communities and you can too! David Edery and Ethan Mollick |
title_short | Communities of innovation |
title_sort | communities of innovation how video game makers capture millions of dollars of innovation from user communities and you can too |
title_sub | how video game makers capture millions of dollars of innovation from user communities and you can too! |
topic | Video games industry Customer services Customer relations Video games Design Jeux vidéo ; Industrie ; Service à la clientèle Jeux vidéo ; Conception BUSINESS & ECONOMICS / Industrial Management BUSINESS & ECONOMICS / Management BUSINESS & ECONOMICS / Management Science BUSINESS & ECONOMICS / Organizational Behavior Video games ; Design |
topic_facet | Video games industry Customer services Customer relations Video games Design Jeux vidéo ; Industrie ; Service à la clientèle Jeux vidéo ; Conception BUSINESS & ECONOMICS / Industrial Management BUSINESS & ECONOMICS / Management BUSINESS & ECONOMICS / Management Science BUSINESS & ECONOMICS / Organizational Behavior Video games ; Design |
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