Physically based rendering: from theory to implementation

Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Beteilige Person: Pharr, Matt (VerfasserIn)
Weitere beteiligte Personen: Humphreys, Greg (MitwirkendeR)
Format: Elektronisch E-Book
Sprache:Englisch
Veröffentlicht: San Francisco, Calif. Oxford Morgan Kaufmann ; 2010
San Francisco, Calif. Oxford Elsevier Science [distributor] 2010
Ausgabe:2nd ed.
Schriftenreihe:The Morgan Kaufmann series in interactive 3D technology
Schlagwörter:
Links:https://learning.oreilly.com/library/view/-/9780123750792/?ar
Zusammenfassung:Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
Beschreibung:Includes bibliographical references and index. - Print version record
Umfang:1 Online-Ressource
ISBN:9780123785800
0123785804
0080923593
9780080923598
9780123750792