Physically based rendering: from theory to implementation
Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference...
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Main Author: | |
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Other Authors: | |
Format: | Electronic eBook |
Language: | English |
Published: |
San Francisco, Calif. Oxford
Morgan Kaufmann ;
2010
San Francisco, Calif. Oxford Elsevier Science [distributor] 2010 |
Edition: | 2nd ed. |
Series: | The Morgan Kaufmann series in interactive 3D technology
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Subjects: | |
Links: | https://learning.oreilly.com/library/view/-/9780123750792/?ar |
Summary: | Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. |
Item Description: | Includes bibliographical references and index. - Print version record |
Physical Description: | 1 Online-Ressource |
ISBN: | 9780123785800 0123785804 0080923593 9780080923598 9780123750792 |
Staff View
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spelling | Pharr, Matt VerfasserIn aut Physically based rendering from theory to implementation Matt Pharr, Greg Humphreys 2nd ed. San Francisco, Calif. Oxford Morgan Kaufmann ; 2010 San Francisco, Calif. Oxford Elsevier Science [distributor] 2010 1 Online-Ressource Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier The Morgan Kaufmann series in interactive 3D technology Includes bibliographical references and index. - Print version record Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. English. Computer graphics Three-dimensional display systems Infographie Affichage tridimensionnel computer graphics three-dimensional COMPUTERS ; Image Processing PHOTOGRAPHY ; Techniques ; Digital TECHNOLOGY & ENGINEERING ; Imaging Systems COMPUTERS ; Digital Media ; Graphics Applications Datorgrafik Tredimensionella bilder Humphreys, Greg MitwirkendeR ctb 9780123750792 Erscheint auch als Druck-Ausgabe 9780123750792 |
spellingShingle | Pharr, Matt Physically based rendering from theory to implementation Computer graphics Three-dimensional display systems Infographie Affichage tridimensionnel computer graphics three-dimensional COMPUTERS ; Image Processing PHOTOGRAPHY ; Techniques ; Digital TECHNOLOGY & ENGINEERING ; Imaging Systems COMPUTERS ; Digital Media ; Graphics Applications Datorgrafik Tredimensionella bilder |
title | Physically based rendering from theory to implementation |
title_auth | Physically based rendering from theory to implementation |
title_exact_search | Physically based rendering from theory to implementation |
title_full | Physically based rendering from theory to implementation Matt Pharr, Greg Humphreys |
title_fullStr | Physically based rendering from theory to implementation Matt Pharr, Greg Humphreys |
title_full_unstemmed | Physically based rendering from theory to implementation Matt Pharr, Greg Humphreys |
title_short | Physically based rendering |
title_sort | physically based rendering from theory to implementation |
title_sub | from theory to implementation |
topic | Computer graphics Three-dimensional display systems Infographie Affichage tridimensionnel computer graphics three-dimensional COMPUTERS ; Image Processing PHOTOGRAPHY ; Techniques ; Digital TECHNOLOGY & ENGINEERING ; Imaging Systems COMPUTERS ; Digital Media ; Graphics Applications Datorgrafik Tredimensionella bilder |
topic_facet | Computer graphics Three-dimensional display systems Infographie Affichage tridimensionnel computer graphics three-dimensional COMPUTERS ; Image Processing PHOTOGRAPHY ; Techniques ; Digital TECHNOLOGY & ENGINEERING ; Imaging Systems COMPUTERS ; Digital Media ; Graphics Applications Datorgrafik Tredimensionella bilder |
work_keys_str_mv | AT pharrmatt physicallybasedrenderingfromtheorytoimplementation AT humphreysgreg physicallybasedrenderingfromtheorytoimplementation |