Physically based rendering: from theory to implementation

Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference...

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Bibliographic Details
Main Author: Pharr, Matt (Author)
Other Authors: Humphreys, Greg (Contributor)
Format: Electronic eBook
Language:English
Published: San Francisco, Calif. Oxford Morgan Kaufmann ; 2010
San Francisco, Calif. Oxford Elsevier Science [distributor] 2010
Edition:2nd ed.
Series:The Morgan Kaufmann series in interactive 3D technology
Subjects:
Links:https://learning.oreilly.com/library/view/-/9780123750792/?ar
Summary:Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
Item Description:Includes bibliographical references and index. - Print version record
Physical Description:1 Online-Ressource
ISBN:9780123785800
0123785804
0080923593
9780080923598
9780123750792