Killer game programming in Java:

Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers...

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Bibliographische Detailangaben
Beteilige Person: Davison, Andrew (VerfasserIn)
Format: Elektronisch E-Book
Sprache:Englisch
Veröffentlicht: Sebastopol, CA O'Reilly Media 2005
Ausgabe:1st ed.
Schlagwörter:
Links:https://learning.oreilly.com/library/view/-/0596007302/?ar
Zusammenfassung:Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers sampled audio synthesis, side scrollers, sprites, animation, particle systems, shooting techniques, landscape and scenery creation, and network programming. Annotation : 2005 Book News, Inc., Portland, OR (booknews.com).
Beschreibung:"Java gaming & graphics programming"--Cover. - Includes index
Umfang:1 Online-Ressource (xxiv, 969 Seiten) illustrations
ISBN:9780596523640
0596523645
9780596552909
0596552904
0596007302
9780596007300