Killer game programming in Java:
Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers...
Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Sebastopol, CA
O'Reilly Media
2005
|
Ausgabe: | 1st ed. |
Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/0596007302/?ar |
Zusammenfassung: | Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers sampled audio synthesis, side scrollers, sprites, animation, particle systems, shooting techniques, landscape and scenery creation, and network programming. Annotation : 2005 Book News, Inc., Portland, OR (booknews.com). |
Beschreibung: | "Java gaming & graphics programming"--Cover. - Includes index |
Umfang: | 1 Online-Ressource (xxiv, 969 Seiten) illustrations |
ISBN: | 9780596523640 0596523645 9780596552909 0596552904 0596007302 9780596007300 |
Internformat
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discipline | Sport |
edition | 1st ed. |
format | Electronic eBook |
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spelling | Davison, Andrew VerfasserIn aut Killer game programming in Java Andrew Davison Killer game programming 1st ed. Sebastopol, CA O'Reilly Media 2005 1 Online-Ressource (xxiv, 969 Seiten) illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier "Java gaming & graphics programming"--Cover. - Includes index Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers sampled audio synthesis, side scrollers, sprites, animation, particle systems, shooting techniques, landscape and scenery creation, and network programming. Annotation : 2005 Book News, Inc., Portland, OR (booknews.com). English. Video games Handbooks, manuals, etc Programming Computer animation Handbooks, manuals, etc Computer drawing Handbooks, manuals, etc Java (Computer program language) Handbooks, manuals, etc Video games Programming Animation par ordinateur ; Guides, manuels, etc Dessin par ordinateur ; Guides, manuels, etc Jeux vidéo ; Programmation Java (Langage de programmation) ; Guides, manuels, etc Jeux vidéo ; Programmation ; Guides, manuels, etc GAMES ; Video & Electronic Computer animation Computer drawing Video games ; Programming Java (Computer program language) Handbooks and manuals 0596007302 Erscheint auch als Druck-Ausgabe 0596007302 |
spellingShingle | Davison, Andrew Killer game programming in Java Video games Handbooks, manuals, etc Programming Computer animation Handbooks, manuals, etc Computer drawing Handbooks, manuals, etc Java (Computer program language) Handbooks, manuals, etc Video games Programming Animation par ordinateur ; Guides, manuels, etc Dessin par ordinateur ; Guides, manuels, etc Jeux vidéo ; Programmation Java (Langage de programmation) ; Guides, manuels, etc Jeux vidéo ; Programmation ; Guides, manuels, etc GAMES ; Video & Electronic Computer animation Computer drawing Video games ; Programming Java (Computer program language) Handbooks and manuals |
title | Killer game programming in Java |
title_alt | Killer game programming |
title_auth | Killer game programming in Java |
title_exact_search | Killer game programming in Java |
title_full | Killer game programming in Java Andrew Davison |
title_fullStr | Killer game programming in Java Andrew Davison |
title_full_unstemmed | Killer game programming in Java Andrew Davison |
title_short | Killer game programming in Java |
title_sort | killer game programming in java |
topic | Video games Handbooks, manuals, etc Programming Computer animation Handbooks, manuals, etc Computer drawing Handbooks, manuals, etc Java (Computer program language) Handbooks, manuals, etc Video games Programming Animation par ordinateur ; Guides, manuels, etc Dessin par ordinateur ; Guides, manuels, etc Jeux vidéo ; Programmation Java (Langage de programmation) ; Guides, manuels, etc Jeux vidéo ; Programmation ; Guides, manuels, etc GAMES ; Video & Electronic Computer animation Computer drawing Video games ; Programming Java (Computer program language) Handbooks and manuals |
topic_facet | Video games Handbooks, manuals, etc Programming Computer animation Handbooks, manuals, etc Computer drawing Handbooks, manuals, etc Java (Computer program language) Handbooks, manuals, etc Video games Programming Animation par ordinateur ; Guides, manuels, etc Dessin par ordinateur ; Guides, manuels, etc Jeux vidéo ; Programmation Java (Langage de programmation) ; Guides, manuels, etc Jeux vidéo ; Programmation ; Guides, manuels, etc GAMES ; Video & Electronic Computer animation Computer drawing Video games ; Programming Java (Computer program language) Handbooks and manuals |
work_keys_str_mv | AT davisonandrew killergameprogramminginjava AT davisonandrew killergameprogramming |