Gespeichert in:
Beteilige Person: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
[Erscheinungsort nicht ermittelbar]
Sams
2003
|
Ausgabe: | 1st edition. |
Schlagwörter: | |
Links: | https://learning.oreilly.com/library/view/-/0672325969/?ar |
Zusammenfassung: | Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (id est C#, VB.NET, et cetera) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9. |
Umfang: | 1 online resource (432 pages) |
ISBN: | 0672325969 |
Internformat
MARC
LEADER | 00000cam a22000002c 4500 | ||
---|---|---|---|
001 | ZDB-30-ORH-047347880 | ||
003 | DE-627-1 | ||
005 | 20240228120728.0 | ||
007 | cr uuu---uuuuu | ||
008 | 191023s2003 xx |||||o 00| ||eng c | ||
020 | |a 0672325969 |9 0-672-32596-9 | ||
035 | |a (DE-627-1)047347880 | ||
035 | |a (DE-599)KEP047347880 | ||
035 | |a (ORHE)0672325969 | ||
035 | |a (DE-627-1)047347880 | ||
040 | |a DE-627 |b ger |c DE-627 |e rda | ||
041 | |a eng | ||
082 | 0 | |a 006.7 |2 22/eng/20230216 | |
100 | 1 | |a Miller, Tom |e VerfasserIn |4 aut | |
245 | 1 | 0 | |a Managed DirectX® 9 Kick Start |b Graphics and Game Programming |c Miller, Tom |
250 | |a 1st edition. | ||
264 | 1 | |a [Erscheinungsort nicht ermittelbar] |b Sams |c 2003 | |
300 | |a 1 online resource (432 pages) | ||
336 | |a Text |b txt |2 rdacontent | ||
337 | |a Computermedien |b c |2 rdamedia | ||
338 | |a Online-Ressource |b cr |2 rdacarrier | ||
520 | |a Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (id est C#, VB.NET, et cetera) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9. | ||
650 | 0 | |a Multimedia systems | |
650 | 4 | |a Multimédia | |
650 | 4 | |a Multimedia systems | |
966 | 4 | 0 | |l DE-91 |p ZDB-30-ORH |q TUM_PDA_ORH |u https://learning.oreilly.com/library/view/-/0672325969/?ar |m X:ORHE |x Aggregator |z lizenzpflichtig |3 Volltext |
912 | |a ZDB-30-ORH | ||
912 | |a ZDB-30-ORH | ||
951 | |a BO | ||
912 | |a ZDB-30-ORH | ||
049 | |a DE-91 |
Datensatz im Suchindex
DE-BY-TUM_katkey | ZDB-30-ORH-047347880 |
---|---|
_version_ | 1833357122794946560 |
adam_text | |
any_adam_object | |
author | Miller, Tom |
author_facet | Miller, Tom |
author_role | aut |
author_sort | Miller, Tom |
author_variant | t m tm |
building | Verbundindex |
bvnumber | localTUM |
collection | ZDB-30-ORH |
ctrlnum | (DE-627-1)047347880 (DE-599)KEP047347880 (ORHE)0672325969 |
dewey-full | 006.7 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.7 |
dewey-search | 006.7 |
dewey-sort | 16.7 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 1st edition. |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01856cam a22003732c 4500</leader><controlfield tag="001">ZDB-30-ORH-047347880</controlfield><controlfield tag="003">DE-627-1</controlfield><controlfield tag="005">20240228120728.0</controlfield><controlfield tag="007">cr uuu---uuuuu</controlfield><controlfield tag="008">191023s2003 xx |||||o 00| ||eng c</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0672325969</subfield><subfield code="9">0-672-32596-9</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627-1)047347880</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)KEP047347880</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ORHE)0672325969</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627-1)047347880</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-627</subfield><subfield code="b">ger</subfield><subfield code="c">DE-627</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1=" " ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">006.7</subfield><subfield code="2">22/eng/20230216</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Miller, Tom</subfield><subfield code="e">VerfasserIn</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Managed DirectX® 9 Kick Start</subfield><subfield code="b">Graphics and Game Programming</subfield><subfield code="c">Miller, Tom</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1st edition.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">[Erscheinungsort nicht ermittelbar]</subfield><subfield code="b">Sams</subfield><subfield code="c">2003</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (432 pages)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">Text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">Computermedien</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">Online-Ressource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (id est C#, VB.NET, et cetera) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Multimedia systems</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Multimédia</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Multimedia systems</subfield></datafield><datafield tag="966" ind1="4" ind2="0"><subfield code="l">DE-91</subfield><subfield code="p">ZDB-30-ORH</subfield><subfield code="q">TUM_PDA_ORH</subfield><subfield code="u">https://learning.oreilly.com/library/view/-/0672325969/?ar</subfield><subfield code="m">X:ORHE</subfield><subfield code="x">Aggregator</subfield><subfield code="z">lizenzpflichtig</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="951" ind1=" " ind2=" "><subfield code="a">BO</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-91</subfield></datafield></record></collection> |
id | ZDB-30-ORH-047347880 |
illustrated | Not Illustrated |
indexdate | 2025-05-28T09:46:40Z |
institution | BVB |
isbn | 0672325969 |
language | English |
open_access_boolean | |
owner | DE-91 DE-BY-TUM |
owner_facet | DE-91 DE-BY-TUM |
physical | 1 online resource (432 pages) |
psigel | ZDB-30-ORH TUM_PDA_ORH ZDB-30-ORH |
publishDate | 2003 |
publishDateSearch | 2003 |
publishDateSort | 2003 |
publisher | Sams |
record_format | marc |
spelling | Miller, Tom VerfasserIn aut Managed DirectX® 9 Kick Start Graphics and Game Programming Miller, Tom 1st edition. [Erscheinungsort nicht ermittelbar] Sams 2003 1 online resource (432 pages) Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (id est C#, VB.NET, et cetera) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9. Multimedia systems Multimédia |
spellingShingle | Miller, Tom Managed DirectX® 9 Kick Start Graphics and Game Programming Multimedia systems Multimédia |
title | Managed DirectX® 9 Kick Start Graphics and Game Programming |
title_auth | Managed DirectX® 9 Kick Start Graphics and Game Programming |
title_exact_search | Managed DirectX® 9 Kick Start Graphics and Game Programming |
title_full | Managed DirectX® 9 Kick Start Graphics and Game Programming Miller, Tom |
title_fullStr | Managed DirectX® 9 Kick Start Graphics and Game Programming Miller, Tom |
title_full_unstemmed | Managed DirectX® 9 Kick Start Graphics and Game Programming Miller, Tom |
title_short | Managed DirectX® 9 Kick Start |
title_sort | managed directx® 9 kick start graphics and game programming |
title_sub | Graphics and Game Programming |
topic | Multimedia systems Multimédia |
topic_facet | Multimedia systems Multimédia |
work_keys_str_mv | AT millertom manageddirectx9kickstartgraphicsandgameprogramming |