Unboxing Japanese videogames: a metadata-based approach to the production and distribution of spatial instability
Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Cambridge, Massachusetts
The MIT Press
2025
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Schlagwörter: | |
Links: | https://doi.org/10.7551/mitpress/15321.001.0001 |
Abstract: | "Roth explores the landscape of Japanese videogames through a metadata analysis of how they are spacialized across the Globe and how that constructs a notion of "Japanese-ness"" |
Umfang: | 1 Online-Ressource |
ISBN: | 9780262382908 9780262382892 |
DOI: | 10.7551/mitpress/15321.001.0001 |
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language | English |
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publisher | The MIT Press |
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spelling | Roth, Martin 1983- Verfasser (DE-588)1068178175 aut Unboxing Japanese videogames a metadata-based approach to the production and distribution of spatial instability Martin Roth Cambridge, Massachusetts The MIT Press 2025 1 Online-Ressource txt rdacontent c rdamedia cr rdacarrier "Roth explores the landscape of Japanese videogames through a metadata analysis of how they are spacialized across the Globe and how that constructs a notion of "Japanese-ness"" GAMES & ACTIVITIES / Video & Mobile HISTORY / Asia / Japan SOCIAL SCIENCE / Technology Studies Video games / Japan / Design Video games / Social aspects / Japan National characteristics, Japanese Jeux vidéo / Japon / Conception Japonais Erscheint auch als Druck-Ausgabe, Paperback 9780262552226 https://doi.org/10.7551/mitpress/15321.001.0001 Verlag kostenfrei Volltext |
spellingShingle | Roth, Martin 1983- Unboxing Japanese videogames a metadata-based approach to the production and distribution of spatial instability |
title | Unboxing Japanese videogames a metadata-based approach to the production and distribution of spatial instability |
title_auth | Unboxing Japanese videogames a metadata-based approach to the production and distribution of spatial instability |
title_exact_search | Unboxing Japanese videogames a metadata-based approach to the production and distribution of spatial instability |
title_full | Unboxing Japanese videogames a metadata-based approach to the production and distribution of spatial instability Martin Roth |
title_fullStr | Unboxing Japanese videogames a metadata-based approach to the production and distribution of spatial instability Martin Roth |
title_full_unstemmed | Unboxing Japanese videogames a metadata-based approach to the production and distribution of spatial instability Martin Roth |
title_short | Unboxing Japanese videogames |
title_sort | unboxing japanese videogames a metadata based approach to the production and distribution of spatial instability |
title_sub | a metadata-based approach to the production and distribution of spatial instability |
url | https://doi.org/10.7551/mitpress/15321.001.0001 |
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