Pixel soundtracks: exploring video game music through twenty games
Gespeichert in:
Beteilige Person: | |
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Weitere beteiligte Personen: | |
Format: | Buch |
Sprache: | Englisch |
Veröffentlicht: |
Lanham ; Boulder ; New York ; London
Rowman & Littlefield
2024
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Schriftenreihe: | Music pro guides
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Schlagwörter: | |
Links: | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=035166577&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
Abstract: | "An accessible guide to video game music, this book covers essential topics for understanding game music-from how games produce chip sounds to the significance of game music in concerts. It explains both technical and cultural aspects, using twenty games as case studies, and shows how video game music works and why it matters to so many people" |
Umfang: | xii, 259 Seiten Illustrationen, Notenbeispiele |
ISBN: | 9781538192757 9781538192764 |
Internformat
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Datensatz im Suchindex
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adam_text |
*·········«* Contents Foreword ix Acknowledgments xi 1 Chapter 1 The Sonic Invasion—Space Invaders (1978) Stage 1 How Video Games Make Music Chapter 2 Music on Chips—Super Mario Bros. (1985) Chapter 3 MIDI, Samples, and Synthesis—King’s Quest IV (1988) Chapter 4 CD Audio and Recorded Sound in Games—Wipeout (1995) 35 Stage 2 Integrating Music in Games Chapter 5 Dynamic Music—The Operative: No One Lives Forever (2000) 49 Chapter 6 Generating Music with Algorithms—Mini Metro (2015) 63 Chapter 7 Introductions, Menus, and Loading Screens— BioShock Infinite (2013) 75 Stage 3 The Role of Music in Games Chapter 8 Battle and Boss Music—Dark Souls III (2016) Chapter 9 Characters and Stories—Final Fantasy VI (1994) vii 9 22 89 101
viii —’ Contents Chapter 10 Building Worlds and Histories—Kingdom Hearts (2002) 111 Chapter 11 Music and Feeling in Play—Ori and the Blind Forest (2015) 121 Stage 4 Aesthetic Questions Chapter 12 Music and Gameplay—The Artful Escape (2021) 135 Chapter 13 Nostalgia and Remakes—Resident Evil 2 (1998/2019) 147 Chapter 14 Modern Chiptune and Fandom—Undertale/Deltarune (2015/2021-) 158 Classical Music and Video Games—Untitled Goose Game (2019) 168 Popular Music and Game Music—50 Cent: Bulletproof (2005) 179 Chapter 15 Chapter 16 Stage 5 Game Music and Wider Culture Chapter 17 Identity, Representation, and Avatars— Tomb Raider (2013) 195 Adaptations—Star Trek: Judgment Rites (1993 Floppy Version/1995 CD-ROM Version) 207 Chapter 19 Game Music in Concert and On Record—Xevious ( 1982) 217 Chapter 20 Final Boss: Playing Games, Playing with Music— The Legend of Zelda: Ocarina of Time (1998) 229 Select Bibliography 241 Index 247 About the Author 259 Chapter 18 |
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isbn | 9781538192757 9781538192764 |
language | English |
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physical | xii, 259 Seiten Illustrationen, Notenbeispiele |
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publisher | Rowman & Littlefield |
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series2 | Music pro guides |
spelling | Summers, Tim 1987- Verfasser (DE-588)1076186467 aut Pixel soundtracks exploring video game music through twenty games Tim Summers ; foreword by Jason Graves Lanham ; Boulder ; New York ; London Rowman & Littlefield 2024 xii, 259 Seiten Illustrationen, Notenbeispiele txt rdacontent n rdamedia nc rdacarrier Music pro guides "An accessible guide to video game music, this book covers essential topics for understanding game music-from how games produce chip sounds to the significance of game music in concerts. It explains both technical and cultural aspects, using twenty games as case studies, and shows how video game music works and why it matters to so many people" Videospielmusik (DE-588)1161203737 gnd rswk-swf Video game music / History and criticism Video game music / Analysis, appreciation Jeux vidéo, Musique de / Histoire et critique Jeux vidéo, Musique de / Analyse et appréciation Videospielmusik (DE-588)1161203737 s DE-604 Graves, Jason 1973- (DE-588)106760944X aui Erscheint auch als Online-Ausgabe 978-1-5381-9277-1 Digitalisierung BSB München - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=035166577&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Summers, Tim 1987- Pixel soundtracks exploring video game music through twenty games Videospielmusik (DE-588)1161203737 gnd |
subject_GND | (DE-588)1161203737 |
title | Pixel soundtracks exploring video game music through twenty games |
title_auth | Pixel soundtracks exploring video game music through twenty games |
title_exact_search | Pixel soundtracks exploring video game music through twenty games |
title_full | Pixel soundtracks exploring video game music through twenty games Tim Summers ; foreword by Jason Graves |
title_fullStr | Pixel soundtracks exploring video game music through twenty games Tim Summers ; foreword by Jason Graves |
title_full_unstemmed | Pixel soundtracks exploring video game music through twenty games Tim Summers ; foreword by Jason Graves |
title_short | Pixel soundtracks |
title_sort | pixel soundtracks exploring video game music through twenty games |
title_sub | exploring video game music through twenty games |
topic | Videospielmusik (DE-588)1161203737 gnd |
topic_facet | Videospielmusik |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=035166577&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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