Unreal Engine 5 character creation, animation, and cinematics: create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite
Gespeichert in:
Beteiligte Personen: | , |
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Format: | Buch |
Sprache: | Englisch |
Veröffentlicht: |
Birmingham, Mumbai
Packt Publishing
2022
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Schlagwörter: | |
Umfang: | XV, 584 Seiten |
ISBN: | 9781801812443 |
Internformat
MARC
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264 | 1 | |a Birmingham, Mumbai |b Packt Publishing |c 2022 | |
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700 | 1 | |a Ogterop, Wilhelm |e Verfasser |4 aut | |
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Datensatz im Suchindex
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any_adam_object | |
author | Venter, Henk Ogterop, Wilhelm |
author_facet | Venter, Henk Ogterop, Wilhelm |
author_role | aut aut |
author_sort | Venter, Henk |
author_variant | h v hv w o wo |
building | Verbundindex |
bvnumber | BV048549497 |
classification_rvk | ST 320 |
ctrlnum | (OCoLC)1352884848 (DE-599)BVBBV048549497 |
discipline | Informatik |
format | Book |
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illustrated | Not Illustrated |
indexdate | 2024-12-20T19:48:11Z |
institution | BVB |
isbn | 9781801812443 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-033925908 |
oclc_num | 1352884848 |
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owner_facet | DE-862 DE-BY-FWS |
physical | XV, 584 Seiten |
publishDate | 2022 |
publishDateSearch | 2022 |
publishDateSort | 2022 |
publisher | Packt Publishing |
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spelling | Venter, Henk Verfasser aut Unreal Engine 5 character creation, animation, and cinematics create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite Henk Venter Birmingham, Mumbai Packt Publishing 2022 XV, 584 Seiten txt rdacontent n rdamedia nc rdacarrier Computeranimation (DE-588)4199710-4 gnd rswk-swf Computeranimation (DE-588)4199710-4 s DE-604 Ogterop, Wilhelm Verfasser aut |
spellingShingle | Venter, Henk Ogterop, Wilhelm Unreal Engine 5 character creation, animation, and cinematics create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite Computeranimation (DE-588)4199710-4 gnd |
subject_GND | (DE-588)4199710-4 |
title | Unreal Engine 5 character creation, animation, and cinematics create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite |
title_auth | Unreal Engine 5 character creation, animation, and cinematics create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite |
title_exact_search | Unreal Engine 5 character creation, animation, and cinematics create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite |
title_full | Unreal Engine 5 character creation, animation, and cinematics create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite Henk Venter |
title_fullStr | Unreal Engine 5 character creation, animation, and cinematics create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite Henk Venter |
title_full_unstemmed | Unreal Engine 5 character creation, animation, and cinematics create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite Henk Venter |
title_short | Unreal Engine 5 character creation, animation, and cinematics |
title_sort | unreal engine 5 character creation animation and cinematics create custom 3d assets and bring them to life in unreal engine 5 using metahuman lumen and nanite |
title_sub | create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite |
topic | Computeranimation (DE-588)4199710-4 gnd |
topic_facet | Computeranimation |
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