Next-generation applications and implementations of gamification systems - Portela, Filipe; Queiros, Ricardo 1975- (IGI Global, 2021)
Includes bibliographical references and index
Section 1. Game design principles. Chapter 1. A primer on gamification standardization ; Chapter 2. An overview of the use of gamification on enterprises to motivate human resources ; Chapter 3. Genre differences in soft skills perception and video game usage in the University of Extremadura -- Section 2. Learning gamification strategies. Chapter 4. Strategy to implement gamification in LMS ; Chapter 5. Gamification of e-learning in African universities: identifying adoption factors through task-technology fit and technology acceptance model ; Chapter 6. Gamified learning: favoring engagement and learning outcomes -- Section 3. Serious games and apps. Chapter 7. Petrha: a serious game to enhance physiotherapy students' clinical reasoning ; Chapter 8. Using sentiment analytics to understand learner experiences in serious games ; Chapter 9. Motivating sustainable recycling practices through persuasive technologies -- Section 4. Gamification novel approaches. Chapter 10. Exploring the possibilities of artificial intelligence and big data techniques to enhance gamified financial services ; Chapter 11. Can artificial intelligence and big data improve gamified healthcare services and devices? ; Chapter 12. Augmented reality games. - Mode of access: World Wide Web
Keywords: Gamification -- Industrial applications; Educational games; Game theory; Gamification; Aufsatzsammlung