Learning to play games:

This tutorial provides a practical introduction to game strategy learning with function approximation architectures. The tutorial will cover the two main approaches to learning game strategy: evolution (including co-evolution), and temporal difference learning, and also discuss some ways of hybridiz...

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Beteilige Person: Lucas, Simon M. (VerfasserIn)
Format: Elektronisch Video
Sprache:Englisch
Veröffentlicht: United States IEEE 2010
Schlagwörter:
Links:https://ieeexplore.ieee.org/courses/details/EDP172
https://ieeexplore.ieee.org/courses/details/EDP172
Zusammenfassung:This tutorial provides a practical introduction to game strategy learning with function approximation architectures. The tutorial will cover the two main approaches to learning game strategy: evolution (including co-evolution), and temporal difference learning, and also discuss some ways of hybridizing these. We also look at how the choice of input features and function approximation architecture has a critical impact on what is learned, as well as how it is interfaced to the game (e.g. as a value estimator or as an action selector). Incremental and co-evolutionary methods of learning complex skills are described. In addition to standard MLPs, attention is also given to N-Tuple systems, as these have recently shown great potential to learn quickly and effectively, and to evolutionary methods for selecting subsets of the input vector to use and neural network topologies to process it with. Each method will be demonstrated with reference to some simple fragments of software, illustrating how the learning algorithm is connected with the game and with the function approximation architecture. Example games will include Othello, Simulated Car Racing, and Ms. Pac-Man
Beschreibung:Description based on online resource; title from title screen (IEEE Xplore Digital Library, viewed November 13, 2020)
Umfang:1 Online-Resource (1 Videodatei, 60 Minuten) color illustrations
ISBN:9781424461899