Learning to play games:
This tutorial provides a practical introduction to game strategy learning with function approximation architectures. The tutorial will cover the two main approaches to learning game strategy: evolution (including co-evolution), and temporal difference learning, and also discuss some ways of hybridiz...
Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch Video |
Sprache: | Englisch |
Veröffentlicht: |
United States
IEEE
2010
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Schlagwörter: | |
Links: | https://ieeexplore.ieee.org/courses/details/EDP172 https://ieeexplore.ieee.org/courses/details/EDP172 |
Zusammenfassung: | This tutorial provides a practical introduction to game strategy learning with function approximation architectures. The tutorial will cover the two main approaches to learning game strategy: evolution (including co-evolution), and temporal difference learning, and also discuss some ways of hybridizing these. We also look at how the choice of input features and function approximation architecture has a critical impact on what is learned, as well as how it is interfaced to the game (e.g. as a value estimator or as an action selector). Incremental and co-evolutionary methods of learning complex skills are described. In addition to standard MLPs, attention is also given to N-Tuple systems, as these have recently shown great potential to learn quickly and effectively, and to evolutionary methods for selecting subsets of the input vector to use and neural network topologies to process it with. Each method will be demonstrated with reference to some simple fragments of software, illustrating how the learning algorithm is connected with the game and with the function approximation architecture. Example games will include Othello, Simulated Car Racing, and Ms. Pac-Man |
Beschreibung: | Description based on online resource; title from title screen (IEEE Xplore Digital Library, viewed November 13, 2020) |
Umfang: | 1 Online-Resource (1 Videodatei, 60 Minuten) color illustrations |
ISBN: | 9781424461899 |
Internformat
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Datensatz im Suchindex
DE-BY-TUM_katkey | 2583736 |
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any_adam_object | |
author | Lucas, Simon M. |
author_facet | Lucas, Simon M. |
author_role | aut |
author_sort | Lucas, Simon M. |
author_variant | s m l sm sml |
building | Verbundindex |
bvnumber | BV047477110 |
collection | ZDB-37-ICG |
ctrlnum | (ZDB-37-ICG)EDP172 (OCoLC)1269392009 (DE-599)BVBBV047477110 |
dewey-full | 790.1922 |
dewey-hundreds | 700 - The arts |
dewey-ones | 790 - Recreational and performing arts |
dewey-raw | 790.1922 |
dewey-search | 790.1922 |
dewey-sort | 3790.1922 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic Video |
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genre | (DE-588)4017102-4 Film gnd-content |
genre_facet | Film |
id | DE-604.BV047477110 |
illustrated | Illustrated |
indexdate | 2024-12-20T19:20:37Z |
institution | BVB |
isbn | 9781424461899 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032878671 |
oclc_num | 1269392009 |
open_access_boolean | |
owner | DE-91 DE-BY-TUM DE-92 |
owner_facet | DE-91 DE-BY-TUM DE-92 |
physical | 1 Online-Resource (1 Videodatei, 60 Minuten) color illustrations |
psigel | ZDB-37-ICG |
publishDate | 2010 |
publishDateSearch | 2010 |
publishDateSort | 2010 |
publisher | IEEE |
record_format | marc |
spellingShingle | Lucas, Simon M. Learning to play games Games Computer architecture Standards Strategic planning Evolutionary computation |
subject_GND | (DE-588)4017102-4 |
title | Learning to play games |
title_auth | Learning to play games |
title_exact_search | Learning to play games |
title_full | Learning to play games Simon M. Lucas |
title_fullStr | Learning to play games Simon M. Lucas |
title_full_unstemmed | Learning to play games Simon M. Lucas |
title_short | Learning to play games |
title_sort | learning to play games |
topic | Games Computer architecture Standards Strategic planning Evolutionary computation |
topic_facet | Games Computer architecture Standards Strategic planning Evolutionary computation Film |
work_keys_str_mv | AT lucassimonm learningtoplaygames |