Mixed reality and games: theoretical and practical approaches in game studies and education

Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through th...

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Bibliographic Details
Corporate Author: Vienna Games Conference Wien (Author)
Other Authors: Bektic, Emir (Editor), Bruns, Daniela (Editor), Gabriel, Sonja (Editor), Kelle, Florian (Editor), Pölsterl, Gerhard (Editor), Schniz, Felix (Editor)
Format: Conference Proceedings Book
Language:English
Published: Bielefeld transcript [2020]
Series:Media studies volume 80
Subjects:
Summary:Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work
Item Description:Introduction: "It is largely based on contributions at the 13th FROG - Future and Reality of Gaming conference which took part between 18th and 20th October 2019 under the subheading of mixed reality.", Seite 25
Physical Description:292 Seiten Illustrationen, Diagramme
ISBN:9783837653298