Advances in Computer Games: Many Games, Many Challenges
1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England,...
Gespeichert in:
Weitere beteiligte Personen: | , , |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
New York, NY
Springer US
2004
|
Ausgabe: | 1st ed. 2004 |
Schriftenreihe: | IFIP Advances in Information and Communication Technology
135 |
Schlagwörter: | |
Links: | https://doi.org/10.1007/978-0-387-35706-5 https://doi.org/10.1007/978-0-387-35706-5 |
Zusammenfassung: | 1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community |
Umfang: | 1 Online-Ressource (XIV, 383 p) |
ISBN: | 9780387357065 |
DOI: | 10.1007/978-0-387-35706-5 |
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520 | |a 1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community | ||
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spelling | Advances in Computer Games Many Games, Many Challenges edited by H. Jaap van den Herik, Hiroyuki Iida, Ernst A. Heinz 1st ed. 2004 New York, NY Springer US 2004 1 Online-Ressource (XIV, 383 p) txt rdacontent c rdamedia cr rdacarrier IFIP Advances in Information and Communication Technology 135 1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community Artificial Intelligence Popular Computer Science Game Theory, Economics, Social and Behav. Sciences The Computing Profession User Interfaces and Human Computer Interaction Artificial intelligence Computer science Game theory Computers User interfaces (Computer systems) van den Herik, H. Jaap edt Iida, Hiroyuki edt Heinz, Ernst A. edt Erscheint auch als Druck-Ausgabe 9781475744248 Erscheint auch als Druck-Ausgabe 9781402077098 Erscheint auch als Druck-Ausgabe 9781475744231 https://doi.org/10.1007/978-0-387-35706-5 Verlag URL des Eerstveröffentlichers Volltext |
spellingShingle | Advances in Computer Games Many Games, Many Challenges Artificial Intelligence Popular Computer Science Game Theory, Economics, Social and Behav. Sciences The Computing Profession User Interfaces and Human Computer Interaction Artificial intelligence Computer science Game theory Computers User interfaces (Computer systems) |
title | Advances in Computer Games Many Games, Many Challenges |
title_auth | Advances in Computer Games Many Games, Many Challenges |
title_exact_search | Advances in Computer Games Many Games, Many Challenges |
title_full | Advances in Computer Games Many Games, Many Challenges edited by H. Jaap van den Herik, Hiroyuki Iida, Ernst A. Heinz |
title_fullStr | Advances in Computer Games Many Games, Many Challenges edited by H. Jaap van den Herik, Hiroyuki Iida, Ernst A. Heinz |
title_full_unstemmed | Advances in Computer Games Many Games, Many Challenges edited by H. Jaap van den Herik, Hiroyuki Iida, Ernst A. Heinz |
title_short | Advances in Computer Games |
title_sort | advances in computer games many games many challenges |
title_sub | Many Games, Many Challenges |
topic | Artificial Intelligence Popular Computer Science Game Theory, Economics, Social and Behav. Sciences The Computing Profession User Interfaces and Human Computer Interaction Artificial intelligence Computer science Game theory Computers User interfaces (Computer systems) |
topic_facet | Artificial Intelligence Popular Computer Science Game Theory, Economics, Social and Behav. Sciences The Computing Profession User Interfaces and Human Computer Interaction Artificial intelligence Computer science Game theory Computers User interfaces (Computer systems) |
url | https://doi.org/10.1007/978-0-387-35706-5 |
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