Virtual Clothing: Theory and Practice
In this book, we investigate the problem of simulating clothes and clothing. A range of topics are addressed, from shape modeling of a piece of cloth to the realistic garments on virtual humans. Different situations demand different properties a cloth. Existing solutions, though useful for many appl...
Gespeichert in:
Beteiligte Personen: | , |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Berlin, Heidelberg
Springer
2000
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Ausgabe: | 1st edition |
Schlagwörter: | |
Links: | https://doi.org/10.1007/978-3-642-57278-4 https://ebookcentral.proquest.com/lib/htw-berlin/detail.action?docID=3090506 https://doi.org/10.1007/978-3-642-57278-4 |
Zusammenfassung: | In this book, we investigate the problem of simulating clothes and clothing. A range of topics are addressed, from shape modeling of a piece of cloth to the realistic garments on virtual humans. Different situations demand different properties a cloth. Existing solutions, though useful for many applications, reveal that further improvements are required. Cloth modeling has been a topic of research in the textile mechanics and engineering communities for a very long time. However, in the mid 1980s, researchers in computer graphics also became interested in modeling cloth in order to include it in the 3D computer generated images and films. The evolution of cloth modeling and garment simulation in computer graphics indicates that it has grown from basic shape modeling to the modeling of its complex physics and behaviors. Chapter 2 provides a summary of the different methods developed in computer graphics over the last 15 to 20 years. In computer graphics, only the macroscopic properties of the cloth surface are considered. Physical accuracy is given less importance in comparison to the visual realism. However, a trend of employing a multi disciplinary approach has started, and the community of textile engineering and computer graphics have begun to combine their expertise to come up with solutions that can satisfy that of both communities |
Umfang: | 1 Online-Ressource (IX, 283 Seiten) |
ISBN: | 9783642572784 |
DOI: | 10.1007/978-3-642-57278-4 |
Internformat
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520 | |a In this book, we investigate the problem of simulating clothes and clothing. A range of topics are addressed, from shape modeling of a piece of cloth to the realistic garments on virtual humans. Different situations demand different properties a cloth. Existing solutions, though useful for many applications, reveal that further improvements are required. Cloth modeling has been a topic of research in the textile mechanics and engineering communities for a very long time. However, in the mid 1980s, researchers in computer graphics also became interested in modeling cloth in order to include it in the 3D computer generated images and films. The evolution of cloth modeling and garment simulation in computer graphics indicates that it has grown from basic shape modeling to the modeling of its complex physics and behaviors. Chapter 2 provides a summary of the different methods developed in computer graphics over the last 15 to 20 years. In computer graphics, only the macroscopic properties of the cloth surface are considered. Physical accuracy is given less importance in comparison to the visual realism. However, a trend of employing a multi disciplinary approach has started, and the community of textile engineering and computer graphics have begun to combine their expertise to come up with solutions that can satisfy that of both communities | ||
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Datensatz im Suchindex
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any_adam_object | |
author | Volino, Pascal Magnenat-Thalmann, Nadia |
author_facet | Volino, Pascal Magnenat-Thalmann, Nadia |
author_role | aut aut |
author_sort | Volino, Pascal |
author_variant | p v pv n m t nmt |
building | Verbundindex |
bvnumber | BV047064409 |
classification_rvk | QP 210 ST 323 |
collection | ZDB-2-SCS ZDB-30-PQE |
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dewey-full | 006.6 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6 |
dewey-search | 006.6 |
dewey-sort | 16.6 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik Wirtschaftswissenschaften |
doi_str_mv | 10.1007/978-3-642-57278-4 |
edition | 1st edition |
format | Electronic eBook |
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indexdate | 2024-12-20T19:08:44Z |
institution | BVB |
isbn | 9783642572784 |
language | English |
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physical | 1 Online-Ressource (IX, 283 Seiten) |
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spelling | Volino, Pascal Verfasser aut Virtual Clothing Theory and Practice by Pascal Volino, Nadia Magnenat-Thalmann 1st edition Berlin, Heidelberg Springer 2000 1 Online-Ressource (IX, 283 Seiten) txt rdacontent c rdamedia cr rdacarrier In this book, we investigate the problem of simulating clothes and clothing. A range of topics are addressed, from shape modeling of a piece of cloth to the realistic garments on virtual humans. Different situations demand different properties a cloth. Existing solutions, though useful for many applications, reveal that further improvements are required. Cloth modeling has been a topic of research in the textile mechanics and engineering communities for a very long time. However, in the mid 1980s, researchers in computer graphics also became interested in modeling cloth in order to include it in the 3D computer generated images and films. The evolution of cloth modeling and garment simulation in computer graphics indicates that it has grown from basic shape modeling to the modeling of its complex physics and behaviors. Chapter 2 provides a summary of the different methods developed in computer graphics over the last 15 to 20 years. In computer graphics, only the macroscopic properties of the cloth surface are considered. Physical accuracy is given less importance in comparison to the visual realism. However, a trend of employing a multi disciplinary approach has started, and the community of textile engineering and computer graphics have begun to combine their expertise to come up with solutions that can satisfy that of both communities Computer Graphics Artificial Intelligence Simulation and Modeling IT in Business Computer graphics Artificial intelligence Computer simulation Information technology Business—Data processing Körper (DE-588)4031575-7 gnd rswk-swf Mode (DE-588)4039792-0 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 s Mode (DE-588)4039792-0 s Körper (DE-588)4031575-7 s DE-604 Magnenat-Thalmann, Nadia aut Erscheint auch als Druck-Ausgabe 9783540676003 Erscheint auch als Druck-Ausgabe 9783642572791 Erscheint auch als Druck-Ausgabe 9783642631894 https://doi.org/10.1007/978-3-642-57278-4 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Volino, Pascal Magnenat-Thalmann, Nadia Virtual Clothing Theory and Practice Computer Graphics Artificial Intelligence Simulation and Modeling IT in Business Computer graphics Artificial intelligence Computer simulation Information technology Business—Data processing Körper (DE-588)4031575-7 gnd Mode (DE-588)4039792-0 gnd Virtuelle Realität (DE-588)4399931-1 gnd |
subject_GND | (DE-588)4031575-7 (DE-588)4039792-0 (DE-588)4399931-1 |
title | Virtual Clothing Theory and Practice |
title_auth | Virtual Clothing Theory and Practice |
title_exact_search | Virtual Clothing Theory and Practice |
title_full | Virtual Clothing Theory and Practice by Pascal Volino, Nadia Magnenat-Thalmann |
title_fullStr | Virtual Clothing Theory and Practice by Pascal Volino, Nadia Magnenat-Thalmann |
title_full_unstemmed | Virtual Clothing Theory and Practice by Pascal Volino, Nadia Magnenat-Thalmann |
title_short | Virtual Clothing |
title_sort | virtual clothing theory and practice |
title_sub | Theory and Practice |
topic | Computer Graphics Artificial Intelligence Simulation and Modeling IT in Business Computer graphics Artificial intelligence Computer simulation Information technology Business—Data processing Körper (DE-588)4031575-7 gnd Mode (DE-588)4039792-0 gnd Virtuelle Realität (DE-588)4399931-1 gnd |
topic_facet | Computer Graphics Artificial Intelligence Simulation and Modeling IT in Business Computer graphics Artificial intelligence Computer simulation Information technology Business—Data processing Körper Mode Virtuelle Realität |
url | https://doi.org/10.1007/978-3-642-57278-4 |
work_keys_str_mv | AT volinopascal virtualclothingtheoryandpractice AT magnenatthalmannnadia virtualclothingtheoryandpractice |