Saved in:
Main Author: | |
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Format: | Book |
Language: | English |
Published: |
Birmingham, Mumbai
Packt
2018
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Edition: | second edition |
Subjects: | |
Abstract: | Java is one of the software languages most commonly used by programmers and developers. This book covers essential concepts in Java by showing you how to implement them in various applications. You'll learn about Java 18.9's newest features and develop the skills required for building robust, easily scalable, and maintainable code in Java Cover -- Title Page -- Copyright and Credits -- Packt Upsell -- Contributors -- Acknowledgments -- Table of Contents -- Preface -- Chapter 1: Getting Started with Java 11 -- Getting started with Java -- Version numbers -- Installing Java -- Installation on Windows -- Installation on macOS -- Installation on Linux -- Setting JAVA_HOME -- Executing jshell -- Looking at the bytecode -- Packaging classes into a JAR file -- Managing the running Java application -- Using an IDE -- NetBeans -- Eclipse -- IntelliJ -- IDE services -- IDE screen structure -- Editing files -- Managing projects -- Building the code and running it -- Debugging Java -- Summary -- Chapter 2: The First Real Java Program - Sorting Names -- Getting started with sorting -- Bubble sort -- Getting started with project structure and build tools -- Make -- Ant -- Installing Ant -- Using Ant -- Maven -- Installing Maven -- Using Maven -- Gradle -- Installing Gradle -- Setting up the project with Maven -- Coding the sort -- Understanding the algorithm and language constructs -- Blocks -- Variables -- Types -- Arrays -- Expressions -- Loops -- Conditional execution -- Final variables -- Classes -- Inner, nested, local, and anonymous classes -- Packages -- Methods -- Interfaces -- Argument passing -- Fields -- Modifiers -- Object initializers and constructors -- Compiling and running the program -- Summary -- Chapter 3: Optimizing the Sort - Making Code Professional -- The general sorting program -- A brief overview of various sorting algorithms -- Quicksort -- Project structure and build tools -- Maven dependency management -- Coding the sort -- Creating the interfaces -- Creating BubbleSort -- Architectural considerations -- Creating unit tests -- Adding JUnit as a dependency -- Writing the BubbleSortTest class -- Good unit tests -- A good unit test is readable -- Unit tests are fast Unit tests are deterministic -- Assertions should be as simple as possible -- Unit tests are isolated -- Unit tests cover the code -- Refactoring the test -- Collections with wrong elements -- Handling exceptions -- Generics -- Test-Driven Development -- Implementing QuickSort -- The partitioning class -- Recursive sorting -- Non-recursive sorting -- Implementing the API class -- Creating modules -- Why modules are needed -- What is a Java module? -- Summary -- Chapter 4: Mastermind - Creating a Game -- The game -- The model of the game -- Java collections -- Interface collection -- Set -- Hash functions -- The equals method -- The hashCode method -- Implementing equals and hashCode -- HashSet -- EnumSet -- LinkedHashSet -- SortedSet -- NavigableSet -- TreeSet -- List -- LinkedList -- ArrayList -- Queue -- Deque -- Map -- HashMap -- IdentityHashMap -- Dependency injection -- Implementing the game -- ColorManager -- The class color -- JavaDoc and code comments -- Row -- Table -- Guesser -- UniqueGuesser -- GeneralGuesser -- The Game class -- Creating an integration test -- Summary -- Chapter 5: Extending the Game - Run Parallel, Run Faster -- How to make Mastermind parallel -- Refactoring -- Processes -- Threads -- Fibers -- java.lang.Thread -- Pitfalls -- Deadlocks -- Race conditions -- Overused locks -- Starving -- ExecutorService -- Completable future -- ForkJoinPool -- Variable access -- The CPU heartbeat -- Volatile variables -- Synchronized block -- Wait and notify -- Lock -- Condition -- ReentrantLock -- ReentrantReadWriteLock -- Atomic variables -- BlockingQueue -- LinkedBlockingQueue -- LinkedBlockingDeque -- ArrayBlockingQueue -- LinkedTransferQueue -- IntervalGuesser -- ParallelGamePlayer -- Microbenchmarking -- Summary -- Chapter 6: Making Our Game Professional - Do it as a Web App -- Web and network -- IP -- TCP/IP -- DNS |
Physical Description: | VII, 507 Seiten Illustrationen |
ISBN: | 9781789131895 |
Staff View
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520 | 3 | |a Java is one of the software languages most commonly used by programmers and developers. This book covers essential concepts in Java by showing you how to implement them in various applications. You'll learn about Java 18.9's newest features and develop the skills required for building robust, easily scalable, and maintainable code in Java | |
520 | 3 | |a Cover -- Title Page -- Copyright and Credits -- Packt Upsell -- Contributors -- Acknowledgments -- Table of Contents -- Preface -- Chapter 1: Getting Started with Java 11 -- Getting started with Java -- Version numbers -- Installing Java -- Installation on Windows -- Installation on macOS -- Installation on Linux -- Setting JAVA_HOME -- Executing jshell -- Looking at the bytecode -- Packaging classes into a JAR file -- Managing the running Java application -- Using an IDE -- NetBeans -- Eclipse -- IntelliJ -- IDE services -- IDE screen structure -- Editing files -- Managing projects -- Building the code and running it -- Debugging Java -- Summary -- Chapter 2: The First Real Java Program - Sorting Names -- Getting started with sorting -- Bubble sort -- Getting started with project structure and build tools -- Make -- Ant -- Installing Ant -- Using Ant -- Maven -- Installing Maven -- Using Maven -- Gradle -- Installing Gradle -- Setting up the project with Maven -- Coding the sort -- Understanding the algorithm and language constructs -- Blocks -- Variables -- Types -- Arrays -- Expressions -- Loops -- Conditional execution -- Final variables -- Classes -- Inner, nested, local, and anonymous classes -- Packages -- Methods -- Interfaces -- Argument passing -- Fields -- Modifiers -- Object initializers and constructors -- Compiling and running the program -- Summary -- Chapter 3: Optimizing the Sort - Making Code Professional -- The general sorting program -- A brief overview of various sorting algorithms -- Quicksort -- Project structure and build tools -- Maven dependency management -- Coding the sort -- Creating the interfaces -- Creating BubbleSort -- Architectural considerations -- Creating unit tests -- Adding JUnit as a dependency -- Writing the BubbleSortTest class -- Good unit tests -- A good unit test is readable -- Unit tests are fast | |
520 | 3 | |a Unit tests are deterministic -- Assertions should be as simple as possible -- Unit tests are isolated -- Unit tests cover the code -- Refactoring the test -- Collections with wrong elements -- Handling exceptions -- Generics -- Test-Driven Development -- Implementing QuickSort -- The partitioning class -- Recursive sorting -- Non-recursive sorting -- Implementing the API class -- Creating modules -- Why modules are needed -- What is a Java module? -- Summary -- Chapter 4: Mastermind - Creating a Game -- The game -- The model of the game -- Java collections -- Interface collection -- Set -- Hash functions -- The equals method -- The hashCode method -- Implementing equals and hashCode -- HashSet -- EnumSet -- LinkedHashSet -- SortedSet -- NavigableSet -- TreeSet -- List -- LinkedList -- ArrayList -- Queue -- Deque -- Map -- HashMap -- IdentityHashMap -- Dependency injection -- Implementing the game -- ColorManager -- The class color -- JavaDoc and code comments -- Row -- Table -- Guesser -- UniqueGuesser -- GeneralGuesser -- The Game class -- Creating an integration test -- Summary -- Chapter 5: Extending the Game - Run Parallel, Run Faster -- How to make Mastermind parallel -- Refactoring -- Processes -- Threads -- Fibers -- java.lang.Thread -- Pitfalls -- Deadlocks -- Race conditions -- Overused locks -- Starving -- ExecutorService -- Completable future -- ForkJoinPool -- Variable access -- The CPU heartbeat -- Volatile variables -- Synchronized block -- Wait and notify -- Lock -- Condition -- ReentrantLock -- ReentrantReadWriteLock -- Atomic variables -- BlockingQueue -- LinkedBlockingQueue -- LinkedBlockingDeque -- ArrayBlockingQueue -- LinkedTransferQueue -- IntervalGuesser -- ParallelGamePlayer -- Microbenchmarking -- Summary -- Chapter 6: Making Our Game Professional - Do it as a Web App -- Web and network -- IP -- TCP/IP -- DNS | |
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Record in the Search Index
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any_adam_object | |
author | Verhas, Peter |
author_facet | Verhas, Peter |
author_role | aut |
author_sort | Verhas, Peter |
author_variant | p v pv |
building | Verbundindex |
bvnumber | BV045884709 |
classification_rvk | ST 250 |
ctrlnum | (OCoLC)1105600627 (DE-599)BVBBV045884709 |
discipline | Informatik |
edition | second edition |
format | Book |
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id | DE-604.BV045884709 |
illustrated | Illustrated |
indexdate | 2024-12-20T18:37:32Z |
institution | BVB |
isbn | 9781789131895 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031267800 |
oclc_num | 1105600627 |
open_access_boolean | |
owner | DE-11 |
owner_facet | DE-11 |
physical | VII, 507 Seiten Illustrationen |
publishDate | 2018 |
publishDateSearch | 2018 |
publishDateSort | 2018 |
publisher | Packt |
record_format | marc |
spelling | Verhas, Peter Verfasser aut Java projects learn the fundamentals of Java 11 programming by building industry grade practical projects Peter Verhas second edition Birmingham, Mumbai Packt 2018 © 2018 VII, 507 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Java is one of the software languages most commonly used by programmers and developers. This book covers essential concepts in Java by showing you how to implement them in various applications. You'll learn about Java 18.9's newest features and develop the skills required for building robust, easily scalable, and maintainable code in Java Cover -- Title Page -- Copyright and Credits -- Packt Upsell -- Contributors -- Acknowledgments -- Table of Contents -- Preface -- Chapter 1: Getting Started with Java 11 -- Getting started with Java -- Version numbers -- Installing Java -- Installation on Windows -- Installation on macOS -- Installation on Linux -- Setting JAVA_HOME -- Executing jshell -- Looking at the bytecode -- Packaging classes into a JAR file -- Managing the running Java application -- Using an IDE -- NetBeans -- Eclipse -- IntelliJ -- IDE services -- IDE screen structure -- Editing files -- Managing projects -- Building the code and running it -- Debugging Java -- Summary -- Chapter 2: The First Real Java Program - Sorting Names -- Getting started with sorting -- Bubble sort -- Getting started with project structure and build tools -- Make -- Ant -- Installing Ant -- Using Ant -- Maven -- Installing Maven -- Using Maven -- Gradle -- Installing Gradle -- Setting up the project with Maven -- Coding the sort -- Understanding the algorithm and language constructs -- Blocks -- Variables -- Types -- Arrays -- Expressions -- Loops -- Conditional execution -- Final variables -- Classes -- Inner, nested, local, and anonymous classes -- Packages -- Methods -- Interfaces -- Argument passing -- Fields -- Modifiers -- Object initializers and constructors -- Compiling and running the program -- Summary -- Chapter 3: Optimizing the Sort - Making Code Professional -- The general sorting program -- A brief overview of various sorting algorithms -- Quicksort -- Project structure and build tools -- Maven dependency management -- Coding the sort -- Creating the interfaces -- Creating BubbleSort -- Architectural considerations -- Creating unit tests -- Adding JUnit as a dependency -- Writing the BubbleSortTest class -- Good unit tests -- A good unit test is readable -- Unit tests are fast Unit tests are deterministic -- Assertions should be as simple as possible -- Unit tests are isolated -- Unit tests cover the code -- Refactoring the test -- Collections with wrong elements -- Handling exceptions -- Generics -- Test-Driven Development -- Implementing QuickSort -- The partitioning class -- Recursive sorting -- Non-recursive sorting -- Implementing the API class -- Creating modules -- Why modules are needed -- What is a Java module? -- Summary -- Chapter 4: Mastermind - Creating a Game -- The game -- The model of the game -- Java collections -- Interface collection -- Set -- Hash functions -- The equals method -- The hashCode method -- Implementing equals and hashCode -- HashSet -- EnumSet -- LinkedHashSet -- SortedSet -- NavigableSet -- TreeSet -- List -- LinkedList -- ArrayList -- Queue -- Deque -- Map -- HashMap -- IdentityHashMap -- Dependency injection -- Implementing the game -- ColorManager -- The class color -- JavaDoc and code comments -- Row -- Table -- Guesser -- UniqueGuesser -- GeneralGuesser -- The Game class -- Creating an integration test -- Summary -- Chapter 5: Extending the Game - Run Parallel, Run Faster -- How to make Mastermind parallel -- Refactoring -- Processes -- Threads -- Fibers -- java.lang.Thread -- Pitfalls -- Deadlocks -- Race conditions -- Overused locks -- Starving -- ExecutorService -- Completable future -- ForkJoinPool -- Variable access -- The CPU heartbeat -- Volatile variables -- Synchronized block -- Wait and notify -- Lock -- Condition -- ReentrantLock -- ReentrantReadWriteLock -- Atomic variables -- BlockingQueue -- LinkedBlockingQueue -- LinkedBlockingDeque -- ArrayBlockingQueue -- LinkedTransferQueue -- IntervalGuesser -- ParallelGamePlayer -- Microbenchmarking -- Summary -- Chapter 6: Making Our Game Professional - Do it as a Web App -- Web and network -- IP -- TCP/IP -- DNS Java Standard Edition 11 (DE-588)1176042394 gnd rswk-swf Java (Computer program language) Java Standard Edition 11 (DE-588)1176042394 s 1\p DE-604 Erscheint auch als Online-Ausgabe 978-1-78913-069-0 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Verhas, Peter Java projects learn the fundamentals of Java 11 programming by building industry grade practical projects Java Standard Edition 11 (DE-588)1176042394 gnd |
subject_GND | (DE-588)1176042394 |
title | Java projects learn the fundamentals of Java 11 programming by building industry grade practical projects |
title_auth | Java projects learn the fundamentals of Java 11 programming by building industry grade practical projects |
title_exact_search | Java projects learn the fundamentals of Java 11 programming by building industry grade practical projects |
title_full | Java projects learn the fundamentals of Java 11 programming by building industry grade practical projects Peter Verhas |
title_fullStr | Java projects learn the fundamentals of Java 11 programming by building industry grade practical projects Peter Verhas |
title_full_unstemmed | Java projects learn the fundamentals of Java 11 programming by building industry grade practical projects Peter Verhas |
title_short | Java projects |
title_sort | java projects learn the fundamentals of java 11 programming by building industry grade practical projects |
title_sub | learn the fundamentals of Java 11 programming by building industry grade practical projects |
topic | Java Standard Edition 11 (DE-588)1176042394 gnd |
topic_facet | Java Standard Edition 11 |
work_keys_str_mv | AT verhaspeter javaprojectslearnthefundamentalsofjava11programmingbybuildingindustrygradepracticalprojects |