Gespeichert in:
Beteilige Person: | |
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Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Berkeley, CA
Apress
2019
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Schlagwörter: | |
Links: | https://doi.org/10.1007/978-1-4842-4249-0 https://doi.org/10.1007/978-1-4842-4249-0 https://doi.org/10.1007/978-1-4842-4249-0 https://doi.org/10.1007/978-1-4842-4249-0 https://doi.org/10.1007/978-1-4842-4249-0 https://doi.org/10.1007/978-1-4842-4249-0 https://doi.org/10.1007/978-1-4842-4249-0 https://doi.org/10.1007/978-1-4842-4249-0 https://doi.org/10.1007/978-1-4842-4249-0 https://doi.org/10.1007/978-1-4842-4249-0 https://doi.org/10.1007/978-1-4842-4249-0 https://doi.org/10.1007/978-1-4842-4249-0 https://doi.org/10.1007/978-1-4842-4249-0 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030775929&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
Umfang: | 1 Online-Ressource (XIII, 151 Seiten) 8 Illustrationen |
ISBN: | 9781484242490 |
DOI: | 10.1007/978-1-4842-4249-0 |
Internformat
MARC
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Datensatz im Suchindex
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any_adam_object | 1 |
author | Lodriguez, Oscar |
author_GND | (DE-588)1175920991 |
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author_sort | Lodriguez, Oscar |
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building | Verbundindex |
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collection | ZDB-2-CWD |
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dewey-sort | 3794.815 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
doi_str_mv | 10.1007/978-1-4842-4249-0 |
format | Electronic eBook |
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id | DE-604.BV045389621 |
illustrated | Illustrated |
indexdate | 2024-12-20T18:25:57Z |
institution | BVB |
isbn | 9781484242490 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030775929 |
oclc_num | 1081382015 |
open_access_boolean | |
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physical | 1 Online-Ressource (XIII, 151 Seiten) 8 Illustrationen |
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publishDate | 2019 |
publishDateSearch | 2019 |
publishDateSort | 2019 |
publisher | Apress |
record_format | marc |
spellingShingle | Lodriguez, Oscar Let’s Build a Multiplayer Phaser Game With TypeScript, Socket.IO, and Phaser Game Development Programming Languages, Compilers, Interpreters Programming Techniques Computer games—Programming Computer science Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4076370-5 (DE-588)4010457-6 |
title | Let’s Build a Multiplayer Phaser Game With TypeScript, Socket.IO, and Phaser |
title_auth | Let’s Build a Multiplayer Phaser Game With TypeScript, Socket.IO, and Phaser |
title_exact_search | Let’s Build a Multiplayer Phaser Game With TypeScript, Socket.IO, and Phaser |
title_full | Let’s Build a Multiplayer Phaser Game With TypeScript, Socket.IO, and Phaser by Oscar Lodriguez |
title_fullStr | Let’s Build a Multiplayer Phaser Game With TypeScript, Socket.IO, and Phaser by Oscar Lodriguez |
title_full_unstemmed | Let’s Build a Multiplayer Phaser Game With TypeScript, Socket.IO, and Phaser by Oscar Lodriguez |
title_short | Let’s Build a Multiplayer Phaser Game |
title_sort | let s build a multiplayer phaser game with typescript socket io and phaser |
title_sub | With TypeScript, Socket.IO, and Phaser |
topic | Game Development Programming Languages, Compilers, Interpreters Programming Techniques Computer games—Programming Computer science Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Game Development Programming Languages, Compilers, Interpreters Programming Techniques Computer games—Programming Computer science Programmierung Computerspiel |
url | https://doi.org/10.1007/978-1-4842-4249-0 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030775929&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT lodriguezoscar letsbuildamultiplayerphasergamewithtypescriptsocketioandphaser |