Developing video game literacy in the EFL classroom: a qualitative analysis of 10th grade classroom game discourse
Gespeichert in:
Beteilige Person: | |
---|---|
Format: | Buch |
Sprache: | Englisch |
Veröffentlicht: |
Tübingen
Narr Francke Attempto
[2018]
|
Schriftenreihe: | Giessener Beiträge zur Fremdsprachendidaktik
|
Schlagwörter: | |
Links: | http://d-nb.info/1156736471/04 http://www.narr-shop.de/developing-video-game-literacy-in-the-efl-classroom.html http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030513252&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
Beschreibung: | Literaturverzeichnis: Seite 328-347 |
Umfang: | 361 Seiten Illustrationen, Diagramme |
ISBN: | 9783823382485 |
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Datensatz im Suchindex
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adam_text |
CONTENTS
I. VIDEO GAME LITERACY IN THE EFL CLASSROOM
.
11
1 TWO FOUNDATIONAL
CONCEPTS.
15
1.1 FOREIGN LANGUAGE DISCOURSE ABILITY: EFL EDUCATIONAL GOALS . 16
1.2 MULTILITERACIES: FOREIGN LANGUAGE DISCOURSE ABILITY AND
MEDIA.
24
1.3 AFFORDANCES OF VIDEO GAME LITERACY FOR THE EFL CLASSROOM. 34
2 TOWARDS A DISCOURSE-BASED MODEL OF VIDEO GAME LITERACY
.
44
2.1 DEFINING VIDEO
GAMES. 46
2.2 EXISTING APPROACHES TO VIDEO GAME LITERACY
.
52
2.3 THE DISCOURSE MODEL OF VIDEO GAME LITERACY
.
54
2.3.1 THE GAME
.
55
2.3.2 THE
PLAYER.
80
2.3.3 THE W ORLD
.
97
II. GAMER DISCOURSE: A POSSIBLE
LINK?.115
3 AFFORDANCES OF FAN-COMICS FOR GAMER
DISCOURSE. 117
3.1 THE (NON)FICTIONALITY OF GAME COMICS.
118
3.2 COMICS: NARRATIVE, MULTIMODALITY AND HUM OR
.
120
3.3 TRANSLATING GAME
EXPERIENCES. 128
4
WORLD OF WARCRAFT
FAN-COMIC ARCHIVE ANALYSIS. 131
4.1 RESEARCH DESIGN
.
131
4.2 RESULTS: CRITICISM, EXTENSION, AND THE GAME-DISCOURSE MODEL 143
4.2.1 GAME CRITICISM AND EXTENSION.
151
4.2.2 PLAYER CRITICISM AND EXTENSION.
158
4.2.3 REAL WORLD CRITICISM AND EXTENSION
.
165
4.3 IMPLICATIONS FOR GAMER D ISCOURSE
.
170
III. CHALLENGES OF CLASSROOM GAME DISCOURSE. THREE CASE STUDIES
.
173
5 METHODOLOGICAL
FRAMEWORK.
175
5.1 QUALITATIVE, ETHNOGRAPHIC
RESEARCH.175
5.2 RESEARCH INTERESTS AND
QUESTIONS.179
5.3 CASE STUDIES AND RESEARCH DESIGN OVERVIEW.
184
5.4 ACCESS TO THE RESEARCH
FIELD. 186
5.5 DATA COLLECTION AND
TRIANGULATION.187
5.6 PERSPECTIVE TRIANGULATION: TEACHER AND LEARNER INTERVIEWS . 191
5.7 DATA ANALYSIS
.
194
5.8 ETHICAL CONSIDERATIONS AND
MEASURES. 197
6 CASE STUDY 1: STUDENT (DIS)LNTEREST, GAME COMPLEXITY AND GAMER
DISCOURSE.
200
6.1 INSTITUTION, STUDENTS AND TEACHER
.
200
6.2 RECONSTRUCTED LESSON PLANS
.
201
6.3 CHALLENGE 1: STUDENT (DIS)INTEREST
.
203
6.4 CHALLENGE 2: GAME
COMPLEXITY.208
6.4.1 THE IMPORTANCE OF INPUT AND CLEAR INSTRUCTIONS. 209
6.4.2 THE DIFFICULTIES OF SUMMARIZING COMPLEX GAMES
_
210
6.4.3 THE MULTI-DIMENSIONALITY OF GAM ES
.
.
213
6.5 CHALLENGE 3: SUITABILITY OF GAMER DISCOURSE
.
218
6.5.1 THE ISSUE OF
NARROWCASTING.219
6.5.2 THE IRONY OF GAMER CRITICISM.
226
6.6 RETROSPECTIVE INTERVIEWS
.
235
6.6.1 STUDENT
INTERVIEWS. 235
6.6.2 TEACHER INTERVIEW
.
241
6.7
SUMMARY.
247
7 CASE STUDY 2: GAMES, STUDENT IDENTITY AND
GAMIFICATION. 251
7.1 INSTITUTION, STUDENTS AND TEACHER
.
252
7.2 RECONSTRUCTED LESSON PLANS
.
252
7.3 CHALLENGE 1: THE INTIMACY OF
GAMES. 254
7.4 CHALLENGE 2: GAMIFYING THE CLASSROOM
.
259
7.4.1 THE FOCUS ON REWARD
STRUCTURES.261
7.4.2 THE REWARD PARADOX OF LEARNING GAMES
.
264
CONTENTS 7
7.5 RETROSPECTIVE IN TERV IEW
S. 269
7.5.1 STUDENT IN TE RV IE W
. 270
7.5.2 TEACHER IN TE RV IE W
. 276
7.6 S U M M ARY
.
281
8 CASE STUDY 3: TEACHER AS LEARNER, LEARNERS AS TEACHERS
.
283
8.1 INSTITUTION, STUDENTS AND T EACH ER
.
283
8.2 RECONSTRUCTED LESSON P LA N S
.
284
8.3 RETROSPECTIVE IN TERV IEW
S. 286
8.4 CHALLENGE 1: M ATCHING INTERESTS IN CLASSROOM GAME
D
ISCOURSE?.
286
8.5 CHALLENGE 2: CHANGING CLASSROOM
ROLES.295
8.6 S U M M ARY
.
304
9 IMPLICATIONS OF RESULTS AND CONCLUSION
.
306
9.1 REFLECTIONS ON M ETHODOLOGY
.
306
9.2 VIDEO GAME DISCOURSE IN THE EFL CLASSROOM. THREE CASE
S TU D IE S
.
308
9.3 BEYOND THIS S TU D Y
.
326
WORKS C
ITED.
328
APPENDIX A: TRANSCRIPTION
RULES.
348
APPENDIX
B:
CLASSROOM VIDEOGRAPHY TRANSCRIPT EXAMPLE
.
350
APPENDIX C: TEACHER INTERVIEW TRANSCRIPT E XAM PLE
.
352
APPENDIX D: STUDENT INTERVIEW TRANSCRIPT E XAM
PLE. 354
APPENDIX E: EXAMPLE PARENT L E TTE
R.
356
LIST OF
FIGURES.359
LIST OF
TABLES.
360 |
any_adam_object | 1 |
author | Jones, Roger Dale |
author_GND | (DE-588)1120930448 |
author_facet | Jones, Roger Dale |
author_role | aut |
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building | Verbundindex |
bvnumber | BV045123127 |
classification_rvk | HD 208 HD 178 DP 2580 DW 4000 HD 184 |
ctrlnum | (OCoLC)1033658897 (DE-599)DNB1156736471 |
discipline | Pädagogik Anglistik / Amerikanistik |
format | Book |
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id | DE-604.BV045123127 |
illustrated | Illustrated |
indexdate | 2025-02-19T13:05:10Z |
institution | BVB |
institution_GND | (DE-588)1065142838 |
isbn | 9783823382485 |
language | English |
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record_format | marc |
series2 | Giessener Beiträge zur Fremdsprachendidaktik |
spelling | Jones, Roger Dale Verfasser (DE-588)1120930448 aut Developing video game literacy in the EFL classroom a qualitative analysis of 10th grade classroom game discourse Roger Dale Jones Tübingen Narr Francke Attempto [2018] © 2018 361 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier Giessener Beiträge zur Fremdsprachendidaktik Literaturverzeichnis: Seite 328-347 Medienkompetenz (DE-588)4680767-6 gnd rswk-swf Informelles Lernen (DE-588)4680202-2 gnd rswk-swf Fremdsprachenlernen (DE-588)4071461-5 gnd rswk-swf Fremdsprachenunterricht (DE-588)4018428-6 gnd rswk-swf Schuljahr 10 (DE-588)4053512-5 gnd rswk-swf Audiovisuelles Unterrichtsmittel (DE-588)4068938-4 gnd rswk-swf Englischunterricht (DE-588)4014801-4 gnd rswk-swf Englisch (DE-588)4014777-0 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf (DE-588)4113937-9 Hochschulschrift gnd-content Englischunterricht (DE-588)4014801-4 s Audiovisuelles Unterrichtsmittel (DE-588)4068938-4 s Videospiel (DE-588)4063465-6 s Informelles Lernen (DE-588)4680202-2 s Medienkompetenz (DE-588)4680767-6 s DE-604 Englisch (DE-588)4014777-0 s Fremdsprachenunterricht (DE-588)4018428-6 s Fremdsprachenlernen (DE-588)4071461-5 s Schuljahr 10 (DE-588)4053512-5 s Narr Francke Attempto Verlag (DE-588)1065142838 pbl Erscheint auch als Online-Ausgabe 978-3-8233-9248-4 B:DE-101 application/pdf http://d-nb.info/1156736471/04 Inhaltsverzeichnis X:MVB http://www.narr-shop.de/developing-video-game-literacy-in-the-efl-classroom.html DNB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030513252&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Jones, Roger Dale Developing video game literacy in the EFL classroom a qualitative analysis of 10th grade classroom game discourse Medienkompetenz (DE-588)4680767-6 gnd Informelles Lernen (DE-588)4680202-2 gnd Fremdsprachenlernen (DE-588)4071461-5 gnd Fremdsprachenunterricht (DE-588)4018428-6 gnd Schuljahr 10 (DE-588)4053512-5 gnd Audiovisuelles Unterrichtsmittel (DE-588)4068938-4 gnd Englischunterricht (DE-588)4014801-4 gnd Englisch (DE-588)4014777-0 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4680767-6 (DE-588)4680202-2 (DE-588)4071461-5 (DE-588)4018428-6 (DE-588)4053512-5 (DE-588)4068938-4 (DE-588)4014801-4 (DE-588)4014777-0 (DE-588)4063465-6 (DE-588)4113937-9 |
title | Developing video game literacy in the EFL classroom a qualitative analysis of 10th grade classroom game discourse |
title_auth | Developing video game literacy in the EFL classroom a qualitative analysis of 10th grade classroom game discourse |
title_exact_search | Developing video game literacy in the EFL classroom a qualitative analysis of 10th grade classroom game discourse |
title_full | Developing video game literacy in the EFL classroom a qualitative analysis of 10th grade classroom game discourse Roger Dale Jones |
title_fullStr | Developing video game literacy in the EFL classroom a qualitative analysis of 10th grade classroom game discourse Roger Dale Jones |
title_full_unstemmed | Developing video game literacy in the EFL classroom a qualitative analysis of 10th grade classroom game discourse Roger Dale Jones |
title_short | Developing video game literacy in the EFL classroom |
title_sort | developing video game literacy in the efl classroom a qualitative analysis of 10th grade classroom game discourse |
title_sub | a qualitative analysis of 10th grade classroom game discourse |
topic | Medienkompetenz (DE-588)4680767-6 gnd Informelles Lernen (DE-588)4680202-2 gnd Fremdsprachenlernen (DE-588)4071461-5 gnd Fremdsprachenunterricht (DE-588)4018428-6 gnd Schuljahr 10 (DE-588)4053512-5 gnd Audiovisuelles Unterrichtsmittel (DE-588)4068938-4 gnd Englischunterricht (DE-588)4014801-4 gnd Englisch (DE-588)4014777-0 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Medienkompetenz Informelles Lernen Fremdsprachenlernen Fremdsprachenunterricht Schuljahr 10 Audiovisuelles Unterrichtsmittel Englischunterricht Englisch Videospiel Hochschulschrift |
url | http://d-nb.info/1156736471/04 http://www.narr-shop.de/developing-video-game-literacy-in-the-efl-classroom.html http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030513252&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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