Clash of Realities 2015/16: on the art, technology and theory of digital games : proceedings of the 6th and 7th conference

Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio

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Bibliographische Detailangaben
Körperschaften: Clash of Realities (Veranstaltung) Köln (VerfasserIn), Clash of Realities (Veranstaltung) (VerfasserIn)
Format: Elektronisch Tagungsbericht E-Book
Sprache:Englisch
Veröffentlicht: Bielefeld transcript-Verlag [2017]
Schriftenreihe:Studies of digital media culture 5
Schlagwörter:
Links:https://doi.org/10.1515/9783839440315?locatt=mode:legacy
https://doi.org/10.1515/9783839440315?locatt=mode:legacy
https://doi.org/10.1515/9783839440315?locatt=mode:legacy
https://elibrary.utb.de/doi/book/10.5555/9783839440315
https://elibrary.utb.de/doi/book/10.5555/9783839440315
https://doi.org/10.1515/9783839440315?locatt=mode:legacy
https://doi.org/10.1515/9783839440315?locatt=mode:legacy
https://doi.org/10.1515/9783839440315?locatt=mode:legacy
https://doi.org/10.1515/9783839440315?locatt=mode:legacy
https://doi.org/10.1515/9783839440315?locatt=mode:legacy
https://elibrary.utb.de/doi/book/10.5555/9783839440315
https://doi.org/10.1515/9783839440315?locatt=mode:legacy
https://doi.org/10.1515/9783839440315?locatt=mode:legacy
https://doi.org/10.14361/9783839440315
Zusammenfassung:Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio
Beschreibung:Description based on online resource; title from PDF title page (publisher's Web site, viewed 19. Juni 2018)
Umfang:1 Online-Ressource (639 Seiten)
ISBN:9783839440315
DOI:10.14361/9783839440315