Handbook of research on serious games as educational, business and research tools: Maria Manuela Cruz-Cunha (Polytechnic Institute of Cávado and Ave, Portugal)

"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior" - Provided by publisher

Gespeichert in:
Bibliographische Detailangaben
Weitere beteiligte Personen: Cruz-Cunha, Maria Manuela 1964- (HerausgeberIn)
Format: Elektronisch E-Book
Sprache:Englisch
Veröffentlicht: Hershey PA Information Science Reference [2012]
Schlagwörter:
Links:http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-0149-9
https://doi.org/10.4018/978-1-4666-0149-9
https://doi.org/10.4018/978-1-4666-0149-9
https://doi.org/10.4018/978-1-4666-0149-9
https://doi.org/10.4018/978-1-4666-0149-9
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-0149-9
Zusammenfassung:"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior" - Provided by publisher
Beschreibung:Includes bibliographical references and index
Umfang:1 Online-Ressource (lvi, 1233 Seiten, Seite lvii-cxcvi)
ISBN:9781466601505
9781466601512