Serious games and virtual worlds in education, professional development, and healthcare:

"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment" - Provided by publisher

Gespeichert in:
Bibliographische Detailangaben
Weitere beteiligte Personen: Bredl, Klaus 1969- (HerausgeberIn), Bösche, Wolfgang (HerausgeberIn)
Format: Elektronisch E-Book
Sprache:Englisch
Veröffentlicht: Hershey PA Information Science Reference [2013]
Schriftenreihe:Premier reference source
Schlagwörter:
Links:http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-3673-6
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-3673-6
https://doi.org/10.4018/978-1-4666-3673-6
https://doi.org/10.4018/978-1-4666-3673-6
https://doi.org/10.4018/978-1-4666-3673-6
https://doi.org/10.4018/978-1-4666-3673-6
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-3673-6
Zusammenfassung:"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment" - Provided by publisher
Beschreibung:Includes bibliographical references and index
Umfang:1 Online-Ressource (xvi, das heißt xix, 361 Seiten) Illustrationen, Diagramme
ISBN:9781466636743
9781466636750