Handbook of research on gaming trends in P-12 education:
"This book provides current research intended to aid educators, school administrators, and game developers in teaching today's youth in a technology-immersive society, melding gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 c...
Saved in:
Main Authors: | , |
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Format: | Book |
Language: | English |
Published: |
Hershey, PA
Information Science Reference
[2016]
|
Series: | Advances in Game-Based Learning (AGBL) Book Series
|
Subjects: | |
Links: | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028967427&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
Summary: | "This book provides current research intended to aid educators, school administrators, and game developers in teaching today's youth in a technology-immersive society, melding gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms"... |
Item Description: | Includes bibliographical references and index |
Physical Description: | xxxii, 663 Seiten Illustrationen, Diagramme 29 cm |
ISBN: | 9781466696297 |
Staff View
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Record in the Search Index
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adam_text | Table of Contents
Foreword.....................................................................xxiv
Preface......................................................................xxvi
Acknowledgment...............................................................xxxn
Section 1
Theoretical Research
Chapter 1
Beyond Fun: Pintrich, Motivation to Learn, and Games for Learning.........................1
Mario M Martinez-Garza, Vanderbilt University, USA
Douglas B Clark, Vanderbilt University, USA
Stephen S Killingsworth, Vanderbilt University, USA.
Deanne M. Adams, University of Notre Dame, USA
Chapter 2
Design and Implementation of an MMO: Approaches to Support Inquiry Learning with
Games.....................................................................................33
Louisa Rosenheck, MIT, USA
Susannah Gordon-Messer, MIT, USA
Jody Clarke-Midura, Utah State University, USA
Eric Klopfer, MIT, USA
Chapter 3
Games and Their Embodied Learning Principles in the Classroom: Connecting Learning Theory
to Practice............................................................................. 55
Sam von Gillern, Iowa State University
Chapter 4
Game Design Frameworks and Reality Guides...............................................85
Tomi “bgt” Suovuo, University of Turku, Finland
Umari Lahti, University of Turku, Finland
Jouni Smed, University of Turku, Finland
Chapter 5
The Design of Immersive Virtual Learning Environments Utilizing Problem-Based Learning
Templates...............................................................................105
Donna Russell, Walden University, USA
Chapter 6
Kinesthetic Gaming, Cognition, and Learning: Implications for P-12 Education............124
Erdem Demiroz, University of Missouri - Kansas City, USA
Chapter 7
The Theory and Process Involved with Educational Augmented Reality Game Design..........151
Patrick O Shea, Appalachian State University, USA
Chris Campbell, The University of Queensland, A ustralia
Section 2
Pedagogical Concepts and Related Practice
Chapter 8
Information Literacy m Virtual Environments: Changing Needs of P-12 Learners..............165
Valerie J Hill, Lewisville ISD, USA.
Chapter 9
Disciplmarily-Integrated Games: Generalizing Across Domains and Model Types...............178
Douglas B Clark, Vanderbilt University, USA
Pratim Sengupta, University of Calgary, Canada
Satyugjit Virk, Vanderbilt University, USA
Chapter 10
Playful Transition: Serious Games for the Middle School Years.............................195
Anne Elizabeth Snyder, Second Avenue Learning, USA
Victoria Van Voorhis, Second Avenue Learning, USA
Chapter 11
Designing Alien Mysteries m Chatterdale: An Instructor’s Perspective......................222
Stella K. Hadjistassou, KIOS Research Center for Intelligent Systems and Networks, Cyprus
Judith Molka-Danielsen, Molde University College, Norway
Chapter 12
Designing Digital Objects to Scaffold Learning............................................237
Grant Van Eaton, Vanderbilt University, USA
Douglas B Clark, Vanderbilt University, USA
Chapter 13
Flipping the Paradigm of Education: Developing a Comprehensive Educational Program
Integrating Virtual Immersive Learning Environments.......................................253
Donna Russell, Walden University, USA
Chapter 14
An Examination of Pre-Service Teachers’ Attitudes towards Game-Based Learning.............294
Phu Vu, University of Nebraska at Kearney, USA
Scott Fredrickson, University of Nebraska at Kearney, USA
Patricia Hoehner, University of Nebraska at Kearney, USA
Jane K. Ziebarth-Bovill, University of Nebraska at Kearney, USA
Section 3
Discipline Cases
Chapter 15
Using a Live Simulation to Teach Human Anatomy and the Diagnostic, Process to High School
Students....................................................................................307
Debra C. Burkey Piecka, Wheeling Jesuit University, USA
Manetta Calinger, Wheeling Jesuit University, USA
Chapter 16
Using Video Gameplay to Measure Achievement for Students with Disabilities: A New
Perspective to Grading and Achievement Reporting............................................326
Benjamin Gallegos, University of Central Florida, USA
Michelle T. Kepple, University of Central Florida, USA
Caitlyn A. Bukaty, University of Central Florida, USA
Chapter 17
The Creation of a Rubric for the Evaluation of Language Teaching and Learning Videogames....353
Douglas A. Agar, Macquarie University , Australia
Philip J. Chappell, Macquarie University, Australia
Chapter 18
Can Pre-Service Teachers Create Digital Game-Based Activities without Coding Knowledge?.....380
Phu Vu, University of Nebraska at Kearney, USA
Martonia Gaskill, University of Nebraska at Kearney, USA
Chapter 19
Exploring the Impact of Free-Form and Structured Digital Games on the Player Experience of
Kindergarten and Primary School Students....................................................394
Sotiris Kirginas, University of Athens, Greece
Dimitris Gouscos, University of Athens, Greece
Chapter 20
Mission HydroSci: Distance Learning through Game-Based 3D Virtual Learning
Environments................................................................................421
James Laffey, University of Missouri, USA
Troy D. Sadler, University of Missouri, USA
Sean Coggins, University of Missouri, USA
Joseph Griffin, University of Missouri, USA
Ryan Nicholas Babiuch, University of Missouri, USA
Chapter 21
Building Bridges: Teachers Leveraging Game-Based Implicit Science Learning in Physics
Classrooms.............................................................................442
Elizabeth Rowe, Educational Gaming Environments group @ TERC, USA
Erin Bardar, Educational Gaming Environments group @ TERC, USA
Jodi AsbelTClarke, Educational Gaming Environments group @ TERC, USA
Christina Shane-Simpson, New Knowledge Organization, USA
Su-Jen Roberts, New Knowledge Organization, USA
Section 4
Gaming Innovations
Chapter 22
The Use of Smart Toys in Learning Games..................................................470
Peter A. Smith, University of Central Florida, USA
Shelly Welch, University of Central Florida, USA
Chapter 23
Mmecraft Schooling: Digital Learning for Junior Years....................................481
Leonard Busuttil, University of Malta, Malta
Christina Gruppetta, University of Malta, Malta
Vanessa Camilleri, University of Malta, Malta
Chapter 24
Designing a Learning Analytic System for Assessing Immersive Virtual Learning
Environments.............................................................................502
Donna Russell, Walden University, USA
Steven E. Wallis, Capella University, USA
Chapter 25
Navigating Through Virtual Worlds: From Single Characters to Large Crowds................527
Norman Jaklin, Utrecht University, Netherlands
Roland Geraerts, Utrecht University, Netherlands
Chapter 26
Game-Based Learning with the Leap Motion Controller......................................555
Martin Ebner, Graz University of Technology, Austria
Norbert Spot, Graz University of Technology, Austria
Chapter 27
A Future Focus of Gaming: Soft Skills....................................................566
DeAnna Proctor, Morehead State University, USA
Lenora Jean Justice, Morehead State University, USA
Compilation of References
586
About the Contributors..............................................................650
Index...............................................................................660
|
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author | Russell, Donna 1955- Laffey, James M. 1949- |
author2 | Russell, Donna 1955- Laffey, James M. 1949- |
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author_facet | Russell, Donna 1955- Laffey, James M. 1949- Russell, Donna 1955- Laffey, James M. 1949- |
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bvnumber | BV043552194 |
callnumber-first | L - Education |
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classification_rvk | DW 4400 |
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dewey-full | 371.33/7 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33/7 |
dewey-search | 371.33/7 |
dewey-sort | 3371.33 17 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Book |
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spellingShingle | Russell, Donna 1955- Laffey, James M. 1949- Handbook of research on gaming trends in P-12 education Educational games Computer games Virtual reality in education Electronic games Research Unterricht (DE-588)4062005-0 gnd Computerspiel (DE-588)4010457-6 gnd Lernspiel (DE-588)4074167-9 gnd Forschung (DE-588)4017894-8 gnd |
subject_GND | (DE-588)4062005-0 (DE-588)4010457-6 (DE-588)4074167-9 (DE-588)4017894-8 (DE-588)4143413-4 |
title | Handbook of research on gaming trends in P-12 education |
title_alt | Gaming trends in P-12 education |
title_auth | Handbook of research on gaming trends in P-12 education |
title_exact_search | Handbook of research on gaming trends in P-12 education |
title_full | Handbook of research on gaming trends in P-12 education Donna Russell (Walden Uninversity, USA), James M. Laffey (University of Missour at Columbia, USA) |
title_fullStr | Handbook of research on gaming trends in P-12 education Donna Russell (Walden Uninversity, USA), James M. Laffey (University of Missour at Columbia, USA) |
title_full_unstemmed | Handbook of research on gaming trends in P-12 education Donna Russell (Walden Uninversity, USA), James M. Laffey (University of Missour at Columbia, USA) |
title_short | Handbook of research on gaming trends in P-12 education |
title_sort | handbook of research on gaming trends in p 12 education |
topic | Educational games Computer games Virtual reality in education Electronic games Research Unterricht (DE-588)4062005-0 gnd Computerspiel (DE-588)4010457-6 gnd Lernspiel (DE-588)4074167-9 gnd Forschung (DE-588)4017894-8 gnd |
topic_facet | Educational games Computer games Virtual reality in education Electronic games Research Unterricht Computerspiel Lernspiel Forschung Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028967427&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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