Reset changing the way we look at video games - DeMaria, Rusel (Berrett-Koehler Publishers, 2007)
Includes bibliographical references (p. 211-219) and index
Dangerous games -- Gamers and game-makers -- Why we play -- Your brain on games -- The magic edge and TMSI -- Better games, by design -- Playing to the future -- Serious entertainment -- Smart parents, smart players -- Get in the game -- Digital advocacy
Offers a roadmap for parents, educators, gamers, and industry insiders to leverage the inherent potential of video games to promote positive personal and social change
Keywords: GAMES / Video & Electronic; Gesellschaft; Psychologie; Video games -- Social aspects -- United States; Video games -- United States -- Psychological aspects; Video games -- Economic aspects -- United States; Video gamers -- Education (Higher) -- United States; USA