Game mechanics: advanced game design
Gespeichert in:
Beteiligte Personen: | , |
---|---|
Format: | Buch |
Sprache: | Englisch |
Veröffentlicht: |
Berkeley, Calif.
New Riders
2012
|
Schlagwörter: | |
Links: | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025248640&sequence=000004&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
Umfang: | XIII, 353 S. Ill., graph. Darst. 24 cm |
ISBN: | 9780321820273 0321820274 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV040395381 | ||
003 | DE-604 | ||
005 | 20151208 | ||
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008 | 120830s2012 xx ad|| |||| 00||| eng d | ||
020 | |a 9780321820273 |c (pbk.) £50.99 |9 978-0-321-82027-3 | ||
020 | |a 0321820274 |c (pbk.) £50.99 |9 0-321-82027-4 | ||
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245 | 1 | 0 | |a Game mechanics |b advanced game design |c Ernest Adams ; Joris Dormans |
264 | 1 | |a Berkeley, Calif. |b New Riders |c 2012 | |
300 | |a XIII, 353 S. |b Ill., graph. Darst. |c 24 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
653 | |a Computer games / Design | ||
653 | |a Computer games / Programming | ||
653 | |a Video games / Design | ||
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Dormans, Joris |d 1975- |e Verfasser |0 (DE-588)1025450892 |4 aut | |
856 | 4 | 2 | |m Digitalisierung UB Bayreuth |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025248640&sequence=000004&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-025248640 |
Datensatz im Suchindex
_version_ | 1819298008259362816 |
---|---|
adam_text | Intraduction
.........................................................xi
Who Is This Book For?
................................................xii
How Is This Book Organized?
..........................................xii
Companion Website
.................................................xiii
CHAPTER
Î
Designing Game Mechanics
...................................1
Rules Define Games
...................................................1
Discrete Mechanics vs. Continuous Mechanics
.............................9
Mechanics and the Game Design Process
.................................12
Prototyping Techniques
...............................................15
Summary
...........................................................21
Exercises
...........................................................22
CHRPTER
5
Emergence and Progression
................................23
The History of Emergence and Progression
................................23
Comparing Emergence and Progression
..................................24
Games of Emergence
.................................................26
Games of Progression
.................................................30
Structural Differences
.................................................37
Emergence and Progression Integration
..................................39
Summary
...........................................................41
Exercise
............................................................42
CHRPTER
Ξ
Complex 5ystems and the Structure
of Emergence
.....................................................43
Gameplay
as an Emergent Property of Games
.............................43
Structural Qualities of Complex Systems
.................................47
Harnessing Emergence in Games
........................................57
Summary
...........................................................58
Exercises
...........................................................58
VII
viii
GAME MECHANICS: ADVANCED GAME DESIGN
CHRPTER
Ч
Internal Economy
................................................59
Elements of Internal Economies
........................................59
Economic Structure
..................................................62
Uses for Internal Economies in Games
...................................71
Summary
...........................................................78
Exercises
...........................................................78
CHRPTER
5
Machinations
......................................................79
The Machinations Framework
..........................................79
Machinations Diagram Basic Elements
...................................82
Advanced Node Types
................................................93
Modeling Pac-Man
...................................................98
Summary
..........................................................104
Exercises
..........................................................104
CHRPTER
б
Common Mechanisms
.......................................107
More Machinations Concepts
.........................................107
Feedback Structures in Games
.........................................113
Randomness vs. Emergence
...........................................126
Example Mechanics
.................................................130
Summary
..........................................................144
Exercises
..........................................................145
CHHPTER
?
Design Patterns
................................................147
Introducing Design Patterns
..........................................147
Machinations Design Pattern Language
.................................151
Leveraging Patterns for Design
........................................168
Summary
..........................................................169
Exercises
..........................................................170
ix
CHRPTER
8
Simulating and Balancing Games
.........................171
Simulated Play Tests
.................................................171
Playing with Monopoly
...............................................179
Balancing SimWar
...................................................187
From Model to Game
................................................195
Summary
..........................................................195
Exercises
..........................................................196
CHRPTER
9
Building Economies
............................................197
Economy-Building Games
............................................197
Analyzing Caesar III
.................................................199
Designing Lunar Colony
..............................................206
Summary
..........................................................219
Exercises
..........................................................220
CHRPTER
Ш
Integrating Level Design and Mechanics
.............221
From Toys to Playgrounds
............................................221
Missions and Game Spaces
............................................229
Learning to Play
....................................................238
Summary
..........................................................244
Exercises
..........................................................246
CHRPTER
11
Progression Mechanisms
..................................247
Lock-and-Key Mechanisms
...........................................247
Emergent Progression
................................................258
Summary
..........................................................270
Exercises
..........................................................270
X GAME MECHANICS: ADVANCED GAME DESIGN
CHflPTER
1Э
Meaningful Mechanics
.......................................271
Serious Games
......................................................271
Communication Theory
..............................................276
The Semiotics of Games and Simulations
................................282
Multiple Layers of Meaning
...........................................294
Summary
..........................................................299
Exercises
..........................................................300
RPPENDIX
R
Machinations Quick Reference
...........................301
RPPENDiX
В
Design Pattern Library
......................................303
Static Engine
.......................................................303
Dynamic Engine
....................................................305
Converter Engine
...................................................308
Engine Building
....................................................311
Static Friction
......................................................314
Dynamic Friction
...................................................316
Stopping Mechanism
................................................319
Attrition
..........................................................321
Escalating Challenge
................................................325
Escalating Complexity
...............................................327
Arms Race
.........................................................330
Playing Style Reinforcement
..........................................333
Multiple Feedback
...................................................336
Trade
.............................................................336
Worker Placement
...................................................336
Slow Cycle
.........................................................336
RPPENDIX
L
Getting Started uuith Machinations
.....................337
References
.......................................................338
Index
.................................................................341
|
any_adam_object | 1 |
author | Adams, Ernest Dormans, Joris 1975- |
author_GND | (DE-588)137238681 (DE-588)1025450892 |
author_facet | Adams, Ernest Dormans, Joris 1975- |
author_role | aut aut |
author_sort | Adams, Ernest |
author_variant | e a ea j d jd |
building | Verbundindex |
bvnumber | BV040395381 |
classification_rvk | ST 324 |
ctrlnum | (OCoLC)801772443 (DE-599)BSZ370356799 |
dewey-full | 794.81536 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81536 |
dewey-search | 794.81536 |
dewey-sort | 3794.81536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
format | Book |
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id | DE-604.BV040395381 |
illustrated | Illustrated |
indexdate | 2024-12-20T16:14:07Z |
institution | BVB |
isbn | 9780321820273 0321820274 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-025248640 |
oclc_num | 801772443 |
open_access_boolean | |
owner | DE-Aug4 DE-703 DE-859 DE-11 |
owner_facet | DE-Aug4 DE-703 DE-859 DE-11 |
physical | XIII, 353 S. Ill., graph. Darst. 24 cm |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | New Riders |
record_format | marc |
spellingShingle | Adams, Ernest Dormans, Joris 1975- Game mechanics advanced game design Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4010457-6 |
title | Game mechanics advanced game design |
title_auth | Game mechanics advanced game design |
title_exact_search | Game mechanics advanced game design |
title_full | Game mechanics advanced game design Ernest Adams ; Joris Dormans |
title_fullStr | Game mechanics advanced game design Ernest Adams ; Joris Dormans |
title_full_unstemmed | Game mechanics advanced game design Ernest Adams ; Joris Dormans |
title_short | Game mechanics |
title_sort | game mechanics advanced game design |
title_sub | advanced game design |
topic | Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Computerspiel |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025248640&sequence=000004&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT adamsernest gamemechanicsadvancedgamedesign AT dormansjoris gamemechanicsadvancedgamedesign |