Millennial monsters: Japanese toys and the global imagination
Gespeichert in:
Beteilige Person: | |
---|---|
Format: | Buch |
Sprache: | Englisch |
Veröffentlicht: |
Berkeley [u.a.]
Univ. of California Press
2006
|
Schriftenreihe: | Asia
13 |
Schlagwörter: | |
Links: | http://www.loc.gov/catdir/toc/ecip0518/2005025770.html http://www.loc.gov/catdir/enhancements/fy0623/2005025770-b.html http://www.loc.gov/catdir/enhancements/fy0623/2005025770-d.html http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015013318&sequence=000008&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
Beschreibung: | Includes bibliographical references and index |
Umfang: | XXII, 332 S. Ill., Kt. |
ISBN: | 0520221486 0520245652 9780520245655 |
Internformat
MARC
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100 | 1 | |a Allison, Anne |e Verfasser |4 aut | |
245 | 1 | 0 | |a Millennial monsters |b Japanese toys and the global imagination |c Anne Allison. Foreword by Gary Cross |
264 | 1 | |a Berkeley [u.a.] |b Univ. of California Press |c 2006 | |
300 | |a XXII, 332 S. |b Ill., Kt. | ||
336 | |b txt |2 rdacontent | ||
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338 | |b nc |2 rdacarrier | ||
490 | 1 | |a Asia |v 13 | |
500 | |a Includes bibliographical references and index | ||
648 | 7 | |a Geschichte |2 gnd |9 rswk-swf | |
648 | 7 | |a Geschichte 1945-2005 |2 gnd |9 rswk-swf | |
650 | 4 | |a Biens de consommation - Japon | |
650 | 4 | |a Dessins animés - Japon | |
650 | 4 | |a Jeux - Japon | |
650 | 4 | |a Jeux vidéo - Japon | |
650 | 4 | |a Jouets - Industrie - Japon | |
650 | 4 | |a Jouets - Japon | |
650 | 4 | |a Jouets - Japon - Commercialisation | |
650 | 4 | |a Philosophie japonaise | |
650 | 4 | |a Alltag, Brauchtum | |
650 | 4 | |a Toys |z Japan | |
650 | 4 | |a Games |z Japan | |
650 | 4 | |a Animated films |z Japan | |
650 | 4 | |a Video games |z Japan | |
650 | 4 | |a Consumer goods |z Japan | |
650 | 4 | |a Toy industry |z Japan | |
650 | 4 | |a Toys |z Japan |x Marketing | |
650 | 4 | |a Philosophy, Japanese | |
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856 | 4 | |u http://www.loc.gov/catdir/enhancements/fy0623/2005025770-b.html |3 Contributor biographical information | |
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Datensatz im Suchindex
_version_ | 1819357195841568768 |
---|---|
adam_text | Contents
List of Illustrations xi
Foreword xv
Acknowledgments xix
1. Enchanted Commodities 1
2. From Ashes to Cyborgs: The Era of Reconstruction (1945 1960) 35
3. Millennial Japan: Intimate Alienation and New Age Intimacies 66
4. Mighty Morphin Power Rangers: The First Crossover Superheroes 93
5. Fierce Flesh: Sexy Schoolgirls in the Action Fantasy of Sailor Moon 128
6. Tamagotchi: The Prosthetics of Presence 163
7. Pokemon: Getting Monsters and Communicating Capitalism 192
8. Gotta Catch Em All : The Pofcemonization of America
(and the World) 234
Epilogue 271
Notes 281
References 301
Index 313
Illustrations
1. Mobile culture/character carriers: ANA Pokemon jet 3
2. Plane as jumbo toy: advertisement for Pokemon jet 5
3. Refusing gold: the anticonsumption stance of Sen, in Sen to
Chihiro no Kamikakushi (Spirited Away) 9
4. Techno animism: the spirit(s) of capitalistic Japan 18
5. Cute profits: fantasy toys and global sales 23
6. Recycling the occupation: toy jeep 39
7. Gojira: a mythological monster for the atomic age 43
8. Remade for the United States: poster for Godzilla, King of
the Monsters 50
9. Robotic futures: Tetsuwan Atomu as cute machine 55
10. Identity confusion: the robot wishes he were a boy 57
11. Cross speciation: dog s head as flying turbo car 64
12. Team warriors: post Fordist model of superheroism 100
13. Cyborgian money shot : revealing bodily secrets of a
mecha hero 107
14. Joining arms: five weapons combine into one 108
15. Fusing forces: the team with its conglomerate tool 109
16. Swpa mashin (supermachine): teaming machines and Rangers
in the live cougar 109
17. Toy consumption/fantasy transformation: kids become
superheroes 112
18. Ranger toys by Bandai America 121
19. Future primitive aesthetic: vehicular robot as lion 124
xl
xli / ILLUSTRATIONS
20. Fashion action: Sailor Moon as fashionable action hero 130
21. Girl morphers in their everyday mode: Scouts doing homework 133
22. Money shot, girl style: fleshy transformation of
female superhero ^34
23. Teleporting across time and space: Sailor Moon s daughter,
Chibi chan 136
24. Girls unite: ten Scouts join forces 141
25. Ricca chan: Japanese doll with her fantasy family 144
26. Ricca remodeled: different models of Japan s most popular
postwar doll 145
27. Sailor Moon dolls for the United States: toning down fantasy
and adding Barbie 153
28. Prosthetic presence: tamagotchi as egg 171
29. The tamagotchi grows up 173
30. Entertainment robot AIBO : Sony s advanced cyberdog 189
31. Pokemon capitalism: a play world where getting is cute 198
32. Tajiri Satoshi: designer of Pokemon Game Boy game 200
33. New Age insect collecting: virtualized species of Poke world 202
34. Toughness and cuteness merge in pocket monsters 205
35. Three evolutionary stages of a pocket monster 209
36. Virtual geography: Kanto, from Pokemon Game
Boy guidebook 210
37. Geography on the grid: Sekichiku City on the Game
Boy screen 211
38. Pokemon epistemology: guidebook entry for Gosu 214
39. Pokemon ball: weapon for catching and technology for
containing pocket monsters 220
40. Kasumi, Satoshi, and Takeshi travel to discover more
wild pokemon 225
41. Pikachu: the (cute) genesis of a global icon 227
42. Satoshi with his Pikachu 228
43. Eco blues: restoring friendship among battling beetles 230
44. Entering American culture: Pikachu as Halloween costume 252
45. Changing play logics: evolution from Poliwog to Poliwhirl to
Poliwrath 262
ILLUSTRATIONS / xiii
46. Interactivity: American kids playing competitive Pokemon
card tournaments 263
47. Product lines generated by Pokemon s U.S. campaign 269
48. A Godzilla Americans find cool: Matsui Hideki,
nicknamed Gojira 273
|
any_adam_object | 1 |
author | Allison, Anne |
author_facet | Allison, Anne |
author_role | aut |
author_sort | Allison, Anne |
author_variant | a a aa |
building | Verbundindex |
bvnumber | BV021800804 |
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dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 688 - Other final products & packaging |
dewey-raw | 688.7/20952 |
dewey-search | 688.7/20952 |
dewey-sort | 3688.7 520952 |
dewey-tens | 680 - Manufacture of products for specific uses |
discipline | Handwerk und Gewerbe / Verschiedene Technologien Außereuropäische Sprachen und Literaturen Literaturwissenschaft Wirtschaftswissenschaften Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
era | Geschichte gnd Geschichte 1945-2005 gnd |
era_facet | Geschichte Geschichte 1945-2005 |
format | Book |
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geographic_facet | Japon - Murs et coutumes Japan Social life and customs Japan |
id | DE-604.BV021800804 |
illustrated | Illustrated |
indexdate | 2024-12-20T12:42:21Z |
institution | BVB |
isbn | 0520221486 0520245652 9780520245655 |
language | English |
lccn | 2005025770 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-015013318 |
oclc_num | 61479551 |
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owner | DE-12 DE-19 DE-BY-UBM DE-11 DE-188 DE-29 |
owner_facet | DE-12 DE-19 DE-BY-UBM DE-11 DE-188 DE-29 |
physical | XXII, 332 S. Ill., Kt. |
publishDate | 2006 |
publishDateSearch | 2006 |
publishDateSort | 2006 |
publisher | Univ. of California Press |
record_format | marc |
series | Asia |
series2 | Asia |
spellingShingle | Allison, Anne Millennial monsters Japanese toys and the global imagination Asia Biens de consommation - Japon Dessins animés - Japon Jeux - Japon Jeux vidéo - Japon Jouets - Industrie - Japon Jouets - Japon Jouets - Japon - Commercialisation Philosophie japonaise Alltag, Brauchtum Toys Japan Games Japan Animated films Japan Video games Japan Consumer goods Japan Toy industry Japan Toys Japan Marketing Philosophy, Japanese Spielzeughandel (DE-588)4619617-1 gnd Computerspiel (DE-588)4010457-6 gnd Globalisierung (DE-588)4557997-0 gnd Spielzeug (DE-588)4056248-7 gnd |
subject_GND | (DE-588)4619617-1 (DE-588)4010457-6 (DE-588)4557997-0 (DE-588)4056248-7 (DE-588)4028495-5 |
title | Millennial monsters Japanese toys and the global imagination |
title_auth | Millennial monsters Japanese toys and the global imagination |
title_exact_search | Millennial monsters Japanese toys and the global imagination |
title_full | Millennial monsters Japanese toys and the global imagination Anne Allison. Foreword by Gary Cross |
title_fullStr | Millennial monsters Japanese toys and the global imagination Anne Allison. Foreword by Gary Cross |
title_full_unstemmed | Millennial monsters Japanese toys and the global imagination Anne Allison. Foreword by Gary Cross |
title_short | Millennial monsters |
title_sort | millennial monsters japanese toys and the global imagination |
title_sub | Japanese toys and the global imagination |
topic | Biens de consommation - Japon Dessins animés - Japon Jeux - Japon Jeux vidéo - Japon Jouets - Industrie - Japon Jouets - Japon Jouets - Japon - Commercialisation Philosophie japonaise Alltag, Brauchtum Toys Japan Games Japan Animated films Japan Video games Japan Consumer goods Japan Toy industry Japan Toys Japan Marketing Philosophy, Japanese Spielzeughandel (DE-588)4619617-1 gnd Computerspiel (DE-588)4010457-6 gnd Globalisierung (DE-588)4557997-0 gnd Spielzeug (DE-588)4056248-7 gnd |
topic_facet | Biens de consommation - Japon Dessins animés - Japon Jeux - Japon Jeux vidéo - Japon Jouets - Industrie - Japon Jouets - Japon Jouets - Japon - Commercialisation Philosophie japonaise Alltag, Brauchtum Toys Japan Games Japan Animated films Japan Video games Japan Consumer goods Japan Toy industry Japan Toys Japan Marketing Philosophy, Japanese Spielzeughandel Computerspiel Globalisierung Spielzeug Japon - Murs et coutumes Japan Social life and customs Japan |
url | http://www.loc.gov/catdir/toc/ecip0518/2005025770.html http://www.loc.gov/catdir/enhancements/fy0623/2005025770-b.html http://www.loc.gov/catdir/enhancements/fy0623/2005025770-d.html http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015013318&sequence=000008&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV012613539 |
work_keys_str_mv | AT allisonanne millennialmonstersjapanesetoysandtheglobalimagination |