Software for the self: technology and culture
Smith sees entertainment itself becoming more central to culture and society because people will have increasingly more leisure time. Although hightech advances have been made in the world of information exchange, science, commerce, industry, and defense. Smith believes entertainment is crucial to t...
Gespeichert in:
Beteilige Person: | |
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Format: | Buch |
Sprache: | Englisch |
Veröffentlicht: |
New York [u.a.]
Oxford Univ. Press
1996
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Schlagwörter: | |
Zusammenfassung: | Smith sees entertainment itself becoming more central to culture and society because people will have increasingly more leisure time. Although hightech advances have been made in the world of information exchange, science, commerce, industry, and defense. Smith believes entertainment is crucial to the forms that new technology will take and the uses to which they will be put. As Smith pointedly says, "the entertainment industry, alongside the health industry, is as close as any other to the things that people actually want and are willing to pay for. |
Abstract: | In Software for the Self, Anthony Smith casts a wide net over society and culture, describing the effects of the "information revolution" on humankind now and suggesting what will happen in the future. Smith traces the development of entertainment describing how in the past it was something mostly outside the home but, beginning with radio and then television broadcasting, entertainment has gradually taken over the home and, indeed, transformed its organization. Moreover, mass forms of communications like radio, television and cinema are themselves currently giving way to more personal forms of communications like the Internet. Smith sees entertainment moving off in two opposite directions: towards the "big spectacular communal experience" like Disney World on the one hand, and, on the other, towards solitary interaction on a computer. He believes it quite possible that a new generation will look no further than their computers for information and entertainment |
Umfang: | XI, 128 S. |
ISBN: | 0195039009 |
Internformat
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520 | 3 | |a In Software for the Self, Anthony Smith casts a wide net over society and culture, describing the effects of the "information revolution" on humankind now and suggesting what will happen in the future. Smith traces the development of entertainment describing how in the past it was something mostly outside the home but, beginning with radio and then television broadcasting, entertainment has gradually taken over the home and, indeed, transformed its organization. Moreover, mass forms of communications like radio, television and cinema are themselves currently giving way to more personal forms of communications like the Internet. Smith sees entertainment moving off in two opposite directions: towards the "big spectacular communal experience" like Disney World on the one hand, and, on the other, towards solitary interaction on a computer. He believes it quite possible that a new generation will look no further than their computers for information and entertainment | |
520 | |a Smith sees entertainment itself becoming more central to culture and society because people will have increasingly more leisure time. Although hightech advances have been made in the world of information exchange, science, commerce, industry, and defense. Smith believes entertainment is crucial to the forms that new technology will take and the uses to which they will be put. As Smith pointedly says, "the entertainment industry, alongside the health industry, is as close as any other to the things that people actually want and are willing to pay for. | ||
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Massenmedien | |
650 | 4 | |a Information technology |x Social aspects | |
650 | 4 | |a Mass media |x Social aspects | |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Smith, Anthony |
author_facet | Smith, Anthony |
author_role | aut |
author_sort | Smith, Anthony |
author_variant | a s as |
building | Verbundindex |
bvnumber | BV011169519 |
callnumber-first | T - Technology |
callnumber-label | T58 |
callnumber-raw | T58.5 |
callnumber-search | T58.5 |
callnumber-sort | T 258.5 |
callnumber-subject | T - General Technology |
classification_rvk | MR 7100 |
ctrlnum | (OCoLC)35773356 (DE-599)BVBBV011169519 |
dewey-full | 303.48/33 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 303 - Social processes |
dewey-raw | 303.48/33 |
dewey-search | 303.48/33 |
dewey-sort | 3303.48 233 |
dewey-tens | 300 - Social sciences |
discipline | Soziologie |
format | Book |
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id | DE-604.BV011169519 |
illustrated | Not Illustrated |
indexdate | 2024-12-20T10:07:30Z |
institution | BVB |
isbn | 0195039009 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-007488158 |
oclc_num | 35773356 |
open_access_boolean | |
owner | DE-739 DE-12 |
owner_facet | DE-739 DE-12 |
physical | XI, 128 S. |
publishDate | 1996 |
publishDateSearch | 1996 |
publishDateSort | 1996 |
publisher | Oxford Univ. Press |
record_format | marc |
spelling | Smith, Anthony Verfasser aut Software for the self technology and culture Anthony Smith New York [u.a.] Oxford Univ. Press 1996 XI, 128 S. txt rdacontent n rdamedia nc rdacarrier In Software for the Self, Anthony Smith casts a wide net over society and culture, describing the effects of the "information revolution" on humankind now and suggesting what will happen in the future. Smith traces the development of entertainment describing how in the past it was something mostly outside the home but, beginning with radio and then television broadcasting, entertainment has gradually taken over the home and, indeed, transformed its organization. Moreover, mass forms of communications like radio, television and cinema are themselves currently giving way to more personal forms of communications like the Internet. Smith sees entertainment moving off in two opposite directions: towards the "big spectacular communal experience" like Disney World on the one hand, and, on the other, towards solitary interaction on a computer. He believes it quite possible that a new generation will look no further than their computers for information and entertainment Smith sees entertainment itself becoming more central to culture and society because people will have increasingly more leisure time. Although hightech advances have been made in the world of information exchange, science, commerce, industry, and defense. Smith believes entertainment is crucial to the forms that new technology will take and the uses to which they will be put. As Smith pointedly says, "the entertainment industry, alongside the health industry, is as close as any other to the things that people actually want and are willing to pay for. Gesellschaft Massenmedien Information technology Social aspects Mass media Social aspects Sozialer Wandel (DE-588)4077587-2 gnd rswk-swf Informationstechnik (DE-588)4026926-7 gnd rswk-swf Software (DE-588)4055382-6 gnd rswk-swf Kultur (DE-588)4125698-0 gnd rswk-swf Software (DE-588)4055382-6 s Informationstechnik (DE-588)4026926-7 s Sozialer Wandel (DE-588)4077587-2 s DE-604 Kultur (DE-588)4125698-0 s |
spellingShingle | Smith, Anthony Software for the self technology and culture Gesellschaft Massenmedien Information technology Social aspects Mass media Social aspects Sozialer Wandel (DE-588)4077587-2 gnd Informationstechnik (DE-588)4026926-7 gnd Software (DE-588)4055382-6 gnd Kultur (DE-588)4125698-0 gnd |
subject_GND | (DE-588)4077587-2 (DE-588)4026926-7 (DE-588)4055382-6 (DE-588)4125698-0 |
title | Software for the self technology and culture |
title_auth | Software for the self technology and culture |
title_exact_search | Software for the self technology and culture |
title_full | Software for the self technology and culture Anthony Smith |
title_fullStr | Software for the self technology and culture Anthony Smith |
title_full_unstemmed | Software for the self technology and culture Anthony Smith |
title_short | Software for the self |
title_sort | software for the self technology and culture |
title_sub | technology and culture |
topic | Gesellschaft Massenmedien Information technology Social aspects Mass media Social aspects Sozialer Wandel (DE-588)4077587-2 gnd Informationstechnik (DE-588)4026926-7 gnd Software (DE-588)4055382-6 gnd Kultur (DE-588)4125698-0 gnd |
topic_facet | Gesellschaft Massenmedien Information technology Social aspects Mass media Social aspects Sozialer Wandel Informationstechnik Software Kultur |
work_keys_str_mv | AT smithanthony softwarefortheselftechnologyandculture |